Uncommander: Virtual Booster
| Uncommander: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of each end step, if you control another Magical Girl creature, you may transform ("dark magical girl, in prog").
First
Strike. |
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Roll a six sided and exile cards from the top of your library equal to the result. Until end of turn, you can play cards exiled this way.
|
|
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
|
Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
|
Choose one —
• Target creature gains first strike until end of turn. • Target creature gains last strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
|
|
[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
|
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
|
Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
|
When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get
equal to the result.
, : Target creature gains haste until end of turn.
, ![]() ![]() : ('Energy Gnome Rigger') assembles a Contraption.1/3
|
: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
: Add .
, : Roll a six-sided dice. You get (energy counters) equal to the result. |
|
1/1
|
("dark magical girl, in prog")
(rare)
"Tomb Raid" (name in prog)
(uncommon)
('Triple Strike Equipment')
(uncommon)
('Act on a Dice's Impulse')
(uncommon)
('Shadow contraption')
(common)
Seize All Tommorows
(common)
('Entwine First and Last Strike')
(common)
('Urban Landwalker')
(common)
Phyrexian // Cystflinger
(common)
Laboratory // Recruiter (in-prog)
(common)
Ordinary High School Student
(common)
('Energy Gnome Rigger')
(common)
('Exchange Evolving Wilds')
(common)
(Place) Power-Plant
(common)
Island
(basic)
Side Character
(token)

Legendary Creature – Human Magical Girl





equal to the result.
,
.
,