Uncommander: Virtual Booster
| Uncommander: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
|
Flying, Intimidate, Lifelink, Prowess
(In progress, Aso a nonkeyword abilities. Unsure on intimidate as tertiary in green even though on this it makes the card antigreen.) 4/1
|
Exchange control of two target silver bordered permanents in any game you can see from your seat.
|
When you crank Lab Rat Running Wheel, Populate. (Create a token that's a copy of a creature token you control.)
|
Enchant creature card in a graveyard.
Enchanted creature card is both in a graveyard and on the battlefield under your control. If enchanted creature would be destroyed, exile it instead. |
|
Sacrifice I'm Watching You: Destroy target creature if it's guilty of something. (For example attacking you or being part of some stupid combo. You can't target the innocent.)
|
Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
|
[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
|
The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
|
: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.) |
When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
|
Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
|
[Last Strike]
1/4
|
Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
|
|
1/1
|
(Top down child vampire)
(rare)
("Silver Border Swap')
(uncommon)
Lab Rat Running Wheel
(uncommon)
('Silver Bordered Necromancy')
(uncommon)
I'm Watching You
(common)
Seize All Tommorows
(common)
Phyrexian // Cystflinger
(common)
('Chaos Polymorph')
(common)
('Style Stone')
(common)
Temporal Phase Disruptor
(common)
('Entwine First and Last Strike')
(common)
(Place) Power-Plant
(common)
Very Slow Turtle
(common)
('Card Draw Spell')
(common)
Swamp
(basic)
Side Character
(token)







: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.)
(Choose both if you pay the entwine cost.)
.
,
(energy counters) equal to the result.