Uncommander: Virtual Booster

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Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
 
Roll a six-sided dice. Manifest cards from the top of your library equal to the result. (Put them onto the battlefield face down as 2/2 creatures. Turn them face up at any time for their mana cost if they're creature cards.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
 U 
Sorcery
Roll a six sided dice. ('Burn Everything Down') deals damage equal to the result to each creature, each planeswalker and each player.
 U 
Enchantment
As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
 U 
Artifact – Contraption
When you crank Lab Rat Running Wheel, Populate. (Create a token that's a copy of a creature token you control.)
 C 
Creature – Gnome Rigger
When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get {e} equal to the result.
{t}, {e}: Target creature gains haste until end of turn.
{t}, {e}{e}{e}: ('Energy Gnome Rigger') assembles a Contraption.
1/3
 C 
Host Creature – ???
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
 C 
Land – Power-Plant
{t}: Add {c}.
{6}, {t}: Roll a six-sided dice. You get {e} (energy counters) equal to the result.
 C 
Artifact
{t}: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.)
 C 
Creature
Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
 C 
Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target creature gains last strike until end of turn.
Entwine {1} (Choose both if you pay the entwine cost.)
 C 
Artifact – Contraption
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
 C 
Creature – Human Druid
Kaiju spells you cast have Convoke. (Your creatures can help you cast them. Each creature you tap while casting a Kaiju spell pays for 1 or one mana of that creature's color.)
2/2
 C 
Sorcery
Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
 C 
Scheme
Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
Plains
 
 B 
Basic Land – Plains
 T 
Creature
1/1

(Manifest Epic, name in prog) (rare)
('Burn Everything Down') (uncommon)
"Leave me Alone!" (name in prog) (uncommon)
Lab Rat Running Wheel (uncommon)
('Energy Gnome Rigger') (common)
Laboratory // Recruiter (in-prog) (common)
(Place) Power-Plant (common)
('Style Stone') (common)
('Urban Landwalker') (common)
('Entwine First and Last Strike') (common)
('Shadow contraption') (common)
Kaiju Worshipper (common)
(Kill spell, (common)
Make My Monster Grow! (common)
Plains (basic)
Side Character (token)