Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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Flying, Orbital, Hexproof
(("Mega-Gundam", in progress) can be your commander.) ?/?
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
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When you crank ('Izzet Contraption'), target instant or sorcery card in a graveyard gains jump-start until end of turn. (It's owner may cast it from their graveyard by discarding a card in addition to pay it's other costs. Then exile it.)
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When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
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[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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Deathtouch
Megamorph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger. 1/1
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First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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1/1
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("Mega-Gundam", in progress)
(mythic)
"Tomb Raid" (name in prog)
(uncommon)
'Frankenstein Lab Thingy"
(uncommon)
('Izzet Contraption')
(uncommon)
('Spy Surveillance Thing')
(common)
Phyrexian // Cystflinger
(common)
Gambling Hall
(common)
Temporal Phase Disruptor
(common)
('Lurking Assassin')(In prog)
(common)
(In prog)
(common)
('Card Draw Spell')
(common)
('Chaos Polymorph')
(common)
Laboratory // Recruiter (in-prog)
(common)
Make My Monster Grow!
(common)
Forest
(basic)
Side Character
(token)






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. Turn it face up for its megamorph cost and put a +1/+1 counter on it.)