Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
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Roll a six-sided dice. Manifest cards from the top of your library equal to the result. (Put them onto the battlefield face down as 2/2 creatures. Turn them face up at any time for their mana cost if they're creature cards.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) |
When you crank ('Izzet Contraption'), target instant or sorcery card in a graveyard gains jump-start until end of turn. (It's owner may cast it from their graveyard by discarding a card in addition to pay it's other costs. Then exile it.)
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Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.) |
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get
equal to the result.
, : Target creature gains haste until end of turn.
, ![]() ![]() : ('Energy Gnome Rigger') assembles a Contraption.1/3
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[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
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Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
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![]() ![]() , : Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)1/1
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: Add
![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
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Deathtouch
Megamorph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger. 1/1
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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1/1
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'Frankenstein Lab Thingy"
(uncommon, foil)
(Manifest Epic, name in prog)
(rare)
('Izzet Contraption')
(uncommon)
'Frankenstein Lab Thingy"
(uncommon)
"Tomb Raid" (name in prog)
(uncommon)
('Style Stone')
(common)
('Shadow contraption')
(common)
('Energy Gnome Rigger')
(common)
Phyrexian // Cystflinger
(common)
('Urban Landwalker')
(common)
'Untransformed Magical Girl'
(common)
Gambling Hall
(common)
('Lurking Assassin')(In prog)
(common)
Make My Monster Grow!
(common)
Island
(basic)
Side Character
(token)




: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.)
equal to the result.


