Uncommander: Virtual Booster

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Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Child Vampire
Flying, Intimidate, Lifelink, Prowess

(In progress, Aso a nonkeyword abilities. Unsure on intimidate as tertiary in green even though on this it makes the card antigreen.)
4/1
 U 
Sorcery
Roll a six sided and exile cards from the top of your library equal to the result. Until end of turn, you can play cards exiled this way.
 U 
Artifact – Contraption
When you crank Lab Rat Running Wheel, Populate. (Create a token that's a copy of a creature token you control.)
 U 
Artifact – Contraption
Whenever you crank 'Cheering Robot Squad', Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
 C 
Host Creature – ???
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
 C 
Creature – Human Druid
Kaiju spells you cast have Convoke. (Your creatures can help you cast them. Each creature you tap while casting a Kaiju spell pays for 1 or one mana of that creature's color.)
2/2
 C 
Creature – Gnome Rigger
When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get {e} equal to the result.
{t}, {e}: Target creature gains haste until end of turn.
{t}, {e}{e}{e}: ('Energy Gnome Rigger') assembles a Contraption.
1/3
 C 
Artifact
When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
 C 
Artifact
{t}: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.)
 C 
Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target creature gains last strike until end of turn.
Entwine {1} (Choose both if you pay the entwine cost.)
 C 
Creature – Turtle
[Last Strike]
1/4
 C 
Creature
Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
 C 
Sorcery
Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
 C 
Land – Power-Plant
{t}: Add {c}.
{6}, {t}: Roll a six-sided dice. You get {e} (energy counters) equal to the result.
Forest
 
 B 
Basic Land – Forest
 T 
Creature
1/1

(Top down child vampire) (rare)
('Act on a Dice's Impulse') (uncommon)
Lab Rat Running Wheel (uncommon)
'Cheering Robot Squad' (uncommon)
Laboratory // Recruiter (in-prog) (common)
Kaiju Worshipper (common)
('Energy Gnome Rigger') (common)
('Spy Surveillance Thing') (common)
('Style Stone') (common)
('Entwine First and Last Strike') (common)
Very Slow Turtle (common)
('Urban Landwalker') (common)
'Vehicle Repair' (common)
(Place) Power-Plant (common)
Forest (basic)
Side Character (token)