Uncommander: Virtual Booster

Uncommander: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
{t}: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.)
 
 M 
Land – Swamp Forest
({t}: Add {b} or {g} to your mana pool.)
 U 
Enchantment
As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
 U 
Enchantment – Aura
Enchant creature card in a graveyard.
Enchanted creature card is both in a graveyard and on the battlefield under your control.
If enchanted creature would be destroyed, exile it instead.
 U 
Sorcery
Roll a six sided dice. ('Burn Everything Down') deals damage equal to the result to each creature, each planeswalker and each player.
 C 
Artifact – Contraption
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
 C 
Creature – Human Druid
Kaiju spells you cast have Convoke. (Your creatures can help you cast them. Each creature you tap while casting a Kaiju spell pays for 1 or one mana of that creature's color.)
2/2
 C 
Creature – Teenage Human
Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
 C 
Creature
Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
 C 
Artifact – Contraption
When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
 C 
Land
{t}: Add {c}
{1}{r}, {t}: You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.)
 C 
Sorcery
Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
 C 
Creature – Gnome Rigger
When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get {e} equal to the result.
{t}, {e}: Target creature gains haste until end of turn.
{t}, {e}{e}{e}: ('Energy Gnome Rigger') assembles a Contraption.
1/3
 C 
Creature – Turtle
[Last Strike]
1/4
Forest
 
 B 
Basic Land – Forest
 T 
Creature
1/1

('Exchange Evolving Wilds') (common, foil)
Unreserved Bayou (mythic)
"Leave me Alone!" (name in prog) (uncommon)
('Silver Bordered Necromancy') (uncommon)
('Burn Everything Down') (uncommon)
('Shadow contraption') (common)
Kaiju Worshipper (common)
Ordinary High School Student (common)
('Urban Landwalker') (common)
Temporal Phase Disruptor (common)
Gambling Hall (common)
'Vehicle Repair' (common)
('Energy Gnome Rigger') (common)
Very Slow Turtle (common)
Forest (basic)
Side Character (token)