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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Card75226 White Common 2{1}{w} Sorcery Tap target creature. If that creature was an enchantment, it doesnt untap during its controllers next untap step. 0
2 Card75656 White Rare 5{3}{w}{w} Artifact Creature 3 3 Flying
When ~ enters the battlefield, you may return target creature or artifact from your graveyard to the battlefield.
3 1481613349 on 13 Dec 2016 by Link
3 Level Playing Field Green Rare 1{g} Enchantment At the beginning of your upkeep, if an opponent's [Discovery()] is greater than yours, you may search your library for a land card that doesn't have the same name as another land you control and put it onto the battlefield, then shuffle your library. (Your discovery is equal to the number of lands you control with different names.) 10 1475974874 on 09 Oct 2016 by DJK3654
4 Card73437 (Card73438) Land Rare 0 Land – Plains
‑‑‑‑
Land – Plains
({t}: Add {w} to your mana pool.)
When ~ enters the battlefield, you lose 1 life.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~.
‑‑‑‑
({t}: Add {w} to your mana pool.)
{3}{w}: ~ becomes a 2/4 white Elemental creature with flying until end of turn. It's still a land.
2 1476149079 on 11 Oct 2016 by TRicher
5 Card73439 (Card73440) Land Rare 0 Land – Island
‑‑‑‑
Land – Island
({t}: Add {u} to your mana pool.)
When ~ enters the battlefield, you lose 1 life.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~.
‑‑‑‑
({t}: Add {u} to your mana pool.)
{3}{u}: ~ becomes a 2/1 blue Elemental creature with prowess until end of turn. It's still a land.
2 1476148114 on 11 Oct 2016 by TRicher
6 Card73443 (Card73442) Land Rare 0 Land – Swamp
‑‑‑‑
Land – Swamp
({t}: Add {b} to your mana pool.)
When ~ enters the battlefield, you lose 1 life.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~.
‑‑‑‑
({t}: Add {b} to your mana pool.)
{3}{b}: ~ becomes a 3/2 black Elemental creature with deathtouch until end of turn. It's still a land.
2 1476148329 on 11 Oct 2016 by TRicher
7 Card73445 (Card73444) Land Rare 0 Land – Mountain
‑‑‑‑
Land – Mountain
({t}: Add {r} to your mana pool.)
When ~ enters the battlefield, you lose 1 life.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~.
‑‑‑‑
({t}: Add {r} to your mana pool.)
{3}{r}: ~ becomes a 4/1 red Elemental creature with menace until end of turn. It's still a land.
2 1476148556 on 11 Oct 2016 by TRicher
8 Card73448 (Card73447) Land Rare 0 Land – Forest
‑‑‑‑
Land – Forest
({t}: Add {g} to your mana pool.)
When ~ enters the battlefield, you lose 1 life.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~.
‑‑‑‑
({t}: Add {g} to your mana pool.)
{3}{g}: ~ becomes a 5/5 green Elemental creature with reach until end of turn. It's still a land.
4 1476148698 on 11 Oct 2016 by TRicher
9 Dul'Nu, Sovereign of Birth Colourless Multicolour Mythic 7{4}{c}{g}{w} Legendary Creature – Sovereign 4 5 When Dul'Nu, Sovereign of Birth enters the battlefield create a token that's a copy of each other nontoken creature creature you control.
At the beginning of your upkeep, create a token that's a copy of target nontoken creature you control.
0
10 Kk'Nu, Sovereign of Stars Colourless Blue Rare 5{2}{c}{c}{u} Legendary Creature – Sovereign 3 3 At the beginning of your upkeep, scry 3.
At the beginning of your end step, you may reveal the top card of your library. If has {c} in its mana cost, you may add it to your hand.
0
11 Hu'Nu, Sovereign of Fire Colourless Red Rare 5{3}{c}{r} Legendary Creature – Sovereign 6 4 When Hu'Nu, Sovereign of Fire enters the battlefield, it deals 4 damage divided amongst up to three target creatures or players.
If a creature would die, exile it instead.
1 1482848685 on 27 Dec 2016 by dude1818
12 Din'Nu, Sovereign of Night Colourless Black Rare 4{1}{c}{b}{b} Legendary Creature – Sovereign 4 2 When Din'Nu, Sovereign of Night enters the battlefield, tap all other creatures. Other creatures can't untap while you control Din'Nu.
Your black spells cost {c} less.
2 1482848745 on 27 Dec 2016 by dude1818
13 Jai'Nu, Sovereign of Day Colourless White Rare 4{1}{c}{w}{w} Legendary Creature – Sovereign 2 4 When Jai'Nu, Sovereign of Day enters the battlefield, untap all creatures. Creatures can't be tapped while you control Jai'Nu. (They can still attack without tapping.)
Your white spells cost {c} less.
0
14 Ty'Vu, Sovereign of Cleansing Colourless Black Rare 4{2}{c}{b} Legendary Creature – Sovereign 2 2 When Ty'Vu, Sovereign of Cleansing enters the battlefield, destroy all creatures without {c} in their mana cost.
Then each player reveals their hand and discards all nonland cards without {c} in their mana cost.
1 1483003058 on 29 Dec 2016 by Vitenka
15 Ken'Nu, Sovereign of Sound Colourless Multicolour Mythic 6{3}{c}{g}{u} Legendary Creature – Sovereign 1 6 You have hexproof.
Whenever you cast a noncreature spell, you may search you library for a card with the same name as that spell, reveal it and add it to your hand. Then shuffle your library.
0
16 Rur'Nu, Sovereign of Fate Colourless White Rare 2{c}{w} Legendary Creature – Sovereign 1 1 Whenever a creature would leave the battlefield, that creatures controller may shuffle it into their library instead.
Rur'Nu, Sovereign of Fate can't leave the battlefield.
0
17 Fe'Nu, Sovereign of Tranquility Colourless Green Rare 3{1}{c}{g} Legendary Creature – Sovereign 2 2 Your lands can't be destroyed and have "{t}: Add {g} to your mana pool."
Mana doesn't empty from your mana pool as steps and phases end.
0
18 Dok'Va, Sovereign of Rock Colourless Multicolour Mythic 4{c}{r}{g}{w} Legendary Creature – Sovereign 5 4 When Dok'Va, Sovereign of Rock enters the battlefield, exile target permanent.
Whenever Dok'Va attacks, exile target permanent.
When Dok'Va leaves the battlefield, return all permanents exiled with Dok'Va to the battlefield under their owners control.
0
19 Pal'Nu, Sovereign of Perfection Colourless Multicolour Mythic 5{1}{c}{c}{w}{u} Legendary Creature – Sovereign 4 4 Whenever a creature with {c} in its mana cost enters the battlefield, you may have Pal'Nu, Sovereign of Perfection become a copy of that creature, except its name is still Pal'Nu and it has this ability. 0
20 Pil'Nu, Sovereign of Time Colourless Multicolour Mythic 8{5}{c}{u}{r} Legendary Creature – Sovereign 3 5 At the start of your turn, choose one that hasn't been chosen -
• Take an extra upkeep step after the first one this turn.
• Take an extra draw step after the first one this turn.
• Take an extra combat phase after the first one this turn.
If you can't choose an option that hasn't already been chosen, shuffle Pil'Nu, Sovereign of Time into your library and take an extra turn after this one.
0
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