Silvania
Silvania by Froggychum
50 cards in Multiverse
19 commons, 16 uncommons,
10 rares, 3 mythics, 2 tokens
1 token hybrid whiteblue, 1 token green, 10 white, 8 blue, 8 black,
10 red, 9 green, 2 multicolour, 1 land
137 comments total
A political world with an overbearing Senate, a terrifying Underworld, and a Rebel force that struggles to fight back
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Whenever a spell you don't control is countered, that spell's controller mills three cards.

,
: Counter target spell with converted mana cost
or less.




2/4
Target creature you control cannot be blocked by creatures with power 2 or less this turn.
Up to one Rebel you control cannot be blocked by creatures with power 2 or less this turn.
Up to one Rebel you control cannot be blocked by creatures with power 2 or less this turn.
Distractions are the key to completing a mission
Frenzy 1
Goblins are terrible prisoners, they have very little self-preservation, so they don't follow instructions and often will attack their captors, even if outmatched.
1/1
Protection from noncreature spells.
Other Rebels you control gain Protection from noncreature spells.
Other Rebels you control gain Protection from noncreature spells.
People often come to Saul looking for advice, he gives them all he can with hospitality and respect
3/3


Yound dryad children are stolen from their homes and raised to be assassins
3/3
Recent comments: (all recent activity)
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Really?
I guess as your board gets stronger it would be more useful... but the opponent could also do the same, and Daunt relies on that not happening. In the sideboard against the right deck, maybe?
I suppose it is a very reusable ability, like life gain and damage and etc.
Also i'm pretty sure nobody is out to recast commons exclusively... I'm sure flashback, buyback, jumpstart and the like would love to, but this could actually cuck yer game kinda terrible.
I know that isn't what you meant... but yes; this really would be a moderately good candidate for being an epic (recast every turn) spell :)
Okay this is epic.
> be a bit too good for its cost
Red Ghostform this isn't.
As I consider making daunt a thing in Arnath which is thematically really similar to this (down to Rebel tribal), and basically created the wording, I'm going to nap the effect: Forced Entrance. :)
it synergizes well against the main enemy of rebels this set: advisors. RB vs WU seems very reasonable, and advisors aren't exactly beefcakes lmao
oops, secret said that too! I meant to add that, but forgot.
May not block / may not be blocked are annoyingly a colour difference. But only for flavour reasons, so an acceptable bend; especially as this is now usable for everyone. It might be a bit too good for its cost, it's gonna be VERY fiddly to work out how to best use it.
I'd also suggest making it a sorcery? You're only ever gonna want to cast this in main1 anyway; so why not make that more obvious?
(I mean, yes, techincally you could cast this after you declare attackers but before blockers are declared - but if you change your mind based on which attackers you declare, then something VERY strange is going on.)
Good points and an interesting recommendation.
I have a problem with making dead cards. I would happily make them all like this except I always worry I'll have to up the rarity to compensate for wordiness.
No, I suppose not. It doesn't tie to the mechanical identity of the card... I'll change it to reference frenzy.
Also I will probably keyword this, even though it isn't really done that way. Just less words and I like it.
That makes sense, but I figured that might make it too hard to deal with via removal? Whatever, we'll go with consistency this time.