Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
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Whenever you crank 'Cheering Robot Squad', Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
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Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
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The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
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First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
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When you crank ('Biohazard Thingee'), create a 1/1 black Germ token with Infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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![]() ![]() , : Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)1/1
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, : Roll a six-sided dice. You get (energy counters) equal to the result. |
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![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
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1/1
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Gambling Hall
(common, foil)
Unreserved Plateau
(mythic)
'Cheering Robot Squad'
(uncommon)
"Leave me Alone!" (name in prog)
(uncommon)
'Frankenstein Lab Thingy"
(uncommon)
('Chaos Polymorph')
(common)
(In prog)
(common)
('Exchange Evolving Wilds')
(common)
('Biohazard Thingee')
(common)
Make My Monster Grow!
(common)
Phyrexian // Cystflinger
(common)
'Untransformed Magical Girl'
(common)
(Place) Power-Plant
(common)
Gambling Hall
(common)
Forest
(basic)
Side Character
(token)
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(energy counters) equal to the result.