Uncommander: Virtual Booster
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| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
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Flying, Orbital, Hexproof
(("Mega-Gundam", in progress) can be your commander.) ?/?
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As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
Discard your hand, then roll a six sided dice and draw cards equal to the result.
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Exchange control of two target silver bordered permanents in any game you can see from your seat.
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: Add
![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
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Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
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When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get
 equal to the result.
, : Target creature gains haste until end of turn.
, ![]() ![]() : ('Energy Gnome Rigger') assembles a Contraption.1/3
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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1/1
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("Mega-Gundam", in progress)
(mythic)
"Leave me Alone!" (name in prog)
(uncommon)
('Discard, Roll, and Draw')
(uncommon)
("Silver Border Swap')
(uncommon)
Gambling Hall
(common)
(In prog)
(common)
Temporal Phase Disruptor
(common)
('Urban Landwalker')
(common)
Phyrexian // Cystflinger
(common)
('Spy Surveillance Thing')
(common)
Ordinary High School Student
(common)
('Energy Gnome Rigger')
(common)
Laboratory // Recruiter (in-prog)
(common)
Make My Monster Grow!
(common)
Swamp
(basic)
Side Character
(token)





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 equal to the result.