Empires of Camadoon: Recent Activity
Empires of Camadoon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Empires of Camadoon: (Generated at 2025-05-02 00:59:02)
Empires of Camadoon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Empires of Camadoon: (Generated at 2025-05-02 00:59:02)
will add the tap. also gonna try and shorten the wording
So still roughly twice as many words as conmfortabley fit on a card; but ok. Ability-wise... Raise up some zombies. Then your zombies explode to turn the opponents creatures into zombies.
Powerful synergy; scary mythic. Strongly suggest making the second ability need to tap as well; since otherwise you have "Cast this, use it, opponent loses game"
Yeah i realise that too...
black wouldn't do this at common, i do like the card (also there isn't really in tribal if i recall properly in the black theme, so humans being monsters is fine, flavorfully too...)
I will make it an uncommon, lower its pt and give some blacky stuff too...
So, issues here. Black DOES get meaty cards. But they are typically demons with downsides, or rare.
Big stompy common vanilla is very very much Green's territory. This is a green card. With a white creature type and a black casting cost. It's all over the place!
Black mercenaries should be the sneaky spy type, the evil assasin type, and the nasty critters squiggling in the dark. Not the "Yeah, I'm twice the size of your elephant, whaddya wanna do about it?" dumb brutes. And your cardset already says the archetype is "
Monsters". So this just doens't fit.
Mechanically, mind you - what can I say? It's a square stat/cost vanilla. If this was mythic and had a tonne of goodstuff on top, I wouldn't blink. No issue there. It's just... completely the wrong colour and flavour.