Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
Take an extra turn after this one. You cannot take more than a minute for that turn. Exile ('Stop taking so long'). (Other player's responses don't use you time.)
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Enchant creature card in a graveyard.
Enchanted creature card is both in a graveyard and on the battlefield under your control. If enchanted creature would be destroyed, exile it instead. |
Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
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Roll a six sided and exile cards from the top of your library equal to the result. Until end of turn, you can play cards exiled this way.
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Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
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Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
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[Last Strike]
1/4
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First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get
equal to the result.
, : Target creature gains haste until end of turn.
, ![]() ![]() : ('Energy Gnome Rigger') assembles a Contraption.1/3
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When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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1/1
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('Exchange Evolving Wilds')
(common, foil)
('Stop taking so long')
(rare)
('Silver Bordered Necromancy')
(uncommon)
'Frankenstein Lab Thingy"
(uncommon)
('Act on a Dice's Impulse')
(uncommon)
Ordinary High School Student
(common)
('Urban Landwalker')
(common)
(Place) Power-Plant
(common)
Very Slow Turtle
(common)
(In prog)
(common)
('Shadow contraption')
(common)
('Energy Gnome Rigger')
(common)
Temporal Phase Disruptor
(common)
Make My Monster Grow!
(common)
Forest
(basic)
Side Character
(token)
: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.)




.
,
(energy counters) equal to the result.