Uncommander: Virtual Booster

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Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Child Witch
('in prog') is also a Rogue Magical Girl (even if she isn't on the battlefield).
Flying, Haste
(secondary effect, also hexproof?)
4/4
 U 
Sorcery
Roll a six diced and draw cards equal to the result.
 U 
Sorcery
Roll a six sided dice. ('Burn Everything Down') deals damage equal to the result to each creature, each planeswalker and each player.
 U 
Enchantment
As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
 C 
Sorcery
Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
 C 
Host Creature – ???
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
 C 
Artifact
When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
 C 
Artifact – Contraption
When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
 C 
Creature – Turtle
[Last Strike]
1/4
 C 
Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target creature gains last strike until end of turn.
Entwine {1} (Choose both if you pay the entwine cost.)
 C 
Creature – Human Magical Girl
{2}{u}{u}, {t}: Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)
1/1
 C 
Host Creature – (Phyrexian) Beast
[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
 C 
Land – Power-Plant
{t}: Add {c}.
{6}, {t}: Roll a six-sided dice. You get {e} (energy counters) equal to the result.
 C 
Sorcery
Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Plains
 
 B 
Basic Land – Plains
 T 
Creature
1/1

('in prog') (rare)
('Draw on the dice roll') (uncommon)
('Burn Everything Down') (uncommon)
"Leave me Alone!" (name in prog) (uncommon)
(Kill spell, (common)
Laboratory // Recruiter (in-prog) (common)
('Spy Surveillance Thing') (common)
Temporal Phase Disruptor (common)
Very Slow Turtle (common)
('Entwine First and Last Strike') (common)
'Untransformed Magical Girl' (common)
Phyrexian // Cystflinger (common)
(Place) Power-Plant (common)
'Vehicle Repair' (common)
Plains (basic)
Side Character (token)