Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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Destroy all silver bordered permanents.
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Roll a six sided and exile cards from the top of your library equal to the result. Until end of turn, you can play cards exiled this way.
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Enchant creature card in a graveyard.
Enchanted creature card is both in a graveyard and on the battlefield under your control. If enchanted creature would be destroyed, exile it instead. |
Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
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The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
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Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
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[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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Deathtouch
Megamorph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger. 1/1
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1/1
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('Stop having Fun')
(rare)
('Act on a Dice's Impulse')
(uncommon)
('Silver Bordered Necromancy')
(uncommon)
('Triple Strike Equipment')
(uncommon)
('Exchange Evolving Wilds')
(common)
('Card Draw Spell')
(common)
'Vehicle Repair'
(common)
('Shadow contraption')
(common)
(Place) Power-Plant
(common)
Ordinary High School Student
(common)
('Chaos Polymorph')
(common)
('Entwine First and Last Strike')
(common)
Phyrexian // Cystflinger
(common)
('Lurking Assassin')(In prog)
(common)
Island
(basic)
Side Character
(token)





: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.)
.
,
(energy counters) equal to the result.
