Uncommander: Virtual Booster
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| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
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[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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Take an extra turn after this one. You cannot take more than a minute for that turn. Exile ('Stop taking so long'). (Other player's responses don't use you time.)
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Exchange control of two target silver bordered permanents in any game you can see from your seat.
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When you crank ('Izzet Contraption'), target instant or sorcery card in a graveyard gains jump-start until end of turn. (It's owner may cast it from their graveyard by discarding a card in addition to pay it's other costs. Then exile it.)
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Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
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When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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: Add
![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get
 equal to the result.
, : Target creature gains haste until end of turn.
, ![]() ![]() : ('Energy Gnome Rigger') assembles a Contraption.1/3
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First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
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1/1
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Phyrexian // Cystflinger
(common, foil)
('Stop taking so long')
(rare)
("Silver Border Swap')
(uncommon)
('Izzet Contraption')
(uncommon)
('Triple Strike Equipment')
(uncommon)
Temporal Phase Disruptor
(common)
Seize All Tommorows
(common)
('Spy Surveillance Thing')
(common)
Laboratory // Recruiter (in-prog)
(common)
('Urban Landwalker')
(common)
Gambling Hall
(common)
('Energy Gnome Rigger')
(common)
(In prog)
(common)
('Chaos Polymorph')
(common)
Mountain
(basic)
Side Character
(token)






: Add
,
 equal to the result.