Mirroria
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Showing 15 of 15 White cards
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Show rarities: C U R M
When a creature dealt damage by Alhert Recruit this turn is put into a graveyard, transform Alhert Recruit.
The Alhert Militia is one of the easiest ways to increase one's rank in society.
1/1
Vigilance
Whenever Cyrus, Alhert General attacks or blocks, it gets +2/+2 until end of turn.
Soldier creatures you control get +1/+1 and have vigilance.
Whenever Cyrus, Alhert General attacks or blocks, it gets +2/+2 until end of turn.
Soldier creatures you control get +1/+1 and have vigilance.
Other than the President himself, General Cyrus is the highest individual in Alhert. With countless victories and even more kills, he is the greatest warrior in Mirroria.
3/3
Choose one -
- Destroy target enchantment.
- Exile target player's graveyard.
If Cleanse the Aether would be countered or if its target is illegal, transform it instead.
- Destroy target enchantment.
- Exile target player's graveyard.
If Cleanse the Aether would be countered or if its target is illegal, transform it instead.
Alhert battlemages believe that a pure soul can fight most truly.
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
When enters the battlefield, you may pay . If you do, transform Conquering Giant.
After a battle has extended for days, Alhert battlemages can channel the fighting spirit of its soldiers into a single, massive spell.
6/6
Trample, vigilance
The mere presence of the Dominator of Battlegrounds can be enough to turn the tide of any battle, no matter how large the losses.
12/12
Creatures you control get +0/+1.
: Transform Diffuse Essence and attach it to target creature.
: Transform Diffuse Essence and attach it to target creature.
Enchant creature
Enchanted creature gets +2/+0.
: Unattach Concentrated Rage and transform it.
Enchanted creature gets +2/+0.
: Unattach Concentrated Rage and transform it.
At the beginning of each upkeep, if you control three or more artifacts, transform Experimental Weapons Tester and attach all Equipment you control to it.
Cutting-edge technology is used in Alhert to make better cutting edges.
1/2
At the beginning of each upkeep, if you control two or fewer other artifacts, transform Enhanced Soldier and unattach all Equipment from it.
Enhanced Soldier gets +1/+1 for each Equipment attached to it.
Enhanced Soldier gets +1/+1 for each Equipment attached to it.
1/2
At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it.
When Griffin Hatchling has four or more warp counters on it, transform it.
0/1
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
Whenever a player casts a spell or a creature attacks, transform Hidden Haunting.
Despite its malevolence, it can't summon the courage to attack.
2/2
Hexproof
At the beginning of each end step, transform Apparent Nothingness.
At the beginning of each end step, transform Apparent Nothingness.
"Hello? Is someone there?"
At the beginning of your end step, if you attacked with three or more creatures this turn, transform Kinshala the Dogmatic.
+1: Put a +1/+1 counter on up to one target creature and untap it.
-2: Target creature can't transform until your next turn.
+1: Put a +1/+1 counter on up to one target creature and untap it.
-2: Target creature can't transform until your next turn.
3
+2: Tap up to one target creature and transform it.
-1: Choose target creature that transformed this turn. Prevent all damage that would be dealt to it this turn.
-6: You get an emblem with "Whenever a creature you control transforms, draw a card and put a +1/+1 counter on it. This ability triggers only once each turn."
-1: Choose target creature that transformed this turn. Prevent all damage that would be dealt to it this turn.
-6: You get an emblem with "Whenever a creature you control transforms, draw a card and put a +1/+1 counter on it. This ability triggers only once each turn."
3
Vigilance
Whenever another creature you control dies, put a warp counter on Militate, President of Alhert.
When there are three or more warp counters on Militate, transform it.
Whenever another creature you control dies, put a warp counter on Militate, President of Alhert.
When there are three or more warp counters on Militate, transform it.
5/4
Vigilance
Attacking creatures you control get +1/+0 for each warp counter on Militate, Commander-in-Chief.
Blocking creatures you control get +0/+1 for each warp counter on Militate.
Attacking creatures you control get +1/+0 for each warp counter on Militate, Commander-in-Chief.
Blocking creatures you control get +0/+1 for each warp counter on Militate.
6/5
, : Transform Pacifying Licid and attach it to target creature.
2/2
Enchant creature
Enchanted creature can't attack or block.
: Unattach Essence of Pacifism and transform it.
Enchanted creature can't attack or block.
: Unattach Essence of Pacifism and transform it.
Vigilance
When Peaceful Protestor dies, return it to the battlefield transformed under your control.
When Peaceful Protestor dies, return it to the battlefield transformed under your control.
1/1
Creatures can't attack unless their controller pays or 2 life for each of those creatures.
Whenever a source an opponent controls deals damage to you, put a warp counter on Protective Ward. Then if there are seven or more warp counters on Protective Ward, you may transform it.
The protective wards set up ages ago are rarely seen today, but their potency is undiminished.
Vigilance
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage and Mystical Guardian deals 1 damage to that source's controller.
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage and Mystical Guardian deals 1 damage to that source's controller.
4/7
White creatures you control get +1/+1 until end of turn.
Transform Rallying Cry.
Transform Rallying Cry.
"All to arms! Our war begins anew!" – rallying cry of the Alhert Militia
White creatures you control get +1/+1.
The anthem of the Alhert Militia stirs within every soldier the Alhert desire for peace and order, at any cost.
, : Each opponent gains 1 life. You lose life equal to the life gained this way. Then if you have less life than each opponent, transform Repentant Sinner.
"Forgive me, Father, for I have sinned."
1/3
, : Each opponent loses 1 life. You gain life equal to the life lost this way. Then if you have more life than each opponent, transform Maniacal Killer.
"...and may the streets run with blood. Amen."
3/1
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Show rarities: C U R M
Mirroria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Additions to Comp Rules | Style Guide | Art Descriptions |
When enchanted creature transforms, transform Aether Trap.
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block.
last 2012-01-14 08:16:21 by Alex