Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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At the beginning of each end step, if you control another Magical Girl creature, you may transform ("dark magical girl, in prog").
First
Strike. |
Whenever you crank ('Mega Vatfarm?'), Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Roll a six diced and draw cards equal to the result.
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As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.) |
Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
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When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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Deathtouch
Megamorph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger. 1/1
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First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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: Add .
: Add one mana of any colour. Spend this mana only to cast a silver bordered spell or on abilities of silver bordered cards. |
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Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
![]() ![]() , : Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)1/1
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1/1
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('Urban Landwalker')
(common, foil)
("dark magical girl, in prog")
(rare)
('Mega Vatfarm?')
(uncommon)
('Draw on the dice roll')
(uncommon)
"Leave me Alone!" (name in prog)
(uncommon)
('Style Stone')
(common)
Ordinary High School Student
(common)
('Spy Surveillance Thing')
(common)
Make My Monster Grow!
(common)
('Lurking Assassin')(In prog)
(common)
(In prog)
(common)
('Silver City')
(common)
('Entwine First and Last Strike')
(common)
'Untransformed Magical Girl'
(common)
Forest
(basic)
Side Character
(token)


Legendary Creature – Human Magical Girl



: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.)
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