Uncommander: Virtual Booster
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| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
Whenever you crank 'Cheering Robot Squad', Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
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[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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When you crank ('Biohazard Thingee'), create a 1/1 black Germ token with Infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
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When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get
equal to the result.
, : Target creature gains haste until end of turn.
, ![]() ![]() : ('Energy Gnome Rigger') assembles a Contraption.1/3
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![]() ![]() , : Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)1/1
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1/1
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Unreserved Badland
(mythic)
"Tomb Raid" (name in prog)
(uncommon)
'Cheering Robot Squad'
(uncommon)
('Triple Strike Equipment')
(uncommon)
Temporal Phase Disruptor
(common)
(Place) Power-Plant
(common)
Laboratory // Recruiter (in-prog)
(common)
Seize All Tommorows
(common)
Phyrexian // Cystflinger
(common)
('Biohazard Thingee')
(common)
('Entwine First and Last Strike')
(common)
(Kill spell,
(common)
('Energy Gnome Rigger')
(common)
'Untransformed Magical Girl'
(common)
Plains
(basic)
Side Character
(token)
: Add
or
)
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(energy counters) equal to the result.

(Choose both if you pay the entwine cost.)