Uncommander: Virtual Booster
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| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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(Fire breathing, activated ability to grant flying until end of turn.)
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
Exchange control of two target silver bordered permanents in any game you can see from your seat.
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Roll a six sided and exile cards from the top of your library equal to the result. Until end of turn, you can play cards exiled this way.
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When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
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When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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Deathtouch
Megamorph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger. 1/1
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Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get
 equal to the result.
, : Target creature gains haste until end of turn.
, ![]() ![]() : ('Energy Gnome Rigger') assembles a Contraption.1/3
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Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
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Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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1/1
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Laboratory // Recruiter (in-prog)
(common, foil)
("gamorah", in prog)
(rare)
"Tomb Raid" (name in prog)
(uncommon)
("Silver Border Swap')
(uncommon)
('Act on a Dice's Impulse')
(uncommon)
('Shadow contraption')
(common)
(In prog)
(common)
(Place) Power-Plant
(common)
Temporal Phase Disruptor
(common)
('Lurking Assassin')(In prog)
(common)
'Vehicle Repair'
(common)
('Energy Gnome Rigger')
(common)
Ordinary High School Student
(common)
('Urban Landwalker')
(common)
Swamp
(basic)
Side Character
(token)









: Add
.
,
(energy counters) equal to the result.