Ruins of Amonkhet
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Mechanics | Skeleton |
Showing 40 of 40 Black cards
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Show rarities: C U R M
When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay
and exile Burrowing Leeches bound to that creature.)
Burrowing Leeches and creatures bound by Burrowing Leeches have "At the beginning of your upkeep, you lose 1 life and target opponent gains 1 life."


Burrowing Leeches and creatures bound by Burrowing Leeches have "At the beginning of your upkeep, you lose 1 life and target opponent gains 1 life."
2/1
If a creature you control was destroyed this turn by an opponent's spell or ability, Close Call costs 
to play instead.
Return target creature card from your graveyard to the battlefield.


Return target creature card from your graveyard to the battlefield.
Exile target creature. If it’s Night, that creature’s controller loses life equal to that creature’s power.
The dense darkness extended a tendril that wrapped around the man. And he was no more.
Whenever another nontoken creature you control dies, you may pay
and exile that creature. If you do, return Corpsebourne Kudzu from the graveyard to the battlefield tapped.

2/1
Corpsejacker costs
less for each Zombie you control and for each Zombie in your graveyard..
Menace

Menace
"Oh no, now what..."
5/5
Enchant land
Enchanted land has "
,
: Put a 2/2 black Zombie creature token onto the battlefield tapped."
Enchanted land has "



"Where do they keep coming from!?"
Return target creature card from your graveyard to your hand. If a creature you control died this turn, you may return an additional target creature card from your graveyard to your hand.
Menace
Some things never change.
3/2
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2
Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
Day// 2/2
Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
Deathspeaker Cultist can't block.
, Sacrifice a creature: Target creature gets indestructible until end of turn.

3/1
When Faithless Companion enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Bound to his former master by nothing more than a leash.
2/1
As an additional cost to cast Ignoble Sacrifice, sacrifice a creature.
Each opponent discards a card and sacrifices a creature.
Each opponent discards a card and sacrifices a creature.
You have been found ... worthy.
Defender
Whenever a creature dealt damage by Labyrinth of Limbs dies, put a +1/+1 counter on Labyrinth of Limbs.
Whenever a creature dealt damage by Labyrinth of Limbs dies, put a +1/+1 counter on Labyrinth of Limbs.
2/3
Flying
When you draw a card, each opponent loses 1 life.


: Draw a card, then exile a card from your hand.
If Locust Husk would die, exile it instead.
When you draw a card, each opponent loses 1 life.



If Locust Husk would die, exile it instead.
4/4
If an opponent drew three or more cards this turn, you may pay
instead of Malicious Whispers' mana cost.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and loses life equal to the number of cards he or she drew that turn.

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and loses life equal to the number of cards he or she drew that turn.
Whenever another creature dies, target player loses 1 life and you gain 1 life.
,
, Sacrifice another creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.


1/1
When Merchant of Souls enters the battlefield, you may discard a nonland card. If you do, return target creature card from your graveyard to your hand.
The right soul for the right price.
2/4
Diurnal
Day// When Mistress of Poisons enters the battlefield, target creature gets +1/+1 and deathtouch until end of turn. 3/2
Night// When Mistress of Poisons enters the battlefield, target creature gets -1/-1 until end of turn. 2/3
Day// When Mistress of Poisons enters the battlefield, target creature gets +1/+1 and deathtouch until end of turn. 3/2
Night// When Mistress of Poisons enters the battlefield, target creature gets -1/-1 until end of turn. 2/3
Target creature gets +1/+0 and indestructible until end of turn. It is now Night.
As the last rays of sunshine disappeared, shadows danced in the blanket of darkness surrounding the crew.
Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
At the end of your turn, if a creature you control died, put a quest counter on Path of Glory.

: Put a creature card from a graveyard onto the battlefield under your control. If that creature would leave the battlefield, exile it instead. Activate this ability only if Path of Glory has three or more counters on it.


Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Plaguebearer Ox enters the battlefield, each creature you don't control gets -1/-1 until end of turn.
When Plaguebearer Ox enters the battlefield, each creature you don't control gets -1/-1 until end of turn.
2/2
Enchant player
Whenever a creature enters the battlefield, enchanted player loses 1 life.
Whenever a creature enters the battlefield, enchanted player loses 1 life.
As an additional cost to cast Reassemble, sacrifice a creature.
Put X 2/2 black Zombie creature tokens onto the battlefield tapped where X is the sacrificed creature's toughness.
Put X 2/2 black Zombie creature tokens onto the battlefield tapped where X is the sacrificed creature's toughness.
Target creature you control gets +2/+0 and “When this creature dies, draw two cards” until end of turn.
Even in the most dire situations, there’s no reason not to pocket something shiny.
At the beginning of your upkeep, each opponent loses 1 life and you scry 1 if you control another Zombie.


: Exile target creature card from a graveyard, then put a 2/2 black Zombie creature onto the battlefield tapped.
If Scarab Husk would die, exile it instead.



If Scarab Husk would die, exile it instead.
5/5
At the beginning of your upkeep, target creature gets -1/-1 until end of turn.


: Target creature gets -1/-1 until end of turn.
If Scorpion Husk would die, exile it instead.



If Scorpion Husk would die, exile it instead.
6/5
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 2/1
Night// Deathtouch 1/1
Day// Menace 2/1
Night// Deathtouch 1/1
Exile up to three target cards from a player’s graveyard. If one or more creature cards is exiled this way, you gain 3 life.
"Close the door behind you. We don't want to disturb their sleep."
Target creature gets -3/-3 until end of turn. If it’s Night, its controller loses 3 life.
"And next moment, he had a gaping hole in his chest! No one saw it coming and no one saw it leave!"
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2
Night// Sacrifice a creature,
: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2
Day// Menace 3/2
Night// Sacrifice a creature,

Sink In costs
less if you control a Zombie.
Destroy target creature. Its controller loses 2 life.

Destroy target creature. Its controller loses 2 life.
"He's gone. Pulled under by those things trying to escape the pit themselves."
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3
Night//
: Squinting Zombie gains indestructible. 2/2
Day// Squinting Zombie can't block. 3/3
Night//


Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Stitched Torso enters the battlefield tapped.
Stitched Torso enters the battlefield tapped.
2/1
Hexproof, trample
Prevent all noncombat damage that would be dealt to The Shadow.
At the beginning of each end step, remove a counter from any number of target permanents. Put a +1/+1 counter on The Shadow for each counter removed this way.
Prevent all noncombat damage that would be dealt to The Shadow.
At the beginning of each end step, remove a counter from any number of target permanents. Put a +1/+1 counter on The Shadow for each counter removed this way.
4/4
As long as you control another creature, Undead Berserker cannot block.
His fury is unstoppable, his reasoning nonexistent.
4/4
Zombie creatures you control have menace.
As long as you have 5 or more creature cards in your graveyard, Zombie creatures you control also have deathtouch and lifelink.
As long as you have 5 or more creature cards in your graveyard, Zombie creatures you control also have deathtouch and lifelink.
Other Zombies you control get +1/+1.
The most dangerous zombie is one uses brains for more than a midnight snack.
2/2
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Show rarities: C U R M
Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Target creature gets -X/-X until end of turn.
last 2018-01-23 23:28:10 by lklklk124