It's powerful. Some cards get to be. It's the ability that is stonkingly powerful; P/T don't really matter (except when it was a 7/7).
Whether it's too powerful, and maybe needs to cost 6 instead of 5? (or the more likely power reduction; add a small mana cost to the ability) Testing needed for that. My gut feel is this is a powerful card. And now it's a legendary rare. So I'm cool with it. Personally I liked the trinket "no attack or block" text; but I can also see how it distracts from the stark bold "This card does one thing. It does it really well." So this way is fine too.
What a lot of discussion about a card that is doing something its colours are plainly allowed to do - encourage a large army of the same creature type, and draw cards.
It's almost, but not quite, trinket text to be unable to have combat with this. You might use it in a real pinch, but it's certainly usually the last creature you'll throw into combat.
Actually, it's a nice hint to really new players - don't block that 1/1 with utility creatures like this one!
But sure, it's not very important. It's a very very strong ability though. Unaffected by summoning sickness, turns all the creatures that you put into your deck into an extra card every turn - without the downside of being unable to shut it off.
Huh. If this had some in the mix, I'd be suggesting that in a heartbeat - "During your upkeep, draw a card for each advisor your control". That has the normal downside of giving the opponent a turn in which to try and deal with it; makes the legendary matter; and being unable to shut it off risks decking yourself - which in turn makes the "Cannot attack or block" matter because you have to put some slight effort into killing it. And it's always hilarious when an opponent is putting effort into keeping your creatures alive.
Sadly, of course; this is pure army/knowledge colours; so I can't even slightly justify it going on this card. Here's hoping I roll it for a random-mashup some-time :)
One nice thing about the no-combat rules is that yo've made the stats almost (though not completely) irrelevant. So you can go back to your earlier concept of the 7/7 uber-advisor the size and power of an entire library :)
No one would ever attack or block with this anyway, so that ability might as well not be there. Given the power of Azami, maybe it would be safer to have it trigger when an advisor (including itself maybe?) enters the battlefield? Makes it feel different, too.
yup its fine
It's powerful. Some cards get to be. It's the ability that is stonkingly powerful; P/T don't really matter (except when it was a 7/7).
Whether it's too powerful, and maybe needs to cost 6 instead of 5? (or the more likely power reduction; add a small mana cost to the ability) Testing needed for that. My gut feel is this is a powerful card. And now it's a legendary rare. So I'm cool with it. Personally I liked the trinket "no attack or block" text; but I can also see how it distracts from the stark bold "This card does one thing. It does it really well." So this way is fine too.
What a lot of discussion about a card that is doing something its colours are plainly allowed to do - encourage a large army of the same creature type, and draw cards.
Eh, it's Azami plus two power for a tribe that's a lot worse. Are their issues?
You removed the ability without fixing any of the real power level issues people brought up
heh I will remove the combat ability, thanks for all the comments!
It's almost, but not quite, trinket text to be unable to have combat with this. You might use it in a real pinch, but it's certainly usually the last creature you'll throw into combat.
Actually, it's a nice hint to really new players - don't block that 1/1 with utility creatures like this one!
But sure, it's not very important. It's a very very strong ability though. Unaffected by summoning sickness, turns all the creatures that you put into your deck into an extra card every turn - without the downside of being unable to shut it off.
Huh. If this had some
in the mix, I'd be suggesting that in a heartbeat - "During your upkeep, draw a card for each advisor your control". That has the normal downside of giving the opponent a turn in which to try and deal with it; makes the legendary matter; and being unable to shut it off risks decking yourself - which in turn makes the "Cannot attack or block" matter because you have to put some slight effort into killing it. And it's always hilarious when an opponent is putting effort into keeping your creatures alive.
Sadly, of course; this is pure army/knowledge colours; so I can't even slightly justify it going on this card. Here's hoping I roll it for a random-mashup some-time :)
One nice thing about the no-combat rules is that yo've made the stats almost (though not completely) irrelevant. So you can go back to your earlier concept of the 7/7 uber-advisor the size and power of an entire library :)
No one would ever attack or block with this anyway, so that ability might as well not be there. Given the power of Azami, maybe it would be safer to have it trigger when an advisor (including itself maybe?) enters the battlefield? Makes it feel different, too.
sort of better