Uncommander: Virtual Booster
| Uncommander: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
|
('in prog') is also a Rogue Magical Girl (even if she isn't on the battlefield).
Flying, Haste (secondary effect, also hexproof?) 4/4
|
Open a sealed magic booster pack, reveal the cards, then put a creature card from among them onto the battlefield under your control.
|
Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
|
As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
|
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
|
Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
|
Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
|
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
|
: Add
![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
|
When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
|
When you crank ('Biohazard Thingee'), create a 1/1 black Germ token with Infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
|
|
First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
|
Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
|
|
1/1
|
('in prog')
(rare)
('Desperate Isekai Summon')
(uncommon)
'Frankenstein Lab Thingy"
(uncommon)
"Leave me Alone!" (name in prog)
(uncommon)
Laboratory // Recruiter (in-prog)
(common)
(Kill spell,
(common)
('Card Draw Spell')
(common)
('Shadow contraption')
(common)
Gambling Hall
(common)
Ordinary High School Student
(common)
Temporal Phase Disruptor
(common)
('Biohazard Thingee')
(common)
(In prog)
(common)
Seize All Tommorows
(common)
Forest
(basic)
Side Character
(token)






: Add