Uncommander: Virtual Booster

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Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Teenage Human
Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
 
 R 
Legendary Creature – Human Child Witch
('in prog') is also a Rogue Magical Girl (even if she isn't on the battlefield).
Flying, Haste
(secondary effect, also hexproof?)
4/4
 U 
Artifact – Contraption
Whenever you crank ('Mega Vatfarm?'), Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
 U 
Sorcery
Discard your hand, then roll a six sided dice and draw cards equal to the result.
 U 
Artifact – Contraption
When you crank Lab Rat Running Wheel, Populate. (Create a token that's a copy of a creature token you control.)
 C 
Creature – Human Assassin
Deathtouch
Megamorph {?}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger.
1/1
 C 
Land
{t}: Add {c}.
{t}: Add one mana of any colour. Spend this mana only to cast a silver bordered spell or on abilities of silver bordered cards.
 C 
Creature – Gnome Magical-Girl
First Strike, Reach
Morph {3}{r}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result.
2/2
 C 
Host Creature – ???
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
 C 
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
 C 
Instant
The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
 C 
Artifact – Contraption
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
 C 
Artifact – Contraption
When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
 C 
Scheme
Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature
1/1

Ordinary High School Student (common, foil)
('in prog') (rare)
('Mega Vatfarm?') (uncommon)
('Discard, Roll, and Draw') (uncommon)
Lab Rat Running Wheel (uncommon)
('Lurking Assassin')(In prog) (common)
('Silver City') (common)
(In prog) (common)
Laboratory // Recruiter (in-prog) (common)
('Card Draw Spell') (common)
('Chaos Polymorph') (common)
('Shadow contraption') (common)
Temporal Phase Disruptor (common)
Make My Monster Grow! (common)
Swamp (basic)
Side Character (token)