Uncommander: Virtual Booster
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| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
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Flying, Orbital, Hexproof
(("Mega-Gundam", in progress) can be your commander.) ?/?
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Roll a six sided dice. ('Burn Everything Down') deals damage equal to the result to each creature, each planeswalker and each player.
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
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Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get
equal to the result.
, : Target creature gains haste until end of turn.
, ![]() ![]() : ('Energy Gnome Rigger') assembles a Contraption.1/3
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When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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[Last Strike]
1/4
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: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
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Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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1/1
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("Mega-Gundam", in progress)
(mythic)
('Burn Everything Down')
(uncommon)
"Tomb Raid" (name in prog)
(uncommon)
'Frankenstein Lab Thingy"
(uncommon)
('Card Draw Spell')
(common)
Phyrexian // Cystflinger
(common)
('Entwine First and Last Strike')
(common)
('Energy Gnome Rigger')
(common)
('Shadow contraption')
(common)
Temporal Phase Disruptor
(common)
Very Slow Turtle
(common)
(Place) Power-Plant
(common)
'Vehicle Repair'
(common)
Laboratory // Recruiter (in-prog)
(common)
Mountain
(basic)
Side Character
(token)






(Choose both if you pay the entwine cost.)
equal to the result.
,
.
, 