Uncommander: Virtual Booster
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| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
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Roll a six-sided dice. Manifest cards from the top of your library equal to the result. (Put them onto the battlefield face down as 2/2 creatures. Turn them face up at any time for their mana cost if they're creature cards.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) |
Roll a six sided and exile cards from the top of your library equal to the result. Until end of turn, you can play cards exiled this way.
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As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
Enchant creature card in a graveyard.
Enchanted creature card is both in a graveyard and on the battlefield under your control. If enchanted creature would be destroyed, exile it instead. |
: Add .
: Add one mana of any colour. Spend this mana only to cast a silver bordered spell or on abilities of silver bordered cards. |
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.) |
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[Multikicker
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When ('Gnome Rigger') enters the battlefield, if it was kicked and is still on the battlefield, it assembles a contraption for each time it was kicked. 2/1
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: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
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When you crank ('Biohazard Thingee'), create a 1/1 black Germ token with Infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
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1/1
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(Manifest Epic, name in prog)
(rare)
('Act on a Dice's Impulse')
(uncommon)
"Leave me Alone!" (name in prog)
(uncommon)
('Silver Bordered Necromancy')
(uncommon)
('Silver City')
(common)
Laboratory // Recruiter (in-prog)
(common)
Make My Monster Grow!
(common)
('Style Stone')
(common)
('Gnome Rigger')
(common)
('Exchange Evolving Wilds')
(common)
('Urban Landwalker')
(common)
('Card Draw Spell')
(common)
('Biohazard Thingee')
(common)
('Chaos Polymorph')
(common)
Forest
(basic)
Side Character
(token)






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