Sky Realm
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Showing 40 of 40 Blue cards
Go to section: White (41) Blue (40) Black (41) Red (41) Green (41) Multicolour (11) Artifact (7) Land (12)
Show rarities: C U R M
The owner of target creature with flying shuffles it into his or her library.
Another pair of wings lost in time.
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Creatures you control have flying.
Creatures your opponents control lose flying.
Creatures your opponents control lose flying.
Yks Detrevni.
Enchant Angel or Demon creature
You control enchanted creature.
You control enchanted creature.
In ancient times, those who rule in the sky were forbidden to touch the earth.
Sacrifice Beastmancer: Tap all green creatures.
The most powerful wizards denied their race, as they thought it was a unneeded separation between their equals. The least powerful ones denied it in order to get confused with the mighty legends.
0/1
Return target permanent or spell to its owner’s hand.
Draw a card.
Draw a card.
Choose one or two — Counter target white spell; or return target black permanent to its owner’s hand; or change the target of target red spell with a single target.
Target player shuffles his or her graveyard into his or her library.
Lost in space, deep down the high buildings aiming towards the sky, far below their insecurity, there it lays the catacombs.
Your opponents can’t search their libraries.
“Shh... one... two... four... oh wait!... one... ...”
—Thigus, Robbery Slack
—Thigus, Robbery Slack
Target player puts the top eight cards from his or her library into his or her graveyard, then draws a card.
: Choose white, black or red. Elemental Sorceress gains protection from the chosen color until end of turn.
“My hands are the only company we need.”
3/4
Enchant creature with flying
You control enchanted creature.
You control enchanted creature.
Wizards have been in research for centuries... Sky is not the limit anymore.
Defender
Only the dark Abovers know the secrets of the wizard’s past. They planted a curse in our lands, so that anyone born there could never touch the sky; even the most harmless ones.
0/7
Flash
Flying
Flying
Throughout the clouds, there’s one of a kind of a beast. Wandering above wizard’s domain; it feels safe.
3/4
When Hammelin Enchanter enters the battlefield, you may gain control of target creature with converted mana cost 1 or less.
0/1
Draw three cards. Then put one card from your hand on top of your library. Then discard a card.
Enchant creature
Enchanted creature can’t attack or block.
Enchanted creature can’t attack or block.
“Peace is a reward for those who wait and glimpse others misery.”
—Zalphyr teachings
—Zalphyr teachings
“Run! run! It has gone out of control! Is no longer safe! Something has corrupted its soulless body!”
—Zalphyr the alchemist, last words
—Zalphyr the alchemist, last words
4/5
Counter target nonblue creature spell unless its controller pays .
“Stand still!”
Illusionary Magician is unblockable.
When Illusionary Magician becomes target of a spell or ability, sacrifice it.
When Illusionary Magician becomes target of a spell or ability, sacrifice it.
Bugs from all over the world must fall into someone’s net someday.
2/1
Counter target spell that targets you.
Poor wizards can not be taught to defend themselves, but they can learn how to protect their leaders.
Shuffle your graveyard and hand into your library. Then draw two cards. You take an extra turn after this one.
The huge beast from the depths left its first warning.
Other blue creatures you control get +1/+1.
: Target creature gains islandwalk until end of turn.
: Target creature gains islandwalk until end of turn.
Born for her people’s sake.
2/2
If you control a Merfolk, Mermaid’s Song costs less to cast.
Counter target spell.
Counter target spell.
“Sing our song, naive seamen.”
When Mindcrafter enters the battlefield, gain control of target creature.
When Mindcrafter leaves the battlefield, sacrifice a creature.
When Mindcrafter leaves the battlefield, sacrifice a creature.
“I am not allowed to let you control me, fierce insanity.”
—Ilhnar, mindcrafter
—Ilhnar, mindcrafter
1/4
As an additional cost to cast Mindmelt, discard a card.
Draw two cards.
Draw two cards.
Tears of knowledge.
You may have Nightshade Mimic enter the battlefield as a copy of any creature on the battlefield.
“At night, we all cry, shy beast, lovely fur. At night we all wander, night walking, creeping menace.”
—Night Song
—Night Song
2/2
Enchant land
Enchanted land is a 0/1 blue Illusion creature. It's still a land.
Enchanted land is a 0/1 blue Illusion creature. It's still a land.
God prays for us.
Nonbasic lands have shroud.
Nonbasic lands don’t untap during their controllers’ untap steps.
Nonbasic lands don’t untap during their controllers’ untap steps.
Now it is over, the moon is not bleeding anymore.
When Prehistoric Eel enters the battlefield, return two target creatures to their owners’ hands.
If Prehistoric Eel would enter the battlefield with no other creatures on the battlefield, put it into its owner’s graveyard instead.
If Prehistoric Eel would enter the battlefield with no other creatures on the battlefield, put it into its owner’s graveyard instead.
Yet another fishy meal.
2/2
: Draw a card. Activate this ability only if you have exactly seven cards in your hand.
Your maximum hand size is reduced by one.
Your maximum hand size is reduced by one.
“I see... Do you?”
0/5
Return target creature to its owner’s hand.
Bury a Wizard creature (You may sacrifice a Wizard creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Bury a Wizard creature (You may sacrifice a Wizard creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Sacrifice Seal of Removal: Return target creature to its owner’s hand.
I am the unraveler, the loosened thread that will not hold.
—Seal inscription
—Seal inscription
Shroud
The first premises of what will happen next are always found deep below the sea. Sad thing that no one wants to be there with the seaquakers.
4/4
When Snowrider Mage enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield.
“Being alone with myself lets me summon inner fears.”
—Ynuksyo, Insighter
—Ynuksyo, Insighter
2/2
When Tidemancer enters the battlefield, gain control of target creature with power equal to or less than the number of Islands with the same controller.
Maybe you have heard about her because she already told you.
2/2
Counter target spell with converted mana 4 or greater.
“We thought the sky was of a gently warm blue. Like a whale’s belly.”
—Kid from the Architect Falls
—Kid from the Architect Falls
Enchant permanent
Enchanted permanent’s activated abilities can’t be activated unless they’re mana abilities. If enchanted permanent is a creature, it can’t attack or block.
Enchanted permanent’s activated abilities can’t be activated unless they’re mana abilities. If enchanted permanent is a creature, it can’t attack or block.
At the beginning of your end step, if Vampiric Ghostship is untapped, put a 1/1 black Bat creature token with flying onto the battlefield.
“Yohoo Yohoo”
4/4
When Wizard of the Mountain enters the battlefield, return target red creature to its owner’s hand.
Betrayal is such an ugly word for survival.
2/2
Flying, protection from white
When Zalphyr, Leader of the Unwinged is put into a graveyard from the battlefield, you may gain control of target creature.
When Zalphyr, Leader of the Unwinged is put into a graveyard from the battlefield, you may gain control of target creature.
“Wings? Who needs such things. I’ve got my will; that’s strong enough to make Abovers fall once again.”
3/4
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Show rarities: C U R M
Sky Realm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |