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Showing all 74 cards

Show frames: C W U B R G M H A L

Show rarities: C U R M T

 C 
Scheme
Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control.
 C 
Scheme
Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way.
1 comment
2019-04-07 11:12:10 by KeresAcheron
 C 
Sorcery
Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
1 comment
2018-09-20 14:37:36 by Alex
 R 
Sorcery
Destroy all silver bordered permanents.
 U 
Legendary Creature – Human Pilot
Whenever a Vehicle attacks of blocks, if (name), (nationality) Ace Pilot is alive and crewing it, you may draw a card.
2/2
1 comment
2018-07-07 11:59:16 by KeresAcheron
 C 
Enchantment
Sacrifice I'm Watching You: Destroy target creature if it's guilty of something. (For example attacking you or being part of some stupid combo. You can't target the innocent.)
 C 
Host Creature – ???
[When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
 C 
Creature – Teenage Human
Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.)
1/1
 C 
Creature – Human Magical Girl
{2}{u}{u}, {t}: Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)
1/1
 U 
Sorcery
Exchange control of two target silver bordered permanents in any game you can see from your seat.
 C 
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
 U 
Sorcery
Roll a six diced and draw cards equal to the result.
 R 
Sorcery
Take an extra turn after this one. You cannot take more than a minute for that turn. Exile ('Stop taking so long'). (Other player's responses don't use you time.)
1 comment
2019-09-04 16:30:02 by Lost Fblthp
 C 
Creature
Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
 M 
Sorcery
[Assist]
Take an extra turn after this one, then reverse the turn order. Exile (Assist Time Manipulation).
 C 
Creature – Turtle
[Last Strike]
1/4
 R 
Legendary Creature – Human Magical Girl
At the beginning of each end step, if you control another Magical Girl creature, you may transform ("dark magical girl, in prog").
("Redeemed Dark Magical Girl")
 
 R 
Colour indicator W Legendary Creature – Human Magical Girl
First
Strike.
 C 
Creature – Human Assassin
Deathtouch
Megamorph {?}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger.
1/1
 U 
Enchantment – Aura
Enchant creature card in a graveyard.
Enchanted creature card is both in a graveyard and on the battlefield under your control.
If enchanted creature would be destroyed, exile it instead.
 C 
Sorcery
Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.)
 U 
Sorcery
Roll a six sided and exile cards from the top of your library equal to the result. Until end of turn, you can play cards exiled this way.
 U 
Sorcery
Roll a six sided dice. ('Burn Everything Down') deals damage equal to the result to each creature, each planeswalker and each player.
 C 
Instant
The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order.
 U 
Sorcery
Discard your hand, then roll a six sided dice and draw cards equal to the result.
 C 
Creature – Gnome Rigger
When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get {e} equal to the result.
{t}, {e}: Target creature gains haste until end of turn.
{t}, {e}{e}{e}: ('Energy Gnome Rigger') assembles a Contraption.
1/3
 C 
Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target creature gains last strike until end of turn.
Entwine {1} (Choose both if you pay the entwine cost.)
 C 
Creature – Gnome Rigger
[Multikicker {1}{r}]
When ('Gnome Rigger') enters the battlefield, if it was kicked and is still on the battlefield, it assembles a contraption for each time it was kicked.
2/1
 C 
Creature – Gnome Magical-Girl
First Strike, Reach
Morph {3}{r}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result.
2/2
 U 
Sorcery
Open a sealed magic booster pack, reveal the cards, then put a creature card from among them onto the battlefield under your control.
 R 
 
Roll a six-sided dice. Manifest cards from the top of your library equal to the result. (Put them onto the battlefield face down as 2/2 creatures. Turn them face up at any time for their mana cost if they're creature cards.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
5 comments
last 2018-08-07 17:24:01 by Vitenka
 C 
Creature – Human Druid
Kaiju spells you cast have Convoke. (Your creatures can help you cast them. Each creature you tap while casting a Kaiju spell pays for 1 or one mana of that creature's color.)
2/2
 C 
Host Creature – (Phyrexian) Beast
[When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4/4
 M 
Legendary Creature – Moonfolk Magical Girl
Flying, First Strike
Whenever a creature or planeswalker dealt damage by (Top down Sailor Moon, In progress) this turn dies, you may return it to battlefield under your control.
When an opponent loses the game, they can become your teammate if you both agree to it.
 U 
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
 U 
Enchantment
As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
1 comment
2019-04-03 11:34:09 by KeresAcheron
 M 
Legendary Creature – Dragon Kaiju
Flying, Triple Strike
{6}{b}{b}{b}{r}{r}{r}{g}{g}{g}: Monstrosity 3. (If this creature isn't Monstrous, put 3 +1/+1 counters on it and it becomes monstrous).
When ("King Gidorah") becomes Monstrous, (effect,in prog.)
6/6
 M 
Legendary Creature – Insect Kaiju
Flying
(antiartifact ability)
 R 
Legendary Creature – Teenage Mutant Ninja Turtle
[Ninjutsu {g}{w}{u}
4/4
4 comments
last 2019-09-05 02:48:51 by jmgariepy
 M 
Legendary Creature – Spirit Reaper
First Strike
 M 
Legendary Creature – Lizard Kaiju
[Kaiju Offering]
Hexproof against Creatures, Trample, Vigilance
(cost: damages something. Top down breath weapon)
 R 
Legendary Creature – Turtle Kaiju
(Fire breathing, activated ability to grant flying until end of turn.)
 M 
Legendary Artifact – Vehicle
Flying, Orbital, Hexproof
(("Mega-Gundam", in progress) can be your commander.)
?/?
 R 
Legendary Creature – Child Vampire
Flying, Intimidate, Lifelink, Prowess

(In progress, Aso a nonkeyword abilities. Unsure on intimidate as tertiary in green even though on this it makes the card antigreen.)
4/1
1 comment
2018-07-03 12:31:01 by SecretInfiltrator
 R 
Legendary Creature – Human Child Witch
('in prog') is also a Rogue Magical Girl (even if she isn't on the battlefield).
Flying, Haste
(secondary effect, also hexproof?)
4/4
 R 
Legendary Creature – Ship Spirit
Islands and Swamps you control are Island Swamps with "{t}: Add {u}{b}". (They lose all other types and abilities.).
Second Effect.
 U 
Artifact – Contraption
Whenever you crank 'Cheering Robot Squad', Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
1 comment
2019-09-03 12:53:13 by KeresAcheron
 U 
Artifact – Contraption
Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.)
 R 
Artifact – Contraption
When you crank ("Aether Portal Thingy'), look at the top card of your library. You may manifest it. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for it's mana cost if it's a creature card.)
1 comment
2018-10-14 05:13:39 by KeresAcheron
 M 
Legendary Artifact Creature – Kaiju
?/?
 C 
Artifact – Contraption
When you crank ('Biohazard Thingee'), create a 1/1 black Germ token with Infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
 U 
Artifact – Contraption
When you crank ('Izzet Contraption'), target instant or sorcery card in a graveyard gains jump-start until end of turn. (It's owner may cast it from their graveyard by discarding a card in addition to pay it's other costs. Then exile it.)
 U 
Artifact – Contraption
Whenever you crank ('Mega Vatfarm?'), Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
 C 
Artifact – Contraption
When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.)
 C 
Artifact
When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
 C 
Artifact
{t}: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.)
 U 
Artifact – Equipment
Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact – Contraption
When you crank Lab Rat Running Wheel, Populate. (Create a token that's a copy of a creature token you control.)
 C 
Artifact – Contraption
When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.)
 C 
Land
{t}: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.)
 C 
Land
{t}: Add {c}.
{t}: Add one mana of any colour. Spend this mana only to cast a silver bordered spell or on abilities of silver bordered cards.
 C 
Land – Power-Plant
{t}: Add {c}.
{6}, {t}: Roll a six-sided dice. You get {e} (energy counters) equal to the result.
 C 
Land
{t}: Add {c}
{1}{r}, {t}: You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.)
 
 U 
Land
{t}: Add {c}
(Players can't repeat combos more than once per turn / no infinite combos.)
 M 
Land – Swamp Mountain
({t}: Add {b} or {r})
2 comments
last 2018-03-27 12:42:47 by Vitenka
 M 
Land – Swamp Forest
({t}: Add {b} or {g} to your mana pool.)
 M 
Land – Mountain Plains
({t}: Add {r} or {w})
 M 
Land – Forest Plains
({t}: Add {g} or {w} to your mana pool.)
 M 
Land
({t}: Add {w} or {b})
 M 
Land – Mountain Forest
({t}: Add {r} or {g})
 M 
Land – Forest Island
({t}: Add {g} or {u}.)
 M 
Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
 M 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
 M 
Land
({t}: Add {u} or {r})
 T 
Creature
1/1

Show frames: C W U B R G M H A L

Show rarities: C U R M T


Uncommander: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments