Uncommander: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Ship Spirit
Islands and Swamps you control are Island Swamps with "{t}: Add {u}{b}". (They lose all other types and abilities.).
Second Effect.
 U 
Artifact – Contraption
Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
 U 
Enchantment
As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
 U 
Sorcery
Roll a six diced and draw cards equal to the result.
 C 
Creature – Human Magical Girl
{2}{u}{u}, {t}: Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)
1/1
 C 
Sorcery
Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
 C 
Land
{t}: Add {c}.
{t}: Add one mana of any colour. Spend this mana only to cast a silver bordered spell or on abilities of silver bordered cards.
 C 
Artifact
{t}: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.)
 C 
Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target creature gains last strike until end of turn.
Entwine {1} (Choose both if you pay the entwine cost.)
 C 
Creature – Human Druid
Kaiju spells you cast have Convoke. (Your creatures can help you cast them. Each creature you tap while casting a Kaiju spell pays for 1 or one mana of that creature's color.)
2/2
 C 
Creature – Turtle
[Last Strike]
1/4
 C 
Creature – Teenage Human
Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
 C 
Creature – Gnome Rigger
When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get {e} equal to the result.
{t}, {e}: Target creature gains haste until end of turn.
{t}, {e}{e}{e}: ('Energy Gnome Rigger') assembles a Contraption.
1/3
 C 
Artifact – Contraption
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
Plains
 
 B 
Basic Land – Plains
 T 
Creature
1/1

(in prog) (rare)
'Frankenstein Lab Thingy" (uncommon)
"Leave me Alone!" (name in prog) (uncommon)
('Draw on the dice roll') (uncommon)
'Untransformed Magical Girl' (common)
'Vehicle Repair' (common)
('Silver City') (common)
('Style Stone') (common)
('Entwine First and Last Strike') (common)
Kaiju Worshipper (common)
Very Slow Turtle (common)
Ordinary High School Student (common)
('Energy Gnome Rigger') (common)
('Shadow contraption') (common)
Plains (basic)
Side Character (token)