Uncommander: Recent Activity
Uncommander: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
Recent updates to Uncommander: (Generated at 2025-05-01 21:14:38)
Page 1 - Older activity
Page 1 - Older activity
Splinter - Blue
Leonardo - White
Raphael - Black/White
Michaelangelo - Red/Blue
Donatello - Blue
One more thing. In my commander cards, i have some creatures that are many different creature types. Instead of fitting all of their types into the typebar, you could just make it a teenage mutant and say in the rules text "TMNT is also a Ninja and a Turtle"
See ((C111020))
As an idea for another ability, maybe some kind of Equipment Tutor to give your turtles some weapons. Might be too powerful but it would be a lot of fun and it would be very Kamigawaesque.
TMNT should probably be

rather than 

considering they're ninjas that live in a sewer.
Golgari also live in a sewer and they're 
.
I'm mostly reccomending this for flavour reasons, not rules reasons. Remember
isn't always evil and
isn't always good. You could also consider making it four colours to represent four turtles with different personalities.
So what happens once you reach a minute? Does your turn just immediately end or do you lose the game??
Support variant of Arms Depot.
Altered wording to the new version of proliferate, also downshifted rarity down to uncommon.
Added the Five-Finger Discount mana filtering text.
Your Puny Minds Cannot Fathom that draws the top card of each library instead of four from yours, with a temporary mana filtering effect to help you can them.
Party Crasher "as long as you are being attacked ability" on a Cascade enchantment for

. Extra Combat steps and vengeance are both Red White. Cascade is below static abilities on permanents so I have done so here, despite it being a cast trigger.