Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Megamorph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger. 1/1
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(
: Add or to your mana pool.) |
Roll a six diced and draw cards equal to the result.
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
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As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
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![]() ![]() , : Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)1/1
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The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
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[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
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When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
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: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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1/1
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('Lurking Assassin')(In prog)
(common, foil)
Unreserved Tundra
(mythic)
('Draw on the dice roll')
(uncommon)
"Tomb Raid" (name in prog)
(uncommon)
"Leave me Alone!" (name in prog)
(uncommon)
('Entwine First and Last Strike')
(common)
Ordinary High School Student
(common)
'Untransformed Magical Girl'
(common)
('Chaos Polymorph')
(common)
Phyrexian // Cystflinger
(common)
Seize All Tommorows
(common)
Temporal Phase Disruptor
(common)
(Place) Power-Plant
(common)
(In prog)
(common)
Island
(basic)
Side Character
(token)

. Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
: Add
or
to your mana pool.)


(Choose both if you pay the entwine cost.)
.
,
(energy counters) equal to the result.