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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
Showing 11 of 11 Multicolour cards
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Flying
Whenever a creature you control is returned to your hand, you may return target creature an opponent controls to their hand.
Whenever a creature you control is returned to your hand, you may return target creature an opponent controls to their hand.
2/2
Flying
Whenever a creature with less power than Flock of Ravens dies, put a +1/+1 counter on Flock of Ravens.


, Remove five +1/+1 counters from Flock of Ravens: Put a copy of Flock of Ravens onto the battlefield.
Whenever a creature with less power than Flock of Ravens dies, put a +1/+1 counter on Flock of Ravens.



3/2
All creatures gain shroud until end of turn. Prevent all combat damage dealt by creatures you don't control until end of turn.
"Smoke so thick you could shank it with your shiv!"





2/3




“Yer slaves now. I suggest ye ‘member that roight quick n prop’r lest yew want ‘nuther taste o’ mah whip!”
3/1
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
Guosim Reinforcements enters the battlefield with +1/+1 counters equal to the number of creatures you own that left the battlefield this turn.
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
Guosim Reinforcements enters the battlefield with +1/+1 counters equal to the number of creatures you own that left the battlefield this turn.
1/1
Trample
Boar the Fighter gets +1/+1 for each other tapped creature you control.
As long as Boar the Fighter is tapped, other creatures you control get +1/+1.
Boar the Fighter gets +1/+1 for each other tapped creature you control.
As long as Boar the Fighter is tapped, other creatures you control get +1/+1.
5/5
At the end of your turn, you may put a +1/+1 counter on another tapped creature you control.
: Untap each other creature you control.

"Ten'SHUN! Backs straight and chests out!"
3/3
I/II – Each opponent creates a 0/1 white Mouse creature.
III – Gain control of all creatures until end of turn. They get +2/+1, haste and lifelink until end of turn.
III – Gain control of all creatures until end of turn. They get +2/+1, haste and lifelink until end of turn.
Long Patrol Blademaster has double strike as long as an Equipment is attached to it.
When Long Patrol Blademaster dies, equip all Equipment attached to it to target creature you control.
When Long Patrol Blademaster dies, equip all Equipment attached to it to target creature you control.
3/3
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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
As Gonff, Prince of Thieves enters the battlefield, an opponent of your choice gains control of it.
At the beginning of your upkeep, choose another permanent you control. Target opponent gains control of it.