Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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?/?
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
Whenever you crank 'Cheering Robot Squad', Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
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Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
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Kaiju spells you cast have Convoke. (Your creatures can help you cast them. Each creature you tap while casting a Kaiju spell pays for 1 or one mana of that creature's color.)
2/2
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Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
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When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
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Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
: Add
![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get
equal to the result.
, : Target creature gains haste until end of turn.
, ![]() ![]() : ('Energy Gnome Rigger') assembles a Contraption.1/3
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1/1
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("Mechgodzilla, in prog")
(mythic)
"Tomb Raid" (name in prog)
(uncommon)
'Cheering Robot Squad'
(uncommon)
'Frankenstein Lab Thingy"
(uncommon)
(Kill spell,
(common)
Kaiju Worshipper
(common)
('Urban Landwalker')
(common)
Seize All Tommorows
(common)
('Spy Surveillance Thing')
(common)
('Entwine First and Last Strike')
(common)
Gambling Hall
(common)
'Vehicle Repair'
(common)
Temporal Phase Disruptor
(common)
('Energy Gnome Rigger')
(common)
Swamp
(basic)
Side Character
(token)



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equal to the result.