Erfh: Through the Ages: Virtual Booster
Erfh: Through the Ages: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When ~ dies, create two 1/1 agent clones.
2/2
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: Exile target card in a junkyard. If you do, you may copy it and deploy the copy without paying its energy cost.
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+2 Create a 1/1 Disciple agent clone.
-12 Climax — Generate a power for each Disciple you control. 3
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(: Generate .)
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+1 Imagine 1 (Exile the top one cards of your stockpile. You may play those cards this turn.).
-8 Climax — Search your stockpile for four cards and exile them. You may play those cards this turn. Shuffle your stockpile. 4
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Target opponent discards two cards.
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(: Generate .)
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When Dynasty enters or when a famous agent you control dies, you may search your stockpile for a famous agent, reveal it, and draw it. Then shuffle.
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+1 Create a 1/1 Horseman agent clone.
-7 Climax — Creatures you control undergo +2/+0 and gain trample until end of turn. 4
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Whenever an opponent discards a card, you gain 2 pop and draw a card.
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When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle.
2/2
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Coal Power
(uncommon)
Card85884
(common)
Public Domain
(mythic)
Statue of Liberty
(rare)
The Last Supper
(rare)
Studio
(basic)
The First Message
(rare)
Card85771
(common)
Abode
(basic)
Dynasty
(rare)
Ascension of Khan
(rare)
Card85768
(uncommon)
Protest
(common)
Card85776
(common)
Heroma Gladius
(common)