Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each end step, if you control another Magical Girl creature, you may transform ("dark magical girl, in prog").
First
Strike. |
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(Players can't repeat combos more than once per turn / no infinite combos.) |
Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Whenever a Vehicle attacks of blocks, if (name), (nationality) Ace Pilot is alive and crewing it, you may draw a card.
2/2
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Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
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When you crank ('Biohazard Thingee'), create a 1/1 black Germ token with Infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
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Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
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When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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1/1
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("dark magical girl, in prog")
(rare)
UL06
(uncommon)
('Triple Strike Equipment')
(uncommon)
(name), (nationality) Ace Pilot
(uncommon)
(Kill spell,
(common)
('Biohazard Thingee')
(common)
('Exchange Evolving Wilds')
(common)
(In prog)
(common)
Seize All Tommorows
(common)
('Card Draw Spell')
(common)
Laboratory // Recruiter (in-prog)
(common)
Gambling Hall
(common)
('Shadow contraption')
(common)
Make My Monster Grow!
(common)
Plains
(basic)
Side Character
(token)

Legendary Creature – Human Magical Girl
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