Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Megamorph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger. 1/1
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('in prog') is also a Rogue Magical Girl (even if she isn't on the battlefield).
Flying, Haste (secondary effect, also hexproof?) 4/4
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As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
Roll a six sided and exile cards from the top of your library equal to the result. Until end of turn, you can play cards exiled this way.
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Whenever you crank ('Mega Vatfarm?'), Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
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Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
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When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
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1/1
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('Lurking Assassin')(In prog)
(common, foil)
('in prog')
(rare)
"Leave me Alone!" (name in prog)
(uncommon)
('Act on a Dice's Impulse')
(uncommon)
('Mega Vatfarm?')
(uncommon)
Ordinary High School Student
(common)
('Card Draw Spell')
(common)
(In prog)
(common)
('Chaos Polymorph')
(common)
Temporal Phase Disruptor
(common)
('Entwine First and Last Strike')
(common)
('Shadow contraption')
(common)
(Place) Power-Plant
(common)
Seize All Tommorows
(common)
Mountain
(basic)
Side Character
(token)

. Turn it face up for its megamorph cost and put a +1/+1 counter on it.)




: Add
.
,
(energy counters) equal to the result.