Uncommander: Virtual Booster
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| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
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[Ninjutsu
![]() ![]() ![]() 4/4
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Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When you crank ('Izzet Contraption'), target instant or sorcery card in a graveyard gains jump-start until end of turn. (It's owner may cast it from their graveyard by discarding a card in addition to pay it's other costs. Then exile it.)
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Open a sealed magic booster pack, reveal the cards, then put a creature card from among them onto the battlefield under your control.
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
Deathtouch
Megamorph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger. 1/1
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First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
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When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get
 equal to the result.
, : Target creature gains haste until end of turn.
, ![]() ![]() : ('Energy Gnome Rigger') assembles a Contraption.1/3
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When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
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1/1
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("TMNT", in progress")
(rare)
('Triple Strike Equipment')
(uncommon)
('Izzet Contraption')
(uncommon)
('Desperate Isekai Summon')
(uncommon)
Laboratory // Recruiter (in-prog)
(common)
('Shadow contraption')
(common)
(Place) Power-Plant
(common)
('Lurking Assassin')(In prog)
(common)
(In prog)
(common)
('Card Draw Spell')
(common)
Seize All Tommorows
(common)
Temporal Phase Disruptor
(common)
('Energy Gnome Rigger')
(common)
('Spy Surveillance Thing')
(common)
Forest
(basic)
Side Character
(token)




: Add
.
,
(energy counters) equal to the result.
