So, first: "Silvanian Families!" theme tune is now stuck in my head. Evil!
Second: Why is this a land? It's a fine and interesting ability; fork on demand. So why do you get to cast it for free, and have it much less detroyable than either a creature or enchantment - or even a planeswalker, would be?
I'm actually quite a fan of the Predatory Focus option, i've been wanting to make a Thorn Elemental-esque card for some time now. Also coincidentally the mention of Intimidate, i just learned of the card bellowing tanglewurm and was tempted to use that, but i do think i'd rather have the former option as a favorite design
It doesn't need to be instant. You play it during your first main phase before combat and your creatures remain unblockable throughout combat during that turn.
That said the effect currently is not green. Straight unblockable is something blue would get and red and black could get variants.
How about bringing back intimidate but not keyworded? "Green creatures cannot be blocked this turn except by green creatures."? A global daunt: "Creatures you control can't be blocked by creatures with power 2 or less this turn."?
I think Predatory Focus would be an option as well. If you limit it to green creatures you even justify the mana shaved off the cost.
Enemy-colour-hate is.. probably one of the longest-gone bits of Magic. It's valid, but it's also kinda meh. It just usually plays out pretty badly. Is the opponent mono (or at least mainly) black? Then this is devastating. No? Then it's a dead-card in your deck.
It's even more "Did I win the meta-game? Why dother playing then?" than usual.
So magic typically tries to do very little of it nowdays. So for an attempted actual-set, it's a good idea to try and be careful with it.
Or go big. "Green creatures cannot be blocked" is flat out better, and yet somewhat less horrible to play against - because everyone needs to find ways to deal with it, not just black players. (It'd also probably want to cost a lot more; that effect as a sorcery is 4-5)
Right, sorry. I've made this mistake before on numerous other cards, thanks for spotting this one for me, i'm not good at consistency yet, mostly because these first five sets were originally made like 3 days apart or something crazy and stupid like that
Oh yes, in this setting hating green is probably better, because this is an underworld character not a rebel (which i should have thought about before changing the color scheme)
So, first: "Silvanian Families!" theme tune is now stuck in my head. Evil!
Second: Why is this a land? It's a fine and interesting ability; fork on demand. So why do you get to cast it for free, and have it much less detroyable than either a creature or enchantment - or even a planeswalker, would be?
I'm actually quite a fan of the Predatory Focus option, i've been wanting to make a Thorn Elemental-esque card for some time now. Also coincidentally the mention of Intimidate, i just learned of the card bellowing tanglewurm and was tempted to use that, but i do think i'd rather have the former option as a favorite design
It doesn't need to be instant. You play it during your first main phase before combat and your creatures remain unblockable throughout combat during that turn.
That said the effect currently is not green. Straight unblockable is something blue would get and red and black could get variants.
How about bringing back intimidate but not keyworded? "Green creatures cannot be blocked this turn except by green creatures."? A global daunt: "Creatures you control can't be blocked by creatures with power 2 or less this turn."?
I think Predatory Focus would be an option as well. If you limit it to green creatures you even justify the mana shaved off the cost.
Why? You'd only ever want to cast it during your turn anyway.
wouldn't this effect need to be instant?
I'll stop making new protection cards, and If i get time ill start to rewrite the old ones i made.
I'd like that unbiased effect, and would be fine with making it cost whatever
Enemy-colour-hate is.. probably one of the longest-gone bits of Magic. It's valid, but it's also kinda meh. It just usually plays out pretty badly. Is the opponent mono (or at least mainly) black? Then this is devastating. No? Then it's a dead-card in your deck.
It's even more "Did I win the meta-game? Why dother playing then?" than usual.
So magic typically tries to do very little of it nowdays. So for an attempted actual-set, it's a good idea to try and be careful with it.
Or go big. "Green creatures cannot be blocked" is flat out better, and yet somewhat less horrible to play against - because everyone needs to find ways to deal with it, not just black players. (It'd also probably want to cost a lot more; that effect as a sorcery is 4-5)
Right, sorry. I've made this mistake before on numerous other cards, thanks for spotting this one for me, i'm not good at consistency yet, mostly because these first five sets were originally made like 3 days apart or something crazy and stupid like that
thanks :D
Hm, fair enough. maybe i could get a sort of subeffect going then
Oh yes, in this setting hating green is probably better, because this is an underworld character not a rebel (which i should have thought about before changing the color scheme)
Creatures it is, more black