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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Make My Monster Grow! Colourless Common 0 Scheme CS01 Roll two six-sided dice. Put +1/+1 counters equal to the result on a creature you control. 0
2 Seize All Tommorows Colourless Common 0 Scheme CS04 Draw the top card of each players library. Until your next turn, you have no maximum hand size and can spend mana as though it were mana of any color to cast spells drawn this way. 1 1554635530 on 07 Apr 2019 by KeresAcheron
3 'Vehicle Repair' White Common 4{3}{w} Sorcery CW30 Return target Ship or Vehicle card from your graveyard to the battlefield.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
1 1537454256 on 20 Sep 2018 by Alex
4 ('Stop having Fun') White Rare 6{4}{w}{w} Sorcery RW10 Destroy all silver bordered permanents. 0
5 (name), (nationality) Ace Pilot White Uncommon 2{1}{w} Legendary Creature – Human Pilot 2 2 UW02 Whenever a Vehicle attacks of blocks, if (name), (nationality) Ace Pilot is alive and crewing it, you may draw a card. 1 1530964756 on 07 Jul 2018 by KeresAcheron
6 I'm Watching You White Common 4{3}{w} Enchantment CW09 Sacrifice I'm Watching You: Destroy target creature if it's guilty of something. (For example attacking you or being part of some stupid combo. You can't target the innocent.) 0
7 Laboratory // Recruiter (in-prog) White Common 4{2}{w}{w} Host Creature – ??? 2 2 CW05 [When this creature enters the battlefield] || look at the top four cards of your library. You may reveal a host card or a card with Augment from among them and put it in your hand. Put the rest on the bottom of your library in any order. 0
8 Ordinary High School Student White Common 1{w} Creature – Teenage Human 1 1 CW01 Protection from rares (This creature can't be blocked, target, dealt damage or enchanted by anything rare or mythic rare.) 0
9 'Untransformed Magical Girl' Blue Common 1{u} Creature – Human Magical Girl 1 1 CU01 {2}{u}{u}, {t}: Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.) 0
10 ("Silver Border Swap') Blue Uncommon 5{4}{u} Sorcery UU10 Exchange control of two target silver bordered permanents in any game you can see from your seat. 0
11 ('Card Draw Spell') Blue Common 3{2}{u} Sorcery CU23 Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card. 0
12 ('Draw on the dice roll') Blue Uncommon 6{4}{u}{u} Sorcery UU09 Roll a six diced and draw cards equal to the result. 0
13 ('Stop taking so long') Blue Rare 6{4}{u}{u} Sorcery RU10 Take an extra turn after this one. You cannot take more than a minute for that turn. Exile ('Stop taking so long'). (Other player's responses don't use you time.) 1 1567614602 on 04 Sep 2019 by Deleted
14 ('Urban Landwalker') Blue Common 2{1}{u} Creature 2 1 CU03 Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.) 0
15 (Assist Time Manipulation) Blue Mythic 8{5}{u}{u}{u} Sorcery MU04 [Assist]
Take an extra turn after this one, then reverse the turn order. Exile (Assist Time Manipulation).
0
16 Very Slow Turtle Blue Common 2{1}{u} Creature – Turtle 1 4 CU02 [Last Strike] 0
17 ("dark magical girl, in prog") (("Redeemed Dark Magical Girl")) Black Rare 2 {?}{b} Legendary Creature – Human Magical Girl
‑‑‑‑
Legendary Creature – Human Magical Girl
RB05 At the beginning of each end step, if you control another Magical Girl creature, you may transform ("dark magical girl, in prog").
‑‑‑‑
First
Strike.
0
18 ('Lurking Assassin')(In prog) Black Common 1{b} Creature – Human Assassin 1 1 CB01 Deathtouch
Megamorph {?}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up for its megamorph cost and put a +1/+1 counter on it.)
Morph trigger.
0
19 ('Silver Bordered Necromancy') Black Uncommon 3{2}{b} Enchantment – Aura UB10 Enchant creature card in a graveyard.
Enchanted creature card is both in a graveyard and on the battlefield under your control.
If enchanted creature would be destroyed, exile it instead.
0
20 (Kill spell, Black Common 2{1}{b} Sorcery CB30 Destroy target creature if it's a single card with no cards attached to it. (If it's combined, enchanted, equiped or melded nothing happens.) 0
21 ('Act on a Dice's Impulse') Red Uncommon 3{1}{r}{r} Sorcery UR06 Roll a six sided and exile cards from the top of your library equal to the result. Until end of turn, you can play cards exiled this way. 0
22 ('Burn Everything Down') Red Uncommon 4{2}{r}{r} Sorcery UR09 Roll a six sided dice. ('Burn Everything Down') deals damage equal to the result to each creature, each planeswalker and each player. 0
23 ('Chaos Polymorph') Red Common 3{2}{r} Instant CR27 The owner of target creature reveals the top card of their library until they reveal a creature card without Augment, switches it with the target, then puts all cards revealed this way on the bottom of their library in a random order. 0
24 ('Discard, Roll, and Draw') Red Uncommon 5{3}{r}{r} Sorcery UR07 Discard your hand, then roll a six sided dice and draw cards equal to the result. 0
25 ('Energy Gnome Rigger') Red Common 3{2}{r} Creature – Gnome Rigger 1 3 CR05 When ('Energy Gnome Rigger') enters the battlefield, roll a six-sided dice. You get {e} equal to the result.
{t}, {e}: Target creature gains haste until end of turn.
{t}, {e}{e}{e}: ('Energy Gnome Rigger') assembles a Contraption.
0
26 ('Entwine First and Last Strike') Red Common 1{r} Instant CR10 Choose one —
• Target creature gains first strike until end of turn.
• Target creature gains last strike until end of turn.
Entwine {1} (Choose both if you pay the entwine cost.)
0
27 ('Gnome Rigger') Red Common 2{1}{r} Creature – Gnome Rigger 2 1 CR03 [Multikicker {1}{r}]
When ('Gnome Rigger') enters the battlefield, if it was kicked and is still on the battlefield, it assembles a contraption for each time it was kicked.
0
28 (In prog) Red Common 3{2}{r} Creature – Gnome Magical-Girl 2 2 CR04 First Strike, Reach
Morph {3}{r}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When (In prog) is turned face up, roll a six sided dice. She gets +X/+0 until end of turn, where X is the result.
0
29 ('Desperate Isekai Summon') Green Uncommon 5{3}{g}{g} Sorcery UG08 Open a sealed magic booster pack, reveal the cards, then put a creature card from among them onto the battlefield under your control. 0
30 (Manifest Epic, name in prog) Green Rare 9{6}{g}{g}{g} RG18 Roll a six-sided dice. Manifest cards from the top of your library equal to the result. (Put them onto the battlefield face down as 2/2 creatures. Turn them face up at any time for their mana cost if they're creature cards.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
5 1533642709 on 07 Aug 2018 by HarrisonA
31 Kaiju Worshipper Green Common 2{1}{g} Creature – Human Druid 2 2 CG02 Kaiju spells you cast have Convoke. (Your creatures can help you cast them. Each creature you tap while casting a Kaiju spell pays for 1 or one mana of that creature's color.) 0
32 Phyrexian // Cystflinger Green Common 6{4}{g}{g} Host Creature – (Phyrexian) Beast 4 4 CG10 [When this creature enters the battlefield] || Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) 0
33 (Top down Sailor Moon, In progress) Multicolour Mythic 5{3}{w}{u} Legendary Creature – Moonfolk Magical Girl MZ01 Flying, First Strike
Whenever a creature or planeswalker dealt damage by (Top down Sailor Moon, In progress) this turn dies, you may return it to battlefield under your control.
When an opponent loses the game, they can become your teammate if you both agree to it.
0
34 "Tomb Raid" (name in prog) Multicolour Uncommon 4{2}{b}{g} Sorcery UZ08 Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Put target card in a graveyard into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
0
35 "Leave me Alone!" (name in prog) Multicolour Uncommon 5{3}{r}{w} Enchantment UZ09 As long as a creature is attacking you or a planeswalker you control, you can attack that creature's controller during their combat phase.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
1 1554291249 on 03 Apr 2019 by KeresAcheron
36 ("King Gidorah") Multicolour Mythic 9{3}{b}{b}{r}{r}{g}{g} Legendary Creature – Dragon Kaiju 6 6 MZ13 Flying, Triple Strike
{6}{b}{b}{b}{r}{r}{r}{g}{g}{g}: Monstrosity 3. (If this creature isn't Monstrous, put 3 +1/+1 counters on it and it becomes monstrous).
When ("King Gidorah") becomes Monstrous, (effect,in prog.)
0
37 ("Mothra", in progress) Multicolour Mythic 4{?}{r}{g}{w} Legendary Creature – Insect Kaiju MZ14 Flying
(antiartifact ability)
0
38 ("TMNT", in progress") Multicolour Rare 4{1}{g}{w}{u} Legendary Creature – Teenage Mutant Ninja Turtle 4 4 RZ35 [Ninjutsu {g}{w}{u} 4 1567615025 on 04 Sep 2019 by Deleted
39 ("Ichigo Kurosaki", in prog) Multicolour Mythic 4{?}{w}{b}{r} Legendary Creature – Spirit Reaper MZ16 First Strike 0
40 ("Godzilla", in progress) Multicolour Mythic 4{?}{u}{r}{g} Legendary Creature – Lizard Kaiju MZ17 [Kaiju Offering]
Hexproof against Creatures, Trample, Vigilance
(cost: damages something. Top down breath weapon)
0
41 ("gamorah", in prog) Multicolour Rare 4{?}{u}{r}{g} Legendary Creature – Turtle Kaiju RZ37 (Fire breathing, activated ability to grant flying until end of turn.) 0
42 ("Mega-Gundam", in progress) Multicolour Mythic 4{?}{r}{w}{u} Legendary Artifact – Vehicle ? ? MZ19 Flying, Orbital, Hexproof
(("Mega-Gundam", in progress) can be your commander.)
0
43 (Top down child vampire) Multicolour Rare 4{w}{u}{b}{r} Legendary Creature – Child Vampire 4 1 RZ51 Flying, Intimidate, Lifelink, Prowess

(In progress, Aso a nonkeyword abilities. Unsure on intimidate as tertiary in green even though on this it makes the card antigreen.)
1 1530621061 on 03 Jul 2018 by SecretInfiltrator
44 ('in prog') Multicolour Rare 4{b}{r}{g}{w} Legendary Creature – Human Child Witch 4 4 RZ53 ('in prog') is also a Rogue Magical Girl (even if she isn't on the battlefield).
Flying, Haste
(secondary effect, also hexproof?)
0
45 (in prog) Hybrid Rare 18{u/b}{u/b}{u/b}{u/b}{u/b}{u/b} Legendary Creature – Ship Spirit RH02 Islands and Swamps you control are Island Swamps with "{t}: Add {u}{b}". (They lose all other types and abilities.).
Second Effect.
0
46 'Cheering Robot Squad' Artifact Uncommon 0 Artifact – Contraption UC04 Whenever you crank 'Cheering Robot Squad', Support 2. (Put a +1/+1 counter on each of up to two target creatures.) 1 1567515193 on 03 Sep 2019 by KeresAcheron
47 'Frankenstein Lab Thingy" Artifact Uncommon 0 Artifact – Contraption UC03 Whenever you crank 'Frankenstein Lab Thingy", Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Changelings are Armies.) 0
48 ("Aether Portal Thingy') Artifact Rare 0 Artifact – Contraption RC02 When you crank ("Aether Portal Thingy'), look at the top card of your library. You may manifest it. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for it's mana cost if it's a creature card.) 1 1539494019 on 14 Oct 2018 by KeresAcheron
49 ("Mechgodzilla, in prog") Artifact Mythic 1{?} Legendary Artifact Creature – Kaiju ? ? MA02 0
50 ('Biohazard Thingee') Artifact Common 0 Artifact – Contraption CC01 When you crank ('Biohazard Thingee'), create a 1/1 black Germ token with Infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 0
51 ('Izzet Contraption') Artifact Uncommon 0 Artifact – Contraption UC09 When you crank ('Izzet Contraption'), target instant or sorcery card in a graveyard gains jump-start until end of turn. (It's owner may cast it from their graveyard by discarding a card in addition to pay it's other costs. Then exile it.) 0
52 ('Mega Vatfarm?') Artifact Uncommon 0 Artifact – Contraption UC02 Whenever you crank ('Mega Vatfarm?'), Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 0
53 ('Shadow contraption') Artifact Common 0 Artifact – Contraption CC03 When you crank ('Shadow contraption'), target creature gains shadow until end of turn. (It can't block be blocked, except by creatures with shadow.) 0
54 ('Spy Surveillance Thing') Artifact Common 0 Artifact CC02 When you crank ('Spy Surveillance Thing'), Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) 0
55 ('Style Stone') Artifact Common 3{3} Artifact CA02 {t}: Add one mana of any colour among clothes you are wearing. (This allows you to add colours beyond the regular five.) 0
56 ('Triple Strike Equipment') Artifact Uncommon 3{3} Artifact – Equipment CA09 Equipped creature has triple strike. (It deals first-strike, regular and last-strike combat damage.).
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
0
57 Lab Rat Running Wheel Artifact Uncommon 0 Artifact – Contraption UC01 When you crank Lab Rat Running Wheel, Populate. (Create a token that's a copy of a creature token you control.) 0
58 Temporal Phase Disruptor Artifact Common 0 Artifact – Contraption CC04 When you crank Temporal Phase Disruptor, target permanent phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in during it's controller next turn before their untap step.) 0
59 ('Exchange Evolving Wilds') Land Common 0 Land CL06 {t}: Exchange ('Exchange Evolving Wilds') with a basic land card you own from outside the game. (The basic land will be tapped and won't trigger enter the battlefield effects. This card will be outside the game.) 0
60 ('Silver City') Land Common 0 Land CL01 {t}: Add {c}.
{t}: Add one mana of any colour. Spend this mana only to cast a silver bordered spell or on abilities of silver bordered cards.
0
61 (Place) Power-Plant Land Common 0 Land – Power-Plant CL08 {t}: Add {c}.
{6}, {t}: Roll a six-sided dice. You get {e} (energy counters) equal to the result.
0
62 Gambling Hall Land Common 0 Land CL04 {t}: Add {c}
{1}{r}, {t}: You can reflip a coin or reroll a dice. (Activate this ability any time it makes sense. It doesn't affect other players rolls.)
0
63 UL06 Land Uncommon 0 Land UL06 {t}: Add {c}
(Players can't repeat combos more than once per turn / no infinite combos.)
0
64 Unreserved Badland Land Mythic 0 Land – Swamp Mountain ML03 ({t}: Add {b} or {r}) 2 1522144641 on 27 Mar 2018 by SecretInfiltrator
65 Unreserved Bayou Land Mythic 0 Land – Swamp Forest ML08 ({t}: Add {b} or {g} to your mana pool.) 0
66 Unreserved Plateau Land Mythic 0 Land – Mountain Plains ML09 ({t}: Add {r} or {w}) 0
67 Unreserved Savannah Land Mythic 0 Land – Forest Plains ML05 ({t}: Add {g} or {w} to your mana pool.) 0
68 Unreserved Scrubland Land Mythic 0 Land ML06 ({t}: Add {w} or {b}) 0
69 Unreserved Taiga Land Mythic 0 Land – Mountain Forest ML04 ({t}: Add {r} or {g}) 0
70 Unreserved Tropical Island Land Mythic 0 Land – Forest Island ML10 ({t}: Add {g} or {u}.) 0
71 Unreserved Tundra Land Mythic 0 Land – Plains Island ML01 ({t}: Add {w} or {u} to your mana pool.) 0
72 Unreserved Undergrond Sea Land Mythic 0 Land – Island Swamp ML02 ({t}: Add {u} or {b} to your mana pool.) 0
73 Unreserved Volcanic Island Land Mythic 0 Land ML07 ({t}: Add {u} or {r}) 0
74 Side Character token White Token 0 Creature 1 1 TC01 0
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