Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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Enchant creature card in a graveyard.
Enchanted creature card is both in a graveyard and on the battlefield under your control. If enchanted creature would be destroyed, exile it instead. |
('in prog') is also a Rogue Magical Girl (even if she isn't on the battlefield).
Flying, Haste (secondary effect, also hexproof?) 4/4
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
When you crank Lab Rat Running Wheel, Populate. (Create a token that's a copy of a creature token you control.)
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Exchange control of two target silver bordered permanents in any game you can see from your seat.
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get
 equal to the result.
, : Target creature gains haste until end of turn.
, ![]() ![]() : ('Energy Gnome Rigger') assembles a Contraption.1/3
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: Add
![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
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Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
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When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
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Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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1/1
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('Silver Bordered Necromancy')
(uncommon, foil)
('in prog')
(rare)
"Tomb Raid" (name in prog)
(uncommon)
Lab Rat Running Wheel
(uncommon)
("Silver Border Swap')
(uncommon)
Laboratory // Recruiter (in-prog)
(common)
('Energy Gnome Rigger')
(common)
Gambling Hall
(common)
Seize All Tommorows
(common)
Temporal Phase Disruptor
(common)
Phyrexian // Cystflinger
(common)
('Chaos Polymorph')
(common)
('Card Draw Spell')
(common)
('Shadow contraption')
(common)
Swamp
(basic)
Side Character
(token)




 equal to the result.
,
