Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each end step, if you control another Magical Girl creature, you may transform ("dark magical girl, in prog").
First
Strike. |
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
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Whenever a Vehicle attacks of blocks, if (name), (nationality) Ace Pilot is alive and crewing it, you may draw a card.
2/2
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When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
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Kaiju spells you cast have Convoke. (Your creatures can help you cast them. Each creature you tap while casting a Kaiju spell pays for 1 or one mana of that creature's color.)
2/2
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: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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: Add
![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
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[Last Strike]
1/4
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Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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1/1
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("dark magical girl, in prog")
(rare)
"Tomb Raid" (name in prog)
(uncommon)
'Frankenstein Lab Thingy"
(uncommon)
(name), (nationality) Ace Pilot
(uncommon)
('Spy Surveillance Thing')
(common)
Kaiju Worshipper
(common)
('Exchange Evolving Wilds')
(common)
Laboratory // Recruiter (in-prog)
(common)
Gambling Hall
(common)
('Entwine First and Last Strike')
(common)
('Chaos Polymorph')
(common)
Very Slow Turtle
(common)
'Vehicle Repair'
(common)
('Card Draw Spell')
(common)
Forest
(basic)
Side Character
(token)

Legendary Creature – Human Magical Girl


: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.)
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