Uncommander: Virtual Booster
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You could alternatively have 15 random cards regardless of rarity.
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Roll a six-sided dice. Manifest cards from the top of your library equal to the result. (Put them onto the battlefield face down as 2/2 creatures. Turn them face up at any time for their mana cost if they're creature cards.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) |
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Whenever a Vehicle attacks of blocks, if (name), (nationality) Ace Pilot is alive and crewing it, you may draw a card.
2/2
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: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) |
![]() ![]() , : Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)1/1
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The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
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First Strike, Reach
Morph ![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result. 2/2
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When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
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Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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: Add
![]() , : You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.) |
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[Last Strike]
1/4
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Kaiju spells you cast have Convoke. (Your creatures can help you cast them. Each creature you tap while casting a Kaiju spell pays for 1 or one mana of that creature's color.)
2/2
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1/1
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(Manifest Epic, name in prog)
(rare)
"Tomb Raid" (name in prog)
(uncommon)
('Triple Strike Equipment')
(uncommon)
(name), (nationality) Ace Pilot
(uncommon)
('Exchange Evolving Wilds')
(common)
'Untransformed Magical Girl'
(common)
('Chaos Polymorph')
(common)
(In prog)
(common)
('Shadow contraption')
(common)
Ordinary High School Student
(common)
Make My Monster Grow!
(common)
Gambling Hall
(common)
Very Slow Turtle
(common)
Kaiju Worshipper
(common)
Forest
(basic)
Side Character
(token)





: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.)