Uncommander: Virtual Booster

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Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Ship Spirit
Islands and Swamps you control are Island Swamps with "{t}: Add {u}{b}". (They lose all other types and abilities.).
Second Effect.
 U 
Sorcery
Discard your hand, then roll a six sided dice and draw cards equal to the result.
 U 
Sorcery
Roll a six diced and draw cards equal to the result.
 U 
Sorcery
Open a sealed magic booster pack, reveal the cards, then put a creature card from among them onto the battlefield under your control.
 C 
Host Creature – (Phyrexian) Beast
[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
 C 
Creature – Gnome Magical-Girl
First Strike, Reach
Morph {3}{r}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result.
2/2
 C 
Land
{t}: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.)
 C 
Land
{t}: Add {c}.
{t}: Add one mana of any colour. Spend this mana only to cast a silver bordered spell or on abilities of silver bordered cards.
 C 
Artifact
{t}: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.)
 C 
Creature – Human Magical Girl
{2}{u}{u}, {t}: Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)
1/1
 C 
Creature – Turtle
[Last Strike]
1/4
 C 
Instant
The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
 C 
Scheme
Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
 C 
Host Creature – ???
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature
1/1

(in prog) (rare)
('Discard, Roll, and Draw') (uncommon)
('Draw on the dice roll') (uncommon)
('Desperate Isekai Summon') (uncommon)
Phyrexian // Cystflinger (common)
(In prog) (common)
('Exchange Evolving Wilds') (common)
('Silver City') (common)
('Style Stone') (common)
'Untransformed Magical Girl' (common)
Very Slow Turtle (common)
('Chaos Polymorph') (common)
Make My Monster Grow! (common)
Laboratory // Recruiter (in-prog) (common)
Mountain (basic)
Side Character (token)