Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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('in prog') is also a Rogue Magical Girl (even if she isn't on the battlefield).
Flying, Haste (secondary effect, also hexproof?) 4/4
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When you crank ('Izzet Contraption'), target instant or sorcery card in a graveyard gains jump-start until end of turn. (It's owner may cast it from their graveyard by discarding a card in addition to pay it's other costs. Then exile it.)
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Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
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: Add
(Players can't repeat combos more than once per turn / no infinite combos.) |
![]() ![]() , : Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)1/1
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
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When you crank ('Biohazard Thingee'), create a 1/1 black Germ token with Infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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Deathtouch
Megamorph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger. 1/1
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Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
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1/1
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('in prog')
(rare)
('Izzet Contraption')
(uncommon)
'Frankenstein Lab Thingy"
(uncommon)
UL06
(uncommon)
'Untransformed Magical Girl'
(common)
Make My Monster Grow!
(common)
('Exchange Evolving Wilds')
(common)
('Chaos Polymorph')
(common)
('Biohazard Thingee')
(common)
'Vehicle Repair'
(common)
('Shadow contraption')
(common)
('Lurking Assassin')(In prog)
(common)
('Entwine First and Last Strike')
(common)
(Place) Power-Plant
(common)
Swamp
(basic)
Side Character
(token)



: Add



(Choose both if you pay the entwine cost.)
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(energy counters) equal to the result.