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Mechanics | Skeleton | BGW Wedge | WBR Wedge | URG Wedge | RWU Wedge | GUB Wedge |
Recent updates to Convergence: (Generated at 2025-05-01 09:16:29)
Nothing except the obvious - that the Panoramas can get you your missing colour on turn 2, and these have to wait until turn 3. If I have a hand full of green mana fixers, Plains, and a Panorama, I'm thinking "OK, spend turn 2 fetching a Forest, turn 3 start dropping mana fixers or creatures". The same hand with one of these instead will be "spend turns 1 and 2 twiddling my thumbs, spend turn 3 fetching a Forest which arrives untapped but I then can't do anything with, it'll be turn 4 before I get to cast anything... blech."
Didn't realize that. Why do you prefer the Panoramas to these?
[rant]Personally, I'm not a big fan of the "Oh, I just figured I'd tack on two land subtypes to this card. You know. To make it better." approach. I can dig it if there's a good reason for it... even a good flavor reason for it. But even the flavor reason needs to result in a good top-down card. Without some sort of restriction, cards like Mind Sludge, for example, don't really mean anything. There's supposed to be a benefit to playing 100% basic lands.
Basic land types : Non-basic lands :: Trample : Large green creatures.[/rant]
True, but that's a random nerf of the Panoramas that didn't need to be there, and that Wizards even admitted was a leftover safety clause because they'd planned to put dual land types on some lands that they ended up removing it from. There aren't enough proper duals with basic land types around for that to be relevant, unless you're planning to introduce some in this set?
It also doesn't specify basic.
Hm. So like Naya Panorama, but costing 1 extra to search in exchange for getting the land untapped? I think I prefer the Panorama version...
I also like that ability best. I'll bring it to 5/5 as well. It also reminds me of ricochet (e.g. Mirror Spirit, Mirror Shield), the mechanic I was considering for the RWU shard.
I like the universal Radiate. It's like everything's an Ink-Treader Nephilim!
BTW, I think any WUBRG creature should be at least 5/5. Remember that vanilla WUBRG gets you Fusion Elemental at 8/8; mythic WUBRG gets you Sliver Overlord or Maelstrom Archangel.
To the last ability: Mmm. It also couldn't be Zombifyed, so the ability might be hurting the creature more than helping. I would assume you'd add Hexproof. Though, I also think an effect like "Protection from everything, everywhere." is a funny statement.
This card represents all that is uncontrollable about the mana on Valkri. It and Grand Entrance are the only 5-color spells in the set. I can't decide what the best way to make this card. These are the three potential ideas I've come up. Any suggestions? I could always mix-and-match the abilities and the P/Ts are preliminary.
"Vigilance, trample, haste" & "Whenever ~ becomes the target of a spell or ability, put a +1/+1 counter on it." 3/3 -- The three keywords, from Horde of Notions, complements the growing nature of the other ability, which represents it feeding on magic.
"Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other object that spell could target. Each copy targets a different one of those objects." 4/4 -- This is the most chaotic choice, which I like. It's reminiscent of Precursor Golem, but super-sized.
"~ can't be the target of spells or abilities, including when it's not on the battlefield." 5/5 -- I'm not even sure if this works. It's supposed to be shroud that works everywhere. For example, it can't be countered or exiled with Thraben Heretic.