Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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Roll a six-sided dice. Manifest cards from the top of your library equal to the result. (Put them onto the battlefield face down as 2/2 creatures. Turn them face up at any time for their mana cost if they're creature cards.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) |
Open a sealed magic booster pack, reveal the cards, then put a creature card from among them onto the battlefield under your control.
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When you crank ('Izzet Contraption'), target instant or sorcery card in a graveyard gains jump-start until end of turn. (It's owner may cast it from their graveyard by discarding a card in addition to pay it's other costs. Then exile it.)
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: Add
(Players can't repeat combos more than once per turn / no infinite combos.) |
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[Last Strike]
1/4
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Kaiju spells you cast have Convoke. (Your creatures can help you cast them. Each creature you tap while casting a Kaiju spell pays for 1 or one mana of that creature's color.)
2/2
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Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.) |
: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
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![]() ![]() , : Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)1/1
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Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
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1/1
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(Manifest Epic, name in prog)
(rare)
('Desperate Isekai Summon')
(uncommon)
('Izzet Contraption')
(uncommon)
UL06
(uncommon)
Very Slow Turtle
(common)
Kaiju Worshipper
(common)
'Vehicle Repair'
(common)
('Style Stone')
(common)
(Place) Power-Plant
(common)
Laboratory // Recruiter (in-prog)
(common)
('Exchange Evolving Wilds')
(common)
(Kill spell,
(common)
'Untransformed Magical Girl'
(common)
('Entwine First and Last Strike')
(common)
Mountain
(basic)
Side Character
(token)



: Add

(energy counters) equal to the result.