Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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Roll a six sided dice. ('Burn Everything Down') deals damage equal to the result to each creature, each planeswalker and each player.
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
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Whenever you crank ('Mega Vatfarm?'), Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
Sacrifice I'm Watching You: Destroy target creature if it's guilty of something. (For example attacking you or being part of some stupid combo. You can't target the innocent.)
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Deathtouch
Megamorph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger. 1/1
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Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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: Add
![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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1/1
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Make My Monster Grow!
(common, foil)
Unreserved Scrubland
(mythic)
('Burn Everything Down')
(uncommon)
"Tomb Raid" (name in prog)
(uncommon)
('Mega Vatfarm?')
(uncommon)
('Entwine First and Last Strike')
(common)
I'm Watching You
(common)
('Lurking Assassin')(In prog)
(common)
('Card Draw Spell')
(common)
Gambling Hall
(common)
(In prog)
(common)
Laboratory // Recruiter (in-prog)
(common)
('Shadow contraption')
(common)
Temporal Phase Disruptor
(common)
Forest
(basic)
Side Character
(token)
: Add
or
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(Choose both if you pay the entwine cost.)
