Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each end step, if you control another Magical Girl creature, you may transform ("dark magical girl, in prog").
First
Strike. |
Whenever a Vehicle attacks of blocks, if (name), (nationality) Ace Pilot is alive and crewing it, you may draw a card.
2/2
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Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
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Whenever you crank ('Mega Vatfarm?'), Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Deathtouch
Megamorph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger. 1/1
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When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
![]() ![]() , : Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)1/1
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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: Add .
: Add one mana of any colour. Spend this mana only to cast a silver bordered spell or on abilities of silver bordered cards. |
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
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1/1
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("dark magical girl, in prog")
(rare)
(name), (nationality) Ace Pilot
(uncommon)
'Frankenstein Lab Thingy"
(uncommon)
('Mega Vatfarm?')
(uncommon)
('Lurking Assassin')(In prog)
(common)
('Shadow contraption')
(common)
('Exchange Evolving Wilds')
(common)
'Untransformed Magical Girl'
(common)
Make My Monster Grow!
(common)
(In prog)
(common)
Phyrexian // Cystflinger
(common)
('Silver City')
(common)
Laboratory // Recruiter (in-prog)
(common)
(Kill spell,
(common)
Plains
(basic)
Side Character
(token)

Legendary Creature – Human Magical Girl

. Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.)



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