Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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Take an extra turn after this one. You cannot take more than a minute for that turn. Exile ('Stop taking so long'). (Other player's responses don't use you time.)
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Roll a six diced and draw cards equal to the result.
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
Discard your hand, then roll a six sided dice and draw cards equal to the result.
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: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
![]() ![]() , : Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)1/1
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Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
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Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
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Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
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Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
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1/1
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('Stop taking so long')
(rare)
('Draw on the dice roll')
(uncommon)
"Tomb Raid" (name in prog)
(uncommon)
('Discard, Roll, and Draw')
(uncommon)
(Place) Power-Plant
(common)
'Untransformed Magical Girl'
(common)
Ordinary High School Student
(common)
(Kill spell,
(common)
('Urban Landwalker')
(common)
('Spy Surveillance Thing')
(common)
'Vehicle Repair'
(common)
Phyrexian // Cystflinger
(common)
('Exchange Evolving Wilds')
(common)
('Entwine First and Last Strike')
(common)
Island
(basic)
Side Character
(token)






: Add
.
,
(energy counters) equal to the result.
