Uncommander: Virtual Booster
| Uncommander: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
|
Roll a six-sided dice. Manifest cards from the top of your library equal to the result. (Put them onto the battlefield face down as 2/2 creatures. Turn them face up at any time for their mana cost if they're creature cards.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) |
Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When you crank ('Izzet Contraption'), target instant or sorcery card in a graveyard gains jump-start until end of turn. (It's owner may cast it from their graveyard by discarding a card in addition to pay it's other costs. Then exile it.)
|
Roll a six sided and exile cards from the top of your library equal to the result. Until end of turn, you can play cards exiled this way.
|
|
Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
|
Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
|
Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
|
|
Sacrifice I'm Watching You: Destroy target creature if it's guilty of something. (For example attacking you or being part of some stupid combo. You can't target the innocent.)
|
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
|
Kaiju spells you cast have Convoke. (Your creatures can help you cast them. Each creature you tap while casting a Kaiju spell pays for 1 or one mana of that creature's color.)
2/2
|
: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
[Last Strike]
1/4
|
|
1/1
|
(Manifest Epic, name in prog)
(rare)
('Triple Strike Equipment')
(uncommon)
('Izzet Contraption')
(uncommon)
('Act on a Dice's Impulse')
(uncommon)
('Entwine First and Last Strike')
(common)
Seize All Tommorows
(common)
('Card Draw Spell')
(common)
(Kill spell,
(common)
I'm Watching You
(common)
('Shadow contraption')
(common)
Kaiju Worshipper
(common)
(Place) Power-Plant
(common)
('Exchange Evolving Wilds')
(common)
Very Slow Turtle
(common)
Mountain
(basic)
Side Character
(token)





: Add
.
(energy counters) equal to the result.