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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
WHITE
COMMON
creature | ||||
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Whenever you play a Plains, you may gain 1 life.
2/3
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Kicker (You may pay an additional as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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noncreature | ||||
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
UNCOMMON
noncreature | ||||
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Kicker (You may pay an additional as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
BLUE
COMMON
creature | ||||
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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noncreature | ||||
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
UNCOMMON
creature | ||||
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Flying
: Ruinroost Drake gains indestructible and hexproof until end of turn. 3/2
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RARE
creature | ||||
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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BLACK
COMMON
creature | ||||
---|---|---|---|---|
When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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noncreature | ||||
---|---|---|---|---|
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Kicker (You may pay an additional as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
UNCOMMON
creature | ||||
---|---|---|---|---|
Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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noncreature | ||||
---|---|---|---|---|
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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RED
COMMON
creature | ||||
---|---|---|---|---|
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
|
When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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noncreature | ||||
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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UNCOMMON
noncreature | ||||
---|---|---|---|---|
Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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RARE
creature | ||||
---|---|---|---|---|
Kicker and/or
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
|
GREEN
COMMON
creature | ||||
---|---|---|---|---|
Desertwalk
2/1
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Kicker (You may pay an additional as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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noncreature | ||||
---|---|---|---|---|
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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UNCOMMON
creature | ||||
---|---|---|---|---|
, : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
2/2
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noncreature | ||||
---|---|---|---|---|
Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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RARE
creature | ||||
---|---|---|---|---|
Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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GOLD
COMMON
noncreature | ||||
---|---|---|---|---|
As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
UNCOMMON
noncreature | ||||
---|---|---|---|---|
[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
LAND
COMMON
noncreature | ||||
---|---|---|---|---|
: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
BASIC
noncreature | ||||
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TOKEN
TOKEN
creature | ||||
---|---|---|---|---|
2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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