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Showing all 20 cards

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Show rarities: C R M

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 C 
Sorcery
Tap target creature. If that creature was an enchantment, it doesnt untap during its controllers next untap step.
 R 
Artifact Creature
Flying
When ~ enters the battlefield, you may return target creature or artifact from your graveyard to the battlefield.
3/3
3 comments
last 2016-12-13 14:42:56 by Link
 R 
Enchantment
At the beginning of your upkeep, if an opponent's [Discovery()] is greater than yours, you may search your library for a land card that doesn't have the same name as another land you control and put it onto the battlefield, then shuffle your library. (Your discovery is equal to the number of lands you control with different names.)
10 comments
last 2016-10-10 00:46:45 by TRicher
 R 
Land – Plains
({t}: Add {w} to your mana pool.)
When ~ enters the battlefield, you lose 1 life.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~.
 
 R 
Land – Plains
({t}: Add {w} to your mana pool.)
{3}{w}: ~ becomes a 2/4 white Elemental creature with flying until end of turn. It's still a land.
2 comments
last 2016-10-11 07:10:46 by Gustostückerl
 R 
Land – Island
({t}: Add {u} to your mana pool.)
When ~ enters the battlefield, you lose 1 life.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~.
 
 R 
Land – Island
({t}: Add {u} to your mana pool.)
{3}{u}: ~ becomes a 2/1 blue Elemental creature with prowess until end of turn. It's still a land.
2 comments
last 2016-10-12 12:29:48 by DJK3654
 R 
Land – Swamp
({t}: Add {b} to your mana pool.)
When ~ enters the battlefield, you lose 1 life.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~.
 
 R 
Land – Swamp
({t}: Add {b} to your mana pool.)
{3}{b}: ~ becomes a 3/2 black Elemental creature with deathtouch until end of turn. It's still a land.
2 comments
last 2016-10-12 12:33:02 by DJK3654
 R 
Land – Mountain
({t}: Add {r} to your mana pool.)
When ~ enters the battlefield, you lose 1 life.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~.
 
 R 
Land – Mountain
({t}: Add {r} to your mana pool.)
{3}{r}: ~ becomes a 4/1 red Elemental creature with menace until end of turn. It's still a land.
2 comments
last 2016-10-12 12:30:59 by DJK3654
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
When ~ enters the battlefield, you lose 1 life.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~.
 
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
{3}{g}: ~ becomes a 5/5 green Elemental creature with reach until end of turn. It's still a land.
4 comments
last 2016-10-17 13:06:15 by TRicher
 M 
Legendary Creature – Sovereign
When Dul'Nu, Sovereign of Birth enters the battlefield create a token that's a copy of each other nontoken creature creature you control.
At the beginning of your upkeep, create a token that's a copy of target nontoken creature you control.
4/5
 R 
Legendary Creature – Sovereign
At the beginning of your upkeep, scry 3.
At the beginning of your end step, you may reveal the top card of your library. If has {c} in its mana cost, you may add it to your hand.
3/3
 R 
Legendary Creature – Sovereign
When Hu'Nu, Sovereign of Fire enters the battlefield, it deals 4 damage divided amongst up to three target creatures or players.
If a creature would die, exile it instead.
6/4
1 comment
2016-12-27 14:24:45 by dude1818
 R 
Legendary Creature – Sovereign
When Din'Nu, Sovereign of Night enters the battlefield, tap all other creatures. Other creatures can't untap while you control Din'Nu.
Your black spells cost {c} less.
4/2
2 comments
last 2016-12-28 02:57:37 by TRicher
 R 
Legendary Creature – Sovereign
When Jai'Nu, Sovereign of Day enters the battlefield, untap all creatures. Creatures can't be tapped while you control Jai'Nu. (They can still attack without tapping.)
Your white spells cost {c} less.
2/4
 R 
Legendary Creature – Sovereign
When Ty'Vu, Sovereign of Cleansing enters the battlefield, destroy all creatures without {c} in their mana cost.
Then each player reveals their hand and discards all nonland cards without {c} in their mana cost.
2/2
1 comment
2016-12-29 09:17:38 by Vitenka
 M 
Legendary Creature – Sovereign
You have hexproof.
Whenever you cast a noncreature spell, you may search you library for a card with the same name as that spell, reveal it and add it to your hand. Then shuffle your library.
1/6
 R 
Legendary Creature – Sovereign
Whenever a creature would leave the battlefield, that creatures controller may shuffle it into their library instead.
Rur'Nu, Sovereign of Fate can't leave the battlefield.
1/1
 R 
Legendary Creature – Sovereign
Your lands can't be destroyed and have "{t}: Add {g} to your mana pool."
Mana doesn't empty from your mana pool as steps and phases end.
2/2
 M 
Legendary Creature – Sovereign
When Dok'Va, Sovereign of Rock enters the battlefield, exile target permanent.
Whenever Dok'Va attacks, exile target permanent.
When Dok'Va leaves the battlefield, return all permanents exiled with Dok'Va to the battlefield under their owners control.
5/4
 M 
Legendary Creature – Sovereign
Whenever a creature with {c} in its mana cost enters the battlefield, you may have Pal'Nu, Sovereign of Perfection become a copy of that creature, except its name is still Pal'Nu and it has this ability.
4/4
 M 
Legendary Creature – Sovereign
At the start of your turn, choose one that hasn't been chosen -
• Take an extra upkeep step after the first one this turn.
• Take an extra draw step after the first one this turn.
• Take an extra combat phase after the first one this turn.
If you can't choose an option that hasn't already been chosen, shuffle Pil'Nu, Sovereign of Time into your library and take an extra turn after this one.
3/5

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