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Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
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Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Destroy all silver bordered permanents.
Whenever a Vehicle attacks of blocks, if (name), (nationality) Ace Pilot is alive and crewing it, you may draw a card.
2/2
Sacrifice I'm Watching You: Destroy target creature if it's guilty of something. (For example attacking you or being part of some stupid combo. You can't target the innocent.)
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1




1/1
Exchange control of two target silver bordered permanents in any game you can see from your seat.
Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
Roll a six diced and draw cards equal to the result.
Take an extra turn after this one. You cannot take more than a minute for that turn. Exile ('Stop taking so long'). (Other player's responses don't use you time.)
Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
[Assist]
Take an extra turn after this one, then reverse the turn order. Exile (Assist Time Manipulation).
Take an extra turn after this one, then reverse the turn order. Exile (Assist Time Manipulation).
[Last Strike]
1/4
At the beginning of each end step, if you control another Magical Girl creature, you may transform ("dark magical girl, in prog").
First
Strike.
Strike.
Deathtouch
Megamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger.
Megamorph



Morph trigger.
1/1
Enchant creature card in a graveyard.
Enchanted creature card is both in a graveyard and on the battlefield under your control.
If enchanted creature would be destroyed, exile it instead.
Enchanted creature card is both in a graveyard and on the battlefield under your control.
If enchanted creature would be destroyed, exile it instead.
Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
Roll a six sided and exile cards from the top of your library equal to the result. Until end of turn, you can play cards exiled this way.
Roll a six sided dice. ('Burn Everything Down') deals damage equal to the result to each creature, each planeswalker and each player.
The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
Discard your hand, then roll a six sided dice and draw cards equal to the result.
When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get
 equal to the result.
,
: Target creature gains haste until end of turn.
, 

: ('Energy Gnome Rigger') assembles a Contraption.







1/3
Choose one —
• Target creature gains first strike until end of turn.
• Target creature gains last strike until end of turn.
Entwine
(Choose both if you pay the entwine cost.)
• Target creature gains first strike until end of turn.
• Target creature gains last strike until end of turn.
Entwine

[Multikicker 
]
When ('Gnome Rigger') enters the battlefield, if it was kicked and is still on the battlefield, it assembles a contraption for each time it was kicked.


When ('Gnome Rigger') enters the battlefield, if it was kicked and is still on the battlefield, it assembles a contraption for each time it was kicked.
2/1
First Strike, Reach
Morph

(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result.
Morph




When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result.
2/2
Open a sealed magic booster pack, reveal the cards, then put a creature card from among them onto the battlefield under your control.
Roll a six-sided dice. Manifest cards from the top of your library equal to the result. (Put them onto the battlefield face down as 2/2 creatures. Turn them face up at any time for their mana cost if they're creature cards.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Kaiju spells you cast have Convoke. (Your creatures can help you cast them. Each creature you tap while casting a Kaiju spell pays for 1 or one mana of that creature's color.)
2/2
[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
Flying, First Strike
Whenever a creature or planeswalker dealt damage by (Top down Sailor Moon, In progress) this turn dies, you may return it to battlefield under your control.
When an opponent loses the game, they can become your teammate if you both agree to it.
Whenever a creature or planeswalker dealt damage by (Top down Sailor Moon, In progress) this turn dies, you may return it to battlefield under your control.
When an opponent loses the game, they can become your teammate if you both agree to it.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Flying, Triple Strike









: Monstrosity 3. (If this creature isn't Monstrous, put 3 +1/+1 counters on it and it becomes monstrous).
When ("King Gidorah") becomes Monstrous, (effect,in prog.)










When ("King Gidorah") becomes Monstrous, (effect,in prog.)
6/6
Flying
(antiartifact ability)
(antiartifact ability)
[Ninjutsu 





4/4
First Strike
[Kaiju Offering]
Hexproof against Creatures, Trample, Vigilance
(cost: damages something. Top down breath weapon)
Hexproof against Creatures, Trample, Vigilance
(cost: damages something. Top down breath weapon)
(Fire breathing, activated ability to grant flying until end of turn.)
Flying, Orbital, Hexproof
(("Mega-Gundam", in progress) can be your commander.)
(("Mega-Gundam", in progress) can be your commander.)
?/?
Flying, Intimidate, Lifelink, Prowess
(In progress, Aso a nonkeyword abilities. Unsure on intimidate as tertiary in green even though on this it makes the card antigreen.)
(In progress, Aso a nonkeyword abilities. Unsure on intimidate as tertiary in green even though on this it makes the card antigreen.)
4/1
('in prog') is also a Rogue Magical Girl (even if she isn't on the battlefield).
Flying, Haste
(secondary effect, also hexproof?)
Flying, Haste
(secondary effect, also hexproof?)
4/4
Islands and Swamps you control are Island Swamps with "
: Add 
". (They lose all other types and abilities.).
Second Effect.



Second Effect.
Whenever you crank 'Cheering Robot Squad', Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
When you crank ("Aether Portal Thingy'), look at the top card of your library. You may manifest it. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for it's mana cost if it's a creature card.)
?/?
When you crank ('Biohazard Thingee'), create a 1/1 black Germ token with Infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When you crank ('Izzet Contraption'), target instant or sorcery card in a graveyard gains jump-start until end of turn. (It's owner may cast it from their graveyard by discarding a card in addition to pay it's other costs. Then exile it.)
Whenever you crank ('Mega Vatfarm?'), Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)

Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip


When you crank Lab Rat Running Wheel, Populate. (Create a token that's a copy of a creature token you control.)
When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
















(Players can't repeat combos more than once per turn / no infinite combos.)
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1/1
Show frames: C W U B R G M H A L
Show rarities: C U R M T
Or view by sections
Uncommander: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |