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Recent updates to Uncommander: (Generated at 2025-05-02 11:52:00)
Sorry for the delay. [Jump-start] and [Mentor] should work now.
Changed Flashback

to Jumpstart
Yeah; the reminder text is 70% of the card; which is a problem.
It's a shame. Since the card really wants to be a four-worder:
Epic. Manifest D6 cards.
I didn't even see that it has epic. A single non-italicized word in a huge block of reminder text gets lost very easily
Well, if you keep it around for a few turns; an you get to manifest the things - but it is shutting you down. So yes; overcosted and inefficient.
But a big damn epic epic. I love it. If I had one, I would play it.
Agreed. This is far too expensive to have the chance of only manifesting one card.
Card advantage or not I'd rather play army of the damned than this. For one less mana I would get 13 2/2's guaranteed. Even at rare this card could easily do up to three six sided dice in a vacuum.
Here's an excerpt from a d20 site on the chances of rolling 18 lol
"Firstly, the average roll on 3d6 is 10.5, compared to 12.244 on 4d6 drop lowest. The “human average” +0 modifier in third edition D&D comes from this result. The odds of rolling an 18 are an unlikely 0.463%, or one in 216. The odds of rolling at least one 18 are 2.746%."
Legendary as multiple copies enable white to draw multiple cards.
Generally I would change 'intimidate' to 'menace'.
I'm not certain how much I trust "top-down" in the title here. This seems like a card as mechanical as it can be.