Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player exiles that card.
Every night, the Outsider visits the dreams of those who give themselves fully to him.
Illus. Grayson James
 M 
Enchantment – Aura Curse
Enchant player
Spells enchanted player cast cost an additional X life to cast, where X is its converted mana cost.
Permanents enchanted player controls enter the battlefield tapped.
 R 
Creature – Bird Dragon
Flying
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
{1}{r}: Hawk-Eyed Dragon gets +1/+0 until end of turn.
5/5
 C 
Creature – Beast
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Blood Ox spares a creature, untap target creature you control.
Illus. Chan Kai Hong
2/4
 C 
Land
Flooded District enters the battlefield tapped.
When Flooded District enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {g}, {u}, or {b}.
 R 
Sorcery
Destroy all creatures. You get an experience counter for each creature destroyed this way.
If you have eight or more experience counters, draw a card.
 C 
Enchantment
When you cast Mighty Chorus, if {u} was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
 M 
Enchantment
Whenever you cast a noncreature spell for the first time in a turn, exile the top card of your library. Until end of turn, you may cast that card without paying its mana cost.
{u}{r}{w}, Sacrifice Maniacal Research: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
 C 
Sorcery
Add {u} or {b}. If a creature you control is under cover, add an additional {c}. (A creature is under cover as long as no opponent controls a creature with less power.)
 C 
Artifact
{t}: You gain 1 life.
{3}, {t}, Sacrifice Glowing Elixir: You gain 5 life.
 U 
Instant
Return target spell to its owner’s hand. If you are experienced, counter that spell instead. Then, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. yinfaowei on DeviantArt
 U 
Sorcery
Target opponent reveals their hand. You choose a multicolored card from it. That player discards that card.
 R 
Creature – Elemental Beast
When Thicket Beast enters the battlefield, reveal cards from the top of your library until you reveal a land card. You may put a permanent card revealed this way onto the battlefield under your control, then put the rest on the bottom of your library in any order.
Illus. Martyna Nejman
 C 
Creature – Bird
Flying
Whenever you cast a multicolored spell, scry 1.
The risks a magpie takes to appease its greed are often kept in check by its desire to stay alive.
1/1
 U 
Creature – Zombie Shaman
Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Illus. TheFirstAngel on DeviantArt
4/2

Worship the Outsider (common)
Heretic's Brand (mythic)
Hawk-Eyed Dragon (rare)
Blood Ox (common)
Flooded District (common)
Touch of the Void (rare)
Mighty Chorus (common)
Maniacal Research (mythic)
Secret Ritual (common)
Glowing Elixir (common)
Bend Time (uncommon)
Noxious Blast (uncommon)
Thicket Beast (rare)
Mad-Eyed Magpie (common)
Shaman Necromancer (uncommon)