Erfh: Through the Ages: Virtual Booster

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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Agent
When ~ dies, create two {w} 1/1 agent clones.
2/2
 M 
Agenda – Repetition
{5}: Exile target card in a junkyard. If you do, you may copy it and deploy the copy without paying its energy cost.
 R 
Scene
+2 Create a {w} 1/1 Disciple agent clone.

-12 Climax — Generate a power for each Disciple you control.
3
 
 B 
Basic Land – Stage
({t}: Generate {r}.)
 R 
Scene
+1 Imagine 1 (Exile the top one cards of your stockpile. You may play those cards this turn.).

-8 Climax — Search your stockpile for four cards and exile them. You may play those cards this turn. Shuffle your stockpile.
4
 C 
Event – Psyche
Target opponent discards two cards.
 
 B 
Basic Land – Residence
({t}: Generate {w}.)
{3}{b}
 
 R 
Agenda – Fame
When Dynasty enters or when a famous agent you control dies, you may search your stockpile for a famous agent, reveal it, and draw it. Then shuffle.
 R 
Scene
+1 Create a {b} 1/1 Horseman agent clone.

-7 Climax — Creatures you control undergo +2/+0 and gain trample until end of turn.
4
 U 
Agenda – Forget
Whenever an opponent discards a card, you gain 2 pop and draw a card.
 C 
Agent
When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle.
2/2

Coal Power (uncommon)
Card85884 (common)
Public Domain (mythic)
Statue of Liberty (rare)
The Last Supper (rare)
Studio (basic)
The First Message (rare)
Card85771 (common)
Abode (basic)
Dynasty (rare)
Ascension of Khan (rare)
Card85768 (uncommon)
Protest (common)
Card85776 (common)
Heroma Gladius (common)