Xianlu: Recent Activity
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Recent updates to Xianlu: (Generated at 2025-05-01 07:23:27)
One notable change: Monkey creature tokens are now just red, instead of red and green. Mythic redesign incoming.
Should probably go back through my uncommons to see what else I can make simpler.
Now grants lifelink -and- deathtouch. Given the fact that it's at sorcery speed, I think one mana is still fine.
On second thought,
seems like a more reasonable cost for this.
Added flavor.
Sleep and Open into Wonder both seem better than this. Not quite a lure effect, but it functions like one. Should be okay in
, maybe? It's basically letting every other creature get Distortion Strike'd.
Nevermind, I had a better idea the second I came up with the better name.
I must have missed it earlier. The other reason why I changed it from a functional reprint is that "Undo the Seals" implied that it could remove Seals now that I changed the name of the mechanic/type. :^)
... but my comment didn't? :S
Changing this to a reprint because I realized it existed. Thanks RIX prerelease.
Single-use Divine Reckoning. Hopefully shouldn't make too many waves at this cost.
Flavortext and name change.
Double Hubris at double the rarity. Two-bris, if you will.
Protection ability removed. Should be fine as is.
to
activation.
Charge counters are deciduous, but I feel like this accomplishes the same effect with much less words.
More fodder for sequence.

cost for now. Genesis Hydra, Vastwood Hydra, and even Krakilin seem much better so I'm not keen on putting it at 

. While the other 
hydras don't provide value on attack and can only affect themselves, this doesn't seem like that punishing an effect.
Potential for value is there, but that's what Rare is for, right? Most of the time this is going to be a 5/5 for 6 that forces the opponent to sacrifice a land before getting double blocked. Good with +1/+1 counters or bequeathing evasion, I guess.
This is based off of the Xiangliu.
Added "you may"
Not sure about this design. Originally had reflex, but I figure sticking the mechanic everywhere might be a bad thing. You can still use it on your own creatures (like a monstrous'd Insidious Cretin ) in a pinch to make a decently sized beater in the air.
I think "When ~ enters the battlefield, you lose 2 life // Lifelink // 2/2" has been a design I've seen before on custom card forums. Here's the uncommon version of it.
because otherwise it's strictly better. I wanted a 2-drop bequeath to round out the B/W bequeath curve-out deck.
2/3
Defender -> 3/3 
.Changed ability to be more like Graceful Reprieve.
Sorcery speed Momentous Fall. Since it gains life, I figure it warrants the increase in cost from Life's Legacy. Use with bequeath creatures.