Well, what is the intention of the ability? There are some fairly good reasons why legendary evolved the way it did. But if you really want "Players cannot cast spells named ~" well, that wording would work. But probably wouldn't have a very interesting effect on the gameplay.
The ability is splashy enough that it could be on a named creature. Might be more interesting if it had a name, really.
If it's just intended to be "Advisors are a great way to draw cards" then maybe it needs to be lower rarity. Though wow that would be a scary ability. And would need an activaiton cost or something.
You could instead write "Each other creature that is a Human or Knight gets +1/+1." I don't see how this set wants anything else.
Once again a singole creature that is a size of class 6/6 is the exception rather than the rule in white and a simple Human Knight tribal card doesn't justify those stats thematically.
Mechanically a Glorious Anthem effect is also better on a cheaper smaller cost.
I don't know why you decided to make this so untouchable. You already have an Advisor with hexproof and unblockable, so why stack this one on top of it?
Is there an idea behind making the Advisors so very expensive that they only work as boundless card advantage machines?
Really, "by the rules" this isn't even covered since that's just not how the word "may" is used. "May' is used for optional decisions, i. e. "you may pay " etc., and for some continuous effect that alter how the rules see certain characteristics in combination with "as though", e. g. "you may spend mana as though it was mana of any type" etc.
Ignoring all this stuff the very fact that this ability is inspired by a legendary permanent just means that going ahead and just replacing the ability with the actual legendary supertype is the natural choice.
Replacing legendary with that ability was an inexplicable choice to begin with.
You already commited to "a sort of reprint, ish thing [sic]", so just go ahead and use the mechanical framework of the original you know to work. Reinventing the wheel with every card just wastes time.
I think, by the rules, it just affects anything counting. "How many are there? One. That one, and that one; and together, there's one."
But yes, being sensible, it has to decide whether it prevents casting of others, or causes them to die immediately, or whether the old one dies immediately and you run into problems of people running one in sideboard just to clear out the opponents one and just use the legendary rule, it's there for solving exactly this set of issues.
"There may only be one card named ~ on the battlefield at a time"
You mean like an old Legendary card? Not sure if you were playing then, but originally you would play a copy of a legendary card just to get rid of your opponent's, like Umezawa's Jitte or Lin Sivvi, Defiant Hero.
Just make it legendary IMO.
EDIT: Alternatively, you could try something like "Players can't cast Legendary spells." and make it Legendary.
White does armies of little creatures, red does a few, but efficient, small creatures.
Anyway; this seem like a very nice bear; but a reasonable knight.
And the legionnaires are just ridiculously unfairly efficient and we like to pretend they don't exist. (They are, to be fair, slightly easier to destroy, being artifacts)
Fine
made it different tell me if its good
I want it only to affect your creatures, and yes I will downscale this.
Whats wrong with them being evasive? I dont have an answer to the question, not sure what it should be.
Well, what is the intention of the ability? There are some fairly good reasons why legendary evolved the way it did. But if you really want "Players cannot cast spells named ~" well, that wording would work. But probably wouldn't have a very interesting effect on the gameplay.
The ability is splashy enough that it could be on a named creature. Might be more interesting if it had a name, really.
If it's just intended to be "Advisors are a great way to draw cards" then maybe it needs to be lower rarity. Though wow that would be a scary ability. And would need an activaiton cost or something.
It doesnt fit as a Legendary creature, it isnt named, and it doesnt have anything Legendary about it.
I will make it unable to attack.
I am kind of insulted, maybe i read this wrong, but it seemed a little mean D:
Whatever ill make it a damn legendary .
You could honestly shave one whole mana of this one. Also you should.
You could instead write "Each other creature that is a Human or Knight gets +1/+1." I don't see how this set wants anything else.
Once again a singole creature that is a size of class 6/6 is the exception rather than the rule in white and a simple Human Knight tribal card doesn't justify those stats thematically.
Mechanically a Glorious Anthem effect is also better on a cheaper smaller cost.
I'd scale this down.
I don't know why you decided to make this so untouchable. You already have an Advisor with hexproof and unblockable, so why stack this one on top of it?
Is there an idea behind making the Advisors so very expensive that they only work as boundless card advantage machines?
Really, "by the rules" this isn't even covered since that's just not how the word "may" is used. "May' is used for optional decisions, i. e. "you may pay " etc., and for some continuous effect that alter how the rules see certain characteristics in combination with "as though", e. g. "you may spend mana as though it was mana of any type" etc.
Ignoring all this stuff the very fact that this ability is inspired by a legendary permanent just means that going ahead and just replacing the ability with the actual legendary supertype is the natural choice.
Replacing legendary with that ability was an inexplicable choice to begin with.
You already commited to "a sort of reprint, ish thing [sic]", so just go ahead and use the mechanical framework of the original you know to work. Reinventing the wheel with every card just wastes time.
I think, by the rules, it just affects anything counting. "How many are there? One. That one, and that one; and together, there's one."
But yes, being sensible, it has to decide whether it prevents casting of others, or causes them to die immediately, or whether the old one dies immediately and you run into problems of people running one in sideboard just to clear out the opponents one and just use the legendary rule, it's there for solving exactly this set of issues.
It's also scary-powerful, still.
So what happens if someone casts a second one? It just gets stuck on the stack?
"There may only be one card named ~ on the battlefield at a time"
You mean like an old Legendary card? Not sure if you were playing then, but originally you would play a copy of a legendary card just to get rid of your opponent's, like Umezawa's Jitte or Lin Sivvi, Defiant Hero.
Just make it legendary IMO.
EDIT: Alternatively, you could try something like "Players can't cast Legendary spells." and make it Legendary.
will edit it to be a sort of reprint, ish thing
i dont think its too op.
I think weve settled on that.
Good bulk card anyway
When in doubt compare your card to Azami, Lady of Scrolls.
You have same cmc and a comparable ability, but a nonlegendary 3/3 over a legendary 0/2.
White does armies of little creatures, red does a few, but efficient, small creatures.
Anyway; this seem like a very nice bear; but a reasonable knight.
And the legionnaires are just ridiculously unfairly efficient and we like to pretend they don't exist. (They are, to be fair, slightly easier to destroy, being artifacts)
Also Aether Chaser. White's supposed to be better than Red in the small creature department, right?
Well, we did just saw Bishop's Soldier so I guess creepers just keep on creeping. It's not that much of a stretch over Youthful Knight and truthfully, I would still rank Porcelain Legionnaire as way better.
Hmm.... I guess it would be better, an more flavorful if i edited it.