Uncommander: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
 U 
Sorcery
Discard your hand, then roll a six sided dice and draw cards equal to the result.
 U 
Artifact – Contraption
Whenever you crank 'Cheering Robot Squad', Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
 
 U 
Land
{t}: Add {c}
(Players can't repeat combos more than once per turn / no infinite combos.)
 C 
Creature – Teenage Human
Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
 C 
Creature – Gnome Rigger
When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get {e} equal to the result.
{t}, {e}: Target creature gains haste until end of turn.
{t}, {e}{e}{e}: ('Energy Gnome Rigger') assembles a Contraption.
1/3
 C 
Creature – Gnome Magical-Girl
First Strike, Reach
Morph {3}{r}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result.
2/2
 C 
Scheme
Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
 C 
Artifact – Contraption
When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
 C 
Creature – Human Magical Girl
{2}{u}{u}, {t}: Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)
1/1
 C 
Artifact – Contraption
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
 C 
Creature – Human Druid
Kaiju spells you cast have Convoke. (Your creatures can help you cast them. Each creature you tap while casting a Kaiju spell pays for 1 or one mana of that creature's color.)
2/2
 C 
Land
{t}: Add {c}
{1}{r}, {t}: You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.)
 C 
Creature
Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
Forest
 
 B 
Basic Land – Forest
 T 
Creature
1/1

Unreserved Undergrond Sea (mythic)
('Discard, Roll, and Draw') (uncommon)
'Cheering Robot Squad' (uncommon)
UL06 (uncommon)
Ordinary High School Student (common)
('Energy Gnome Rigger') (common)
(In prog) (common)
Make My Monster Grow! (common)
Temporal Phase Disruptor (common)
'Untransformed Magical Girl' (common)
('Shadow contraption') (common)
Kaiju Worshipper (common)
Gambling Hall (common)
('Urban Landwalker') (common)
Forest (basic)
Side Character (token)