Uncommander: Virtual Booster
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| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
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('in prog') is also a Rogue Magical Girl (even if she isn't on the battlefield).
Flying, Haste (secondary effect, also hexproof?) 4/4
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
Open a sealed magic booster pack, reveal the cards, then put a creature card from among them onto the battlefield under your control.
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Whenever you crank ('Mega Vatfarm?'), Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
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: Add
![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
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Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
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1/1
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('in prog')
(rare)
"Tomb Raid" (name in prog)
(uncommon)
('Desperate Isekai Summon')
(uncommon)
('Mega Vatfarm?')
(uncommon)
Laboratory // Recruiter (in-prog)
(common)
Make My Monster Grow!
(common)
(Kill spell,
(common)
Gambling Hall
(common)
('Entwine First and Last Strike')
(common)
('Card Draw Spell')
(common)
Phyrexian // Cystflinger
(common)
('Shadow contraption')
(common)
('Urban Landwalker')
(common)
('Exchange Evolving Wilds')
(common)
Island
(basic)
Side Character
(token)






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