Uncommander: Virtual Booster
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| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
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Flying, First Strike
Whenever a creature or planeswalker dealt damage by (Top down Sailor Moon, In progress) this turn dies, you may return it to battlefield under your control. When an opponent loses the game, they can become your teammate if you both agree to it. |
Enchant creature card in a graveyard.
Enchanted creature card is both in a graveyard and on the battlefield under your control. If enchanted creature would be destroyed, exile it instead. |
When you crank ('Izzet Contraption'), target instant or sorcery card in a graveyard gains jump-start until end of turn. (It's owner may cast it from their graveyard by discarding a card in addition to pay it's other costs. Then exile it.)
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Roll a six diced and draw cards equal to the result.
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[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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Kaiju spells you cast have Convoke. (Your creatures can help you cast them. Each creature you tap while casting a Kaiju spell pays for 1 or one mana of that creature's color.)
2/2
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When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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Deathtouch
Megamorph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger. 1/1
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The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
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1/1
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(Top down Sailor Moon, In progress)
(mythic)
('Silver Bordered Necromancy')
(uncommon)
('Izzet Contraption')
(uncommon)
('Draw on the dice roll')
(uncommon)
Laboratory // Recruiter (in-prog)
(common)
('Urban Landwalker')
(common)
Kaiju Worshipper
(common)
('Spy Surveillance Thing')
(common)
Make My Monster Grow!
(common)
('Entwine First and Last Strike')
(common)
(Place) Power-Plant
(common)
Temporal Phase Disruptor
(common)
('Lurking Assassin')(In prog)
(common)
('Chaos Polymorph')
(common)
Swamp
(basic)
Side Character
(token)





: Add
.
,
(energy counters) equal to the result.