Convergence: Skeleton

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Mechanics | Skeleton | BGW Wedge | WBR Wedge | URG Wedge | RWU Wedge | GUB Wedge


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G Z A L

Show rarities: C U R M

Code Wedge Description
WBR utility
WBR
BGW clockwise (B ability)
BGW
RWU counterclockwise (R ability)
RWU
WBR enemy (B and R abilities)
WBR
BGW
RWU
WBR
URG utility
URG
RWU clockwise (R ability)
RWU
GUB counterclockwise (G ability)
GUB
URG enemy (R and G abilities)
URG
RWU
GUB
URG
BGW utility
BGW
GUB clockwise (G ability)
GUB
WBR counterclockwise (W ability)
WBR
BGW enemy (G and W abilities)
BGW
GUB
WBR
BGW
RWU utility
RWU
WBR clockwise (W ability)
WBR
URG counterclockwise (U ability)
URG
RWU enemy (W and U abilities)
RWU
WBR
URG
RWU
GUB utility
GUB
URG clockwise (U ability)
URG
BGW counterclockwise (B ability)
BGW
GUB enemy (U and B abilities)
GUB
URG
BGW
GUB
WBR BR utility
WBR WB
WBR RW
WBR WBR charm
URG RG utility
URG UR
URG GU
URG URG charm
BGW GW utility
BGW BG
BGW WB
BGW BGW charm
RWU WU utility
RWU RW
RWU UR
RWU RWU charm
GUB UB utility
GUB GU
GUB BG
GUB GUB charm
WBR BR
WBR WBR
URG RG
URG URG
BGW GW
BGW BGW
RWU WU
RWU RWU
GUB UB
GUB GUB
WBR BR
WBR WB
WBR RW
WBR WBR general
WBR WBR ultimatum
URG RG
URG UR
URG GU
URG URG general
URG URG ultimatum
BGW GW
BGW BG
BGW WB
BGW BGW general
BGW BGW ultimatum
RWU WU
RWU RW
RWU UR
RWU RWU general
RWU RWU ultimatum
GUB UB
GUB GU
GUB BG
GUB GUB general
GUB GUB ultimatum
WBR planeswalker
URG planeswalker
BGW planeswalker
RWU planeswalker
GUB planeswalker
WUBRG
WUBRG
WBR pennant
URG pennant
BGW pennant
RWU pennant
GUB pennant
WBR fortification
URG fortification
BGW fortification
RWU fortification
GUB fortification
WBR fetch-land
URG fetch-land
BGW fetch-land
RWU fetch-land
GUB fetch-land
WBR lair
URG lair
BGW lair
RWU lair
GUB lair
WUBRG