Uncommander: Virtual Booster
| Uncommander: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of each end step, if you control another Magical Girl creature, you may transform ("dark magical girl, in prog").
First
Strike. |
Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
|
Whenever a Vehicle attacks of blocks, if (name), (nationality) Ace Pilot is alive and crewing it, you may draw a card.
2/2
|
|
First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
|
Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
|
: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
|
[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
|
[Last Strike]
1/4
|
: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.) |
Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
|
|
1/1
|
("dark magical girl, in prog")
(rare)
('Triple Strike Equipment')
(uncommon)
'Frankenstein Lab Thingy"
(uncommon)
(name), (nationality) Ace Pilot
(uncommon)
(In prog)
(common)
('Card Draw Spell')
(common)
(Place) Power-Plant
(common)
'Vehicle Repair'
(common)
('Exchange Evolving Wilds')
(common)
Laboratory // Recruiter (in-prog)
(common)
Phyrexian // Cystflinger
(common)
Very Slow Turtle
(common)
('Style Stone')
(common)
(Kill spell,
(common)
Island
(basic)
Side Character
(token)

Legendary Creature – Human Magical Girl


: Add
.
,
(energy counters) equal to the result.
