Uncommander: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islands and Swamps you control are Island Swamps with "
: Add ![]() ". (They lose all other types and abilities.).
Second Effect. |
Discard your hand, then roll a six sided dice and draw cards equal to the result.
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(Players can't repeat combos more than once per turn / no infinite combos.) |
Roll a six sided and exile cards from the top of your library equal to the result. Until end of turn, you can play cards exiled this way.
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Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.) |
Sacrifice I'm Watching You: Destroy target creature if it's guilty of something. (For example attacking you or being part of some stupid combo. You can't target the innocent.)
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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![]() ![]() , : Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)1/1
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When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get
 equal to the result.
, : Target creature gains haste until end of turn.
, ![]() ![]() : ('Energy Gnome Rigger') assembles a Contraption.1/3
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1/1
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(in prog)
(rare)
('Discard, Roll, and Draw')
(uncommon)
UL06
(uncommon)
('Act on a Dice's Impulse')
(uncommon)
'Vehicle Repair'
(common)
('Style Stone')
(common)
I'm Watching You
(common)
Laboratory // Recruiter (in-prog)
(common)
Gambling Hall
(common)
Make My Monster Grow!
(common)
(In prog)
(common)
('Urban Landwalker')
(common)
'Untransformed Magical Girl'
(common)
('Energy Gnome Rigger')
(common)
Island
(basic)
Side Character
(token)

: Add 
". (They lose all other types and abilities.).




 equal to the result.