Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each end step, if you control another Magical Girl creature, you may transform ("dark magical girl, in prog").
First
Strike. |
Open a sealed magic booster pack, reveal the cards, then put a creature card from among them onto the battlefield under your control.
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Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Whenever a Vehicle attacks of blocks, if (name), (nationality) Ace Pilot is alive and crewing it, you may draw a card.
2/2
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: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
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Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
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Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
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Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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When you crank ('Biohazard Thingee'), create a 1/1 black Germ token with Infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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: Add .
: Add one mana of any colour. Spend this mana only to cast a silver bordered spell or on abilities of silver bordered cards. |
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1/1
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("dark magical girl, in prog")
(rare)
('Desperate Isekai Summon')
(uncommon)
('Triple Strike Equipment')
(uncommon)
(name), (nationality) Ace Pilot
(uncommon)
('Exchange Evolving Wilds')
(common)
('Chaos Polymorph')
(common)
(Kill spell,
(common)
('Urban Landwalker')
(common)
('Entwine First and Last Strike')
(common)
Seize All Tommorows
(common)
('Card Draw Spell')
(common)
Laboratory // Recruiter (in-prog)
(common)
('Biohazard Thingee')
(common)
('Silver City')
(common)
Swamp
(basic)
Side Character
(token)

Legendary Creature – Human Magical Girl



: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.)
.