Erfh: Through the Ages: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When ~ dies, create two 1/1 agent clones.
2/2
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: Exile target card in a junkyard. If you do, you may copy it and deploy the copy without paying its energy cost.
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Whenever an opponent discards a card, you gain 2 pop and draw a card.
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+2 Up to one target plot can't be attacked until your next turn.
-10 Climax — Until your next turn, agents can't attack you or a plot you control unless their controller pays for each of their agents that's attacking. 5
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Conversion (Whenever this deals damage, you gain that much pop.)
When ~ enters the field, look at the top two cards of your stockpile. Draw one of them and trash the rest. 1/4
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When ~ enters the field, if you control another agent, draw a card.
1/2
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When ~ enters the field, look at the top card of your stockpile. You may trash that card.
1/2
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When ~ dies, create two 1/1 agent clones.
2/2
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When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
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Appoint permanent
Appointee has aegis (this permanent can't be targeted by opponents' projects and abilties). |
Destroy target land. Create a 1/1 agent clone.
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(: Generate .)
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Card85884
(common, foil)
Public Domain
(mythic)
Card85768
(uncommon)
Straits of Cadiz
(uncommon)
Card85774
(uncommon)
Card85810
(common)
Card85775
(common)
Crevasse
(common)
Card85884
(common)
Card85811
(common)
Break
(common)
Heroma Gladius
(common)
Incognito
(common)
Card85885
(common)
Borderlands
(basic)