Silvania: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add . When you do, put a +1/+1 counter on Wild DryadThe wilds around the outskirts of Silvania is what makes up nearly all of the plane
2/2
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Soldiers you control get +2/+2
"Those of us imbued with the Sigil are sworn by oath to stay protective of the people, but no oath is immune from corruption"
-Captain Gersalt 2/2
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Defender
Whenever a Plant you controls blocks, gain 1 life 0/3
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You may have green creatures you control deal their combat damage to defending player this turn as if they weren't blocked
they emerged from the short-trimmed brush and took the city, starving it of any anguish other than knowingly-deserved shame
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Counter target spell
This spell costs less to cast if you control an Advisor |
![]() : Prevent all damage that would be dealt to another Advisor you control this turnThe Senate only cares about keeping themselves safe
2/3
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Enchant creature
Enchanted creature cannot attack or block "I was unfairly condemned!"
"Tell it to the Guillotine" -Buried spoken accords between Prisoner and Soldier |
When Orcish Prisoner enters the battlefield, you lose 2 life
Orcish prisoners are tormented more than any other while in a state of captivity
5/5
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, Sacrifice Pinching Anemone: Gain 2 life0/2
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Target creature you control cannot be blocked by creatures with power 2 or less this turn.
Up to one Rebel you control cannot be blocked by creatures with power 2 or less this turn. Distractions are the key to completing a mission
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Hexproof
The stubborn and often undisciplined senators of Silvania make up the controlling faction of the world, the Senate
1/2
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When Dryad Captive dies, put a +1/+1 counter on another target creature you control
Sometimes the thinnest are picked, because they are the easiest to break
1/1
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, Sacrifice Law Enforcer: Prevent all damage a source of your choice would deal this turn2/2
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Frenzy 1
Goblins are terrible prisoners, they have very little self-preservation, so they don't follow instructions and often will attack their captors, even if outmatched.
1/1
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Hexproof
1/1
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Wild Dryad
(common, foil)
Captain Gersalt
(rare)
Coralland Groundskeeper
(uncommon)
From the Wild
(uncommon)
Coerce the Council
(uncommon)
Keeper of Order
(common)
Condemnation
(common)
Orcish Prisoner
(common)
Pinching Anemone
(common)
Distraction
(common)
Silvanian Senator
(common)
Dryad Captive
(common)
Law Enforcer
(common)
Goblin Prisoner
(common)
Mountain
(basic)
Maeon's Advisor
(token)

: Add 


