Uncommander: Virtual Booster

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Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Ship Spirit
Islands and Swamps you control are Island Swamps with "{t}: Add {u}{b}". (They lose all other types and abilities.).
Second Effect.
 U 
Sorcery
Exchange control of two target silver bordered permanents in any game you can see from your seat.
 U 
Sorcery
Discard your hand, then roll a six sided dice and draw cards equal to the result.
 
 U 
Land
{t}: Add {c}
(Players can't repeat combos more than once per turn / no infinite combos.)
 C 
Creature – Human Magical Girl
{2}{u}{u}, {t}: Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)
1/1
 C 
Artifact
When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
 C 
Creature – Gnome Magical-Girl
First Strike, Reach
Morph {3}{r}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result.
2/2
 C 
Land – Power-Plant
{t}: Add {c}.
{6}, {t}: Roll a six-sided dice. You get {e} (energy counters) equal to the result.
 C 
Land
{t}: Add {c}
{1}{r}, {t}: You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.)
 C 
Sorcery
Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
 C 
Instant
The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
 C 
Artifact – Contraption
When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
 C 
Host Creature – ???
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
 C 
Creature – Turtle
[Last Strike]
1/4
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature
1/1

(in prog) (rare)
("Silver Border Swap') (uncommon)
('Discard, Roll, and Draw') (uncommon)
UL06 (uncommon)
'Untransformed Magical Girl' (common)
('Spy Surveillance Thing') (common)
(In prog) (common)
(Place) Power-Plant (common)
Gambling Hall (common)
'Vehicle Repair' (common)
('Chaos Polymorph') (common)
Temporal Phase Disruptor (common)
Laboratory // Recruiter (in-prog) (common)
Very Slow Turtle (common)
Swamp (basic)
Side Character (token)