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You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each end step, if you control another Magical Girl creature, you may transform ("dark magical girl, in prog").
First
Strike. |
When you crank ('Izzet Contraption'), target instant or sorcery card in a graveyard gains jump-start until end of turn. (It's owner may cast it from their graveyard by discarding a card in addition to pay it's other costs. Then exile it.)
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Whenever a Vehicle attacks of blocks, if (name), (nationality) Ace Pilot is alive and crewing it, you may draw a card.
2/2
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Whenever you crank 'Cheering Robot Squad', Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
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Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
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Deathtouch
Megamorph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger. 1/1
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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1/1
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("dark magical girl, in prog")
(rare)
('Izzet Contraption')
(uncommon)
(name), (nationality) Ace Pilot
(uncommon)
'Cheering Robot Squad'
(uncommon)
('Entwine First and Last Strike')
(common)
(Place) Power-Plant
(common)
Phyrexian // Cystflinger
(common)
'Vehicle Repair'
(common)
(Kill spell,
(common)
('Card Draw Spell')
(common)
Temporal Phase Disruptor
(common)
('Spy Surveillance Thing')
(common)
('Lurking Assassin')(In prog)
(common)
Laboratory // Recruiter (in-prog)
(common)
Swamp
(basic)
Side Character
(token)

Legendary Creature – Human Magical Girl

: Add
.
,
(energy counters) equal to the result.


