Uncommander: Virtual Booster

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Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Land – Swamp Mountain
({t}: Add {b} or {r})
 U 
Artifact – Equipment
Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Sorcery
Roll a six diced and draw cards equal to the result.
 U 
Sorcery
Roll a six sided dice. ('Burn Everything Down') deals damage equal to the result to each creature, each planeswalker and each player.
 C 
Sorcery
Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
 C 
Land
{t}: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.)
 C 
Land – Power-Plant
{t}: Add {c}.
{6}, {t}: Roll a six-sided dice. You get {e} (energy counters) equal to the result.
 C 
Host Creature – (Phyrexian) Beast
[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
 C 
Creature – Turtle
[Last Strike]
1/4
 C 
Creature – Gnome Rigger
[Multikicker {1}{r}]
When ('Gnome Rigger') enters the battlefield, if it was kicked and is still on the battlefield, it assembles a contraption for each time it was kicked.
2/1
 C 
Artifact
{t}: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.)
 C 
Scheme
Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
 C 
Host Creature – ???
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
 C 
Creature – Human Magical Girl
{2}{u}{u}, {t}: Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Creature
1/1

Unreserved Badland (mythic)
('Triple Strike Equipment') (uncommon)
('Draw on the dice roll') (uncommon)
('Burn Everything Down') (uncommon)
(Kill spell, (common)
('Exchange Evolving Wilds') (common)
(Place) Power-Plant (common)
Phyrexian // Cystflinger (common)
Very Slow Turtle (common)
('Gnome Rigger') (common)
('Style Stone') (common)
Make My Monster Grow! (common)
Laboratory // Recruiter (in-prog) (common)
'Untransformed Magical Girl' (common)
Plains (basic)
Side Character (token)