Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
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(Players can't repeat combos more than once per turn / no infinite combos.) |
Whenever you crank 'Cheering Robot Squad', Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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![]() ![]() , : Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)1/1
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Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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Sacrifice I'm Watching You: Destroy target creature if it's guilty of something. (For example attacking you or being part of some stupid combo. You can't target the innocent.)
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Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
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First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
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: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
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When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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, : Roll a six-sided dice. You get (energy counters) equal to the result. |
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1/1
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Unreserved Scrubland
(mythic)
"Tomb Raid" (name in prog)
(uncommon)
UL06
(uncommon)
'Cheering Robot Squad'
(uncommon)
'Untransformed Magical Girl'
(common)
('Urban Landwalker')
(common)
Phyrexian // Cystflinger
(common)
I'm Watching You
(common)
(Kill spell,
(common)
(In prog)
(common)
Seize All Tommorows
(common)
('Exchange Evolving Wilds')
(common)
('Shadow contraption')
(common)
(Place) Power-Plant
(common)
Mountain
(basic)
Side Character
(token)
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(energy counters) equal to the result.