Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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(
: Add or to your mana pool.) |
As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
When you crank ('Izzet Contraption'), target instant or sorcery card in a graveyard gains jump-start until end of turn. (It's owner may cast it from their graveyard by discarding a card in addition to pay it's other costs. Then exile it.)
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Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
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: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
![]() ![]() , : Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)1/1
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Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
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Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
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First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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1/1
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Unreserved Tundra
(mythic)
"Leave me Alone!" (name in prog)
(uncommon)
('Izzet Contraption')
(uncommon)
('Triple Strike Equipment')
(uncommon)
('Exchange Evolving Wilds')
(common)
('Entwine First and Last Strike')
(common)
('Urban Landwalker')
(common)
('Shadow contraption')
(common)
Ordinary High School Student
(common)
(Place) Power-Plant
(common)
'Untransformed Magical Girl'
(common)
(Kill spell,
(common)
Seize All Tommorows
(common)
(In prog)
(common)
Island
(basic)
Side Character
(token)
: Add
or
to your mana pool.)

(Choose both if you pay the entwine cost.)
.
,
(energy counters) equal to the result.