Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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Roll a six-sided dice. Manifest cards from the top of your library equal to the result. (Put them onto the battlefield face down as 2/2 creatures. Turn them face up at any time for their mana cost if they're creature cards.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) |
Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
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Enchant creature card in a graveyard.
Enchanted creature card is both in a graveyard and on the battlefield under your control. If enchanted creature would be destroyed, exile it instead. |
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When you crank Lab Rat Running Wheel, Populate. (Create a token that's a copy of a creature token you control.)
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Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
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[Last Strike]
1/4
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First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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When you crank ('Biohazard Thingee'), create a 1/1 black Germ token with Infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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1/1
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Make My Monster Grow!
(common, foil)
(Manifest Epic, name in prog)
(rare)
'Frankenstein Lab Thingy"
(uncommon)
('Silver Bordered Necromancy')
(uncommon)
Lab Rat Running Wheel
(uncommon)
Seize All Tommorows
(common)
Very Slow Turtle
(common)
(In prog)
(common)
(Place) Power-Plant
(common)
Temporal Phase Disruptor
(common)
('Entwine First and Last Strike')
(common)
Laboratory // Recruiter (in-prog)
(common)
('Card Draw Spell')
(common)
('Biohazard Thingee')
(common)
Island
(basic)
Side Character
(token)





: Add
.
(energy counters) equal to the result.