Uncommander: Virtual Booster
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| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
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Flying, First Strike
Whenever a creature or planeswalker dealt damage by (Top down Sailor Moon, In progress) this turn dies, you may return it to battlefield under your control. When an opponent loses the game, they can become your teammate if you both agree to it. |
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
Exchange control of two target silver bordered permanents in any game you can see from your seat.
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Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
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Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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[Multikicker
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When ('Gnome Rigger') enters the battlefield, if it was kicked and is still on the battlefield, it assembles a contraption for each time it was kicked. 2/1
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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Deathtouch
Megamorph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger. 1/1
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1/1
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(Top down Sailor Moon, In progress)
(mythic)
"Tomb Raid" (name in prog)
(uncommon)
("Silver Border Swap')
(uncommon)
('Triple Strike Equipment')
(uncommon)
(Place) Power-Plant
(common)
('Exchange Evolving Wilds')
(common)
(Kill spell,
(common)
('Card Draw Spell')
(common)
('Gnome Rigger')
(common)
Make My Monster Grow!
(common)
Phyrexian // Cystflinger
(common)
('Shadow contraption')
(common)
Laboratory // Recruiter (in-prog)
(common)
('Lurking Assassin')(In prog)
(common)
Plains
(basic)
Side Character
(token)





: Add
.
,
(energy counters) equal to the result.
