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CardName: Oltac Congregation Cost: 5W Type: Sorcery Pow/Tgh: / Rules Text: Create four 1/1 white Spirit creature tokens with flying. Cycling -- Tap two untapped creatures you control. Flavour Text: Set/Rarity: Pyrulea Uncommon

Oltac Congregation
{5}{w}
 
 U 
Sorcery
Create four 1/1 white Spirit creature tokens with flying.
Cycling — Tap two untapped creatures you control.
Updated on 19 Oct 2020 by SecretInfiltrator

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2016-11-18 10:51:26: SecretInfiltrator created and commented on the card Oltac Congregation

Just a random idea - could be a cycle considering unbound etc.

Let's not make {w} a token colour too, that would be too much. Also, white Spirit tokens have been all over Magic recently, would not miss them in this set honestly.

White is a token color. Even in a set with another color pair having a swarm theme white should be at least third in tokens.

Yes, in some sets it is, it doesn't need to be in every set though. Why exactly should it be?

Well, what bothers me is that we've explicitly chosen B/G as the token colors in this set. So that's why I scratch my head at seeing more and more white token cards.

Because "more small creatures" a distinguishing trait of the color. Are you next going to ask why exactly red should have direct damage and green should have big creatures?

I'm not suggesting double token producing spells at common like M15, just individuasl examples of token production in the color best known for it.

Try the shift from "White gets token production, so the theme is no longer in black-green" to "White has this token producer that also synergizes with unbound, so these two deck types have options".

Note that "small toughness" is the red-white theme and the tokens have the smallest possible toughness. They are great for white-blue "control" as well - both to stabilize and to finish.

Still don't think that White needs it, producing tokens is prevalent in White yes, but has been in all the other colours too recently. I mean we can keep it open as an option, I still don't think that we should use White tokens since it takes away from the definite {b}{g} archetype of tokens.

If anything I'd feel we've underutilized white's side of the +1/+1 counter theme.

I'm fine with one card that makes tokens outside of our 'token colors' but I wouldnt want anymore. The fact that this is covering two archetypes is nice, but both of them dont include white as a primary color. The second part is defiantly something we could expand on, but I dont think it'll be with this card.

2018-11-17 09:26:33: SecretInfiltrator edited Oltac Congregation:

removed unnecessary linebreak

For what it's worth, this card could easily be shifted into black or into green eshewing the flying.

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