Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each end step, if you control another Magical Girl creature, you may transform ("dark magical girl, in prog").
First
Strike. |
: Add
(Players can't repeat combos more than once per turn / no infinite combos.) |
Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
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Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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When you crank ('Biohazard Thingee'), create a 1/1 black Germ token with Infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.) |
Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
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1/1
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("dark magical girl, in prog")
(rare)
UL06
(uncommon)
'Frankenstein Lab Thingy"
(uncommon)
('Triple Strike Equipment')
(uncommon)
(Place) Power-Plant
(common)
(In prog)
(common)
('Biohazard Thingee')
(common)
Temporal Phase Disruptor
(common)
('Shadow contraption')
(common)
Laboratory // Recruiter (in-prog)
(common)
Make My Monster Grow!
(common)
('Urban Landwalker')
(common)
('Style Stone')
(common)
(Kill spell,
(common)
Island
(basic)
Side Character
(token)

Legendary Creature – Human Magical Girl
: Add
,
(energy counters) equal to the result.

