Code Geass archive: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature can't block. 2/1
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever subjugated creature attacks or blocks, put two 1/1 white Soldier creature tokens onto the battlefield. 2/1
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Target opponent chooses one —
• You sacrifice a creature and put three 1/1 white Fighter creature tokens with flying onto the battlefield. • You put three 1/1 white Soldier creature tokens onto the battlefield. |
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature loses first strike, trample and deathtouch. 2/2
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Whenever this creature attacks, bluff for instants. (Defending player chooses one: this creature gets +1/+1 until end of turn; or the next time you cast an instant spell this turn, this creature gets +2/+2 until end of turn.)
1/2
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Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, Incensed Underdog deals 2 damage to each opponent.
3/1
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Reign (As you cast this, you may put a -1/-1 counter on a creature you control. If you do, gain 2 life.)
As long as you control a creature with a -1/-1 counter on it, Britannian Occupiers has vigilance. 2/4
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Underdog — When Partisan Saboteur enters the battlefield, if you control fewer creatures than defending player, it deals 2 damage to target creature.
4/2
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever an opponent loses 4 or more life in a single combat phase, subjugated creature gets -2/-2 until end of turn. 2/3
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature can't block. 2/1
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Flash
Enchant nonland permanent When Gefjun Disturber enters the battlefield, tap enchanted permanent and remove it from combat. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. |
Loyalty (Whenever another creature you control would die, you may sacrifice this creature instead.)
1/1
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Leadership (When this creature enters the battlefield, each creature you control gets +1/+1 until end of turn.)
2/2
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First strike
Overthrow_A (This costs less to cast for each creature you attacked with this turn.) 3/1
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Set in Motion (: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Forest or an Island, untap target creature and it gets +1/+1 until end of turn. |
Spiteful Warden
(common, foil)
Prison Warden
(rare)
Material Gambit
(uncommon)
Enforcer of the Peace
(uncommon)
Battlefield Tactician
(uncommon)
Incensed Underdog
(common)
Britannian Occupiers
(common)
Partisan Saboteur
(common)
Brutal Coercers
(common)
Spiteful Warden
(common)
Gefjun Disturber
(common)
Devoted Soldiers
(common)
Harsh Taskmaster
(common)
Blade of the People
(common)
Plan for Readiness
(common)