Uncommander: Virtual Booster

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Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Land – Mountain Forest
({t}: Add {r} or {g})
 U 
Sorcery
Open a sealed magic booster pack, reveal the cards, then put a creature card from among them onto the battlefield under your control.
 U 
Sorcery
Roll a six diced and draw cards equal to the result.
 U 
Sorcery
Roll a six sided and exile cards from the top of your library equal to the result. Until end of turn, you can play cards exiled this way.
 C 
Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target creature gains last strike until end of turn.
Entwine {1} (Choose both if you pay the entwine cost.)
 C 
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
 C 
Artifact – Contraption
When you crank ('Biohazard Thingee'), create a 1/1 black Germ token with Infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
 C 
Instant
The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
 C 
Creature
Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
 C 
Scheme
Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
 C 
Land – Power-Plant
{t}: Add {c}.
{6}, {t}: Roll a six-sided dice. You get {e} (energy counters) equal to the result.
 C 
Host Creature – ???
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
 C 
Artifact – Contraption
When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
 C 
Artifact – Contraption
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
Forest
 
 B 
Basic Land – Forest
 T 
Creature
1/1

Unreserved Taiga (mythic)
('Desperate Isekai Summon') (uncommon)
('Draw on the dice roll') (uncommon)
('Act on a Dice's Impulse') (uncommon)
('Entwine First and Last Strike') (common)
('Card Draw Spell') (common)
('Biohazard Thingee') (common)
('Chaos Polymorph') (common)
('Urban Landwalker') (common)
Seize All Tommorows (common)
(Place) Power-Plant (common)
Laboratory // Recruiter (in-prog) (common)
Temporal Phase Disruptor (common)
('Shadow contraption') (common)
Forest (basic)
Side Character (token)