Shattered Kingdom
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Showing 50 of 65 Multicolour cards
Go to section: White (15) Blue (15) Black (15) Red (15) Green (15) Multicolour (65) Artifact (25)
Show rarities: C U R M
When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
0 comments
Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
Sacrifice Effortless Poet: Tap target creature and destroy all auras and equipment attached to that creature.
Simple words, unforgettable works.
2/3
Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
Flying
Whenever the activated ability of a creature or artifact you control is activated, you may copy that ability. You may choose new targets for that copy.
Whenever the activated ability of a creature or artifact you control is activated, you may copy that ability. You may choose new targets for that copy.
His wishes come with spares.
3/4
Enchant creature
Whenever Immobilizing Virus becomes attached to a creature, blank enchanted creature. (Until end of turn that creature loses all abilities).
At the beginning of enchanted creature's controller's upkeep, that player may attach Immobilizing Virus to target creature.
Whenever Immobilizing Virus becomes attached to a creature, blank enchanted creature. (Until end of turn that creature loses all abilities).
At the beginning of enchanted creature's controller's upkeep, that player may attach Immobilizing Virus to target creature.
Prowess
Whenever Mystic Mentor becomes enchanted put a +1/+1 counter on Mystic Mentor.
Whenever Mystic Mentor becomes enchanted put a +1/+1 counter on Mystic Mentor.
What is the devotion of the Pureflesh when they endorse augments derived from elsewhere?
1/2
Exile each tapped creature you control, then return those creatures to the battlefield under their owner's control.
Without tactics, might is useless.
When Repossessionist enters the battlefield tap target creature, then gain control of target equipment that was attached to that creature.
Waste no energy swaying the enemy's heart, their weapons and tools yield without resistance.
4/4
Flying, indestructible
Return Simurgh to your hand: Tap up to two target permanents and untap up to two target permanents.
Return Simurgh to your hand: Tap up to two target permanents and untap up to two target permanents.
3/5
When Sultan's Analyst enters the battlefield you may tap target creature. Then, gain 1 life for each tapped creature on the battlefield.
Data provides an edge.
3/3
Whenever The Sultan's Champion attacks The Sultan's Champion gets +X/+X until end of turn, where X is the number of tapped creatures you don't control.
2/2



The warning scroll was supposed to sow fear in the people, but in only showcased the Quiet King's own fear.
As long as you have at least 5 artifact creatures in your graveyard, deceit triggers cost
less.

The nifaya's prices are cheaper than djinn's, so long as one doesn't mind used implants.
2/3




The memories stored in Warith implants are delicacies to the ghouls.
Flying
Whenever an artifact enters the battlefield under your control target player discards a card unless they put the top 4 cards of their library into their graveyard.
Whenever an artifact enters the battlefield under your control target player discards a card unless they put the top 4 cards of their library into their graveyard.
2/4
Return target creature to its owner's hand. If a creature was returned to your hand this way, each opponent loses 2 life.
Try and outwit Tariquih. Even Nadam herself has failed at such a feat.
Enchant creature
Enchanted creature gains "spells and abilities opponents cast must target this creature if able" and Deceit ((When this leaves the battlefield you may pay
. If you do, draw a card).).
Enchanted creature gains "spells and abilities opponents cast must target this creature if able" and Deceit ((When this leaves the battlefield you may pay

Flying
When Gaining Schemer enters the battlefield put a +1/+1 on a random creature you don't control. If that creature was an artifact creature you may draw a card.
Deceit ((When this leaves the battlefield you may pay
. If you do, draw a card).)
When Gaining Schemer enters the battlefield put a +1/+1 on a random creature you don't control. If that creature was an artifact creature you may draw a card.
Deceit ((When this leaves the battlefield you may pay

2/2
When Grave Thief enters the battlefield tap target creature if an artifact entered a player's graveyard this turn.
Deceit ((When this leaves the battlefield you may pay
. If you do, draw a card).)
Deceit ((When this leaves the battlefield you may pay

2/3
Destroy target creature. Then, draw two cards.
A king died that day. A false king, according to Ashber.
Flying
At the beginning of each endstep if a player discarded a card create a 1/1 artifact rogue with "this creature can't be blocked" and Deceit ((When this leaves the battlefield you may pay
. If you do, draw a card).).
At the beginning of each endstep if a player discarded a card create a 1/1 artifact rogue with "this creature can't be blocked" and Deceit ((When this leaves the battlefield you may pay

6/4
+2: Tap target permanent. It's controller loses 1 life.
-3: Untap up to one target creature and return up to one target tapped creature to its owner's hand.
-10: Choose 1: Target player draws cards equal to their life total or target player puts the top X cards of their library into their graveyard, where X is their life total.
-3: Untap up to one target creature and return up to one target tapped creature to its owner's hand.
-10: Choose 1: Target player draws cards equal to their life total or target player puts the top X cards of their library into their graveyard, where X is their life total.
4
Whenever Veerpal's Agent deals combat damage to a player exile the top card of that player's library.
: Counter target spell that shares a name with a card exiled by Veerpal's Agent.

3/4
Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
When Wishtracker Ghoul enters the battlefield target opponent reveals their hand. If a colored artifact was revealed this way you gain 2 life and that player loses 2 life.
1/2
When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn.
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn.
4/3
Warning (As you cast this spell any player may pay 2 life. If they do, exile. At the beginning of your next upkeep put this creature onto the battlefield).
Flying, deathtouch
Flying, deathtouch
2/1
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
Whenever a player pays life, that player must pay an additional 2 life.
Whenever a player pays life, that player must pay an additional 2 life.
2/2
Flying
If you would draw a card exile that card instead. Cards exiled this way may be played during the turn they were exiled.
Whenever you play a card from exile Impulse Granter deals 2 damage to target creature or player.
If you would draw a card exile that card instead. Cards exiled this way may be played during the turn they were exiled.
Whenever you play a card from exile Impulse Granter deals 2 damage to target creature or player.
3/2
Enchant creature
When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn.
When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn.
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Khafdur Incinerator enters the battlefield deal 2 damage to each of up to 3 tapped creatures.
When Khafdur Incinerator enters the battlefield deal 2 damage to each of up to 3 tapped creatures.
2/4
Target player discards a card at random. If a creature card was discarded this way, creatures sharing a color with that card can't block this turn.
Implanted creatures get +2/+0 and gain "whenever this creature dies, deal 2 damage to each creature and each player."
Implant

(

Target creature you control is implanted for as long as you control Nadam's Fire. Implant only as a sorcery.)
Implant






Draw two cards, then discard three cards.
For each creature discarded this put an artifact token copy of it with haste and "sacrifice this creature at the beginning of your next endstep" unless an opponent pays 4 life for each creature.
For each creature discarded this put an artifact token copy of it with haste and "sacrifice this creature at the beginning of your next endstep" unless an opponent pays 4 life for each creature.
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Swirling Smoke enters the battlefield, if you have no cards in your hand, Swirling Smoke gains flying and menace.
When Swirling Smoke enters the battlefield, if you have no cards in your hand, Swirling Smoke gains flying and menace.
3/5
Menace
At the beginning of your upkeep target player draws a card, then Thieving Stallkeep deals 1 damage to each player.
At the beginning of your upkeep target player draws a card, then Thieving Stallkeep deals 1 damage to each player.
6/5
Each player loses 3 life. Then, if any player that lost life this way has more life than you creatures you control get +2/+0 until end of turn.
There's no need to be fair when evening the odds.
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Data Desert Wanderer. You may cast that creature for
more for the remainder of the game.).
Data Desert Wanderer gains reach as long as Data Desert Wanderer has two or more +1/+1 counters on it

Data Desert Wanderer gains reach as long as Data Desert Wanderer has two or more +1/+1 counters on it
1/2
Haste, first strike, menace, vigilance
At the beginning of your upkeep sacrifice Dune Elemental.
At the beginning of your upkeep sacrifice Dune Elemental.
4/1
Efreeti Roar can't be countered by spells or abilities.
Deal 3 damage to target creature or player.
Until end of turn another target creature gets +3/+3 and gains trample.
Deal 3 damage to target creature or player.
Until end of turn another target creature gets +3/+3 and gains trample.
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Fury Formed to Life. You may cast that creature for
more for the remainder of the game.)
Whenever you cast a creature from exile, Fury Formed to Life deals 3 damage to any target.

Whenever you cast a creature from exile, Fury Formed to Life deals 3 damage to any target.
5/5
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for
more for the remainder of the game.)

2/5
When Hypocritical Creation enters the battlefield deal 2 damage to target player who controls an artifact.
When Hypocritical Creation dies gain 2 life if you control an artifact.
When Hypocritical Creation dies gain 2 life if you control an artifact.
3/3
First strike, hexproof
Whenever Mother Manticore attacks, create a 1/1 red and green Manticore artifact creature token with first strike and hexproof.
Whenever Mother Manticore attacks, create a 1/1 red and green Manticore artifact creature token with first strike and hexproof.
3/4
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for
more for the remainder of the game).
Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn.

Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn.
2/1
Destroy target land you don't control at random. When a non-basic land is destroyed this way, target creature you control gets +2/+0 until end of turn. If a basic land was destroyed this way, target creature you control put a +1/+1 counter on target creature instead.
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Rageshell Warrior. You may cast that creature for
more for the remainder of the game.)
If Rageshell Warrior's wildmight exiles a red or green creature Rageshell Warrior gains trample & haste until end of turn.

If Rageshell Warrior's wildmight exiles a red or green creature Rageshell Warrior gains trample & haste until end of turn.
2/2
Whenever a creature you control deals combat damage put a +1/+1 counter on that creature.
, Remove a +1/+1 counter from a creature you control: Deal 1 damage to target player.

Go to section: White (15) Blue (15) Black (15) Red (15) Green (15) Multicolour (65) Artifact (25)
Show rarities: C U R M
Shattered Kingdom: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |