Silvania
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Vigilance
Whenever Entitled Peacekeeper attacks or blocks, you gain 1 life for each other attacking or blocking creature you control
Whenever Entitled Peacekeeper attacks or blocks, you gain 1 life for each other attacking or blocking creature you control
"Look at what marvels we have built! You will not be deconstructing them today!"
-Ingum Arban, Peacekeeper
-Ingum Arban, Peacekeeper
4/4
Whenever an Advisor you control becomes the target of a spell or ability an opponent controls, that player sacrifices a creature they control
First Strike
The majority of the army in Silvania is spent within it's inner cities
2/2
You have Hexproof
Prevent all damage up to two target sources would deal this turn
Rather the rebels are protesting or planting bombs, the Senate always interferes


The Senate only cares about keeping themselves safe
2/3

2/2
Prevent all combat damage creatures that opponents control would deal to creatures you control
First Strike
As long as Silvania Silver Soldier is attacking, other attacking Soldiers get +1/+1 and gain First Strike
As long as Silvania Silver Soldier is attacking, other attacking Soldiers get +1/+1 and gain First Strike
The truest order of justice and genuineness in Silvania. Completely corrupted throughout
2/3
Choose one:
-Tap up to two target creatures
-Return target creature to it's owners hand
-Tap up to two target creatures
-Return target creature to it's owners hand
Counter target spell
This spell costs
less to cast if you control an Advisor
This spell costs

Tap an untapped Advisor you control: Draw a card
1/3
Flash
When Covetous Legislator enters the battlefield counter target spell
When Covetous Legislator enters the battlefield counter target spell
1/1
Counter target creature spell

2/2
Whenever a spell you don't control is countered, that spell's controller mills three cards.

,
: Counter target spell with converted mana cost
or less.




2/4
Hexproof
The stubborn and often undisciplined senators of Silvania make up the controlling faction of the world, the Senate
1/2
Protection from Green

, Sacrifice Abolisher of Purity: Destroy target green creature


2/2
Destroy target creature. You lose life equal to it's converted mana cost
Protection from White
, Sacrifice Denouncer of Law: Destroy target White permanent

2/2
Tap an untapped Black creature you control: Jahn Gatlis, Underworld Overlord gains Indestructible until end of turn
Tap three untapped Black creatures you control: Target opponent discards three cards
Tap seven untapped Black creatures you control: Destroy each creature your opponents control
Tap three untapped Black creatures you control: Target opponent discards three cards
Tap seven untapped Black creatures you control: Destroy each creature your opponents control
"Jahn is a terrible person, but a great protector"
-Jahn's Dryad Arranged Wife
-Jahn's Dryad Arranged Wife
2/3
When Orcish Prisoner enters the battlefield, you lose 2 life
Orcish prisoners are tormented more than any other while in a state of captivity
5/5
Whenever Savage Insurgent attacks, untap each other Rebel or Rogue you control
4/3
Deathtouch
The Underworld of Silvania has many hired blades
2/2
Destroy target creature, then return it from the graveyard to the battlefield under your control, target player loses life equal to that creature's converted mana cost
Target creature you control cannot be blocked by creatures with power 2 or less this turn.
Up to one Rebel you control cannot be blocked by creatures with power 2 or less this turn.
Up to one Rebel you control cannot be blocked by creatures with power 2 or less this turn.
Distractions are the key to completing a mission
Enchant creature
Enchanted creature gets +2/+0 and gains Haste
Enchanted creature gets +2/+0 and gains Haste
Haste
When Fiery Rioter enters the battlefield, it deals 1 damage to each creature target opponent controls
When Fiery Rioter enters the battlefield, it deals 1 damage to each creature target opponent controls
2/2
Frenzy 1
Goblins are terrible prisoners, they have very little self-preservation, so they don't follow instructions and often will attack their captors, even if outmatched.
1/1
Attacking creatures you control get +2/+0 until end of turn. Attacking Rebels you control also gain Trample until end of turn
Rebels rise to power in panic
Haste
I will fight for my rights until the day I die for them!
2/2


2/1


The Underworlders often start mass riots and pandemonium on the streets
2/2
Protection from noncreature spells.
Other Rebels you control gain Protection from noncreature spells.
Other Rebels you control gain Protection from noncreature spells.
People often come to Saul looking for advice, he gives them all he can with hospitality and respect
3/3
First Strike
The stubborn, immoral enforcers of Silvania are brash and quick to act
3/2
Plants you control get +3/+0, gain Vigilance and may attack as if they didn't have Defender until end of turn
Defender
Whenever a Plant you controls blocks, gain 1 life
Whenever a Plant you controls blocks, gain 1 life
0/3
When Coralland Herald enters the battlefield create three 0/1 Plant creature tokens with Defender and Hexproof
3/3
Defender
Whenever Coralland Hivemother blocks a creature, create two 0/1 Plant creature tokens with Defender and Hexproof
Whenever Coralland Hivemother blocks a creature, create two 0/1 Plant creature tokens with Defender and Hexproof
0/7


Yound dryad children are stolen from their homes and raised to be assassins
3/3
When Dryad Captive dies, put a +1/+1 counter on another target creature you control
Sometimes the thinnest are picked, because they are the easiest to break
1/1
You may have green creatures you control deal their combat damage to defending player this turn as if they weren't blocked
they emerged from the short-trimmed brush and took the city, starving it of any anguish other than knowingly-deserved shame

0/2


The wilds around the outskirts of Silvania is what makes up nearly all of the plane
2/2
+1 Up to two Advisors you control gain Shroud until end of turn
0 Untap all Advisors you control
-4 Draw a card for each untapped Advisor you control
0 Untap all Advisors you control
-4 Draw a card for each untapped Advisor you control
5
Soldiers you control get +2/+2
"Those of us imbued with the Sigil are sworn by oath to stay protective of the people, but no oath is immune from corruption"
-Captain Gersalt
-Captain Gersalt
2/2
Library of Silvania enters the battlefield tapped
You do not lose mana as steps and phases end.
: Add


,
: Until end of turn, whenever you cast a spell or activate an ability, add
.
You do not lose mana as steps and phases end.







Home to the most advanced knowledge and techniques in all of Silvania as a plane
Hexproof
1/1
Defender
Hexproof
Hexproof
0/1
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Enchanted creature cannot attack or block
"Tell it to the Guillotine"
-Buried spoken accords between Prisoner and Soldier