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Showing 11 of 11 Black cards
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Show rarities: C U R M
, : Transform Contaminating Licid and attach it to target creature.
2/2
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
: Unattach Essence of Contamination and transform it.
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
: Unattach Essence of Contamination and transform it.
All Rat creatures get +1/+0.
Whenever a Rat creature enters the battlefield, transform Crush of Rats.
Whenever a Rat creature enters the battlefield, transform Crush of Rats.
0/1
All Rat creatures get +0/+1.
Whenever a Rat creature enters the battlefield, transform Mischief of Rats.
Whenever a Rat creature enters the battlefield, transform Mischief of Rats.
1/0
Enchant creature
Whenever enchanted creature's controller casts a creature spell, put a warp counter on Familial Blight.
Enchanted creature gets -1/-1 for each warp counter on Familial Blight.
When enchanted creature dies, transform Familial Blight and attach it to that creature's controller.
Whenever enchanted creature's controller casts a creature spell, put a warp counter on Familial Blight.
Enchanted creature gets -1/-1 for each warp counter on Familial Blight.
When enchanted creature dies, transform Familial Blight and attach it to that creature's controller.
Enchant player
Creatures enchanted player controls get -1/-1.
Creatures enchanted player controls get -1/-1.
, Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
Whenever an opponent discards a card, that player loses 1 life and you gain 1 life.
When you have more life than each other player, transform Patriarch, Ruler of Sikri.
Whenever an opponent discards a card, that player loses 1 life and you gain 1 life.
When you have more life than each other player, transform Patriarch, Ruler of Sikri.
3/3
, Sacrifice a creature: Target player discards X cards. Activate only as a sorcery.
Whenever an opponent discards a card, that player loses life equal to that card's mana value.
Whenever an opponent discards a card, that player loses life equal to that card's mana value.
4/4
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Parasitism.
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Parasitism.
Whenever this creature transforms into Phantom of Conversion, target player loses X life, where X is the mana value of the card exiled with Phantom of Conversion.
1/1
Target player may sacrifice all creatures they control. If they don't, transform Racketeering Gang and attach it to that player.
"You run a nice little business here. It would be a shame if something bad happened to it."
Enchant player
At the beginning of enchanted player's upkeep, they lose 1 life for each creature they control.
At the beginning of enchanted player's upkeep, they lose 1 life for each creature they control.
In a confidence game, the Syndicate always wins.
Flying
Whenever Souls of the Damned deals combat damage to a player, that player discards a card.
When you discard Souls of the Damned, you may pay . If you do, put it onto the battlefield transformed.
Whenever Souls of the Damned deals combat damage to a player, that player discards a card.
When you discard Souls of the Damned, you may pay . If you do, put it onto the battlefield transformed.
2/3
At the beginning of each player's upkeep, that player discards a card at random.
Even in death, the torture continues.
, : Each opponent loses 1 life. Transform Starved Corpse.
Upon awakening, it is ready to feed on anything.
1/1
Defender
Upon feeding, it remains immobilized for days.
3/3
Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead.
If Strike from Shadows would be countered or if its target is illegal, transform it instead.
The only way to save yourself from the assassin's blade is to be already dead.
First strike
Not even the shadows will mourn your death.
2/1
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler.
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler.
The Syndicate has eyes and ears everywhere.
1/1
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card.
Whenever Terror in the Dark deals combat damage to a player, that player discards a card.
When there's nothing left to take, the Syndicate steals your sanity.
3/3
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Additions to Comp Rules | Style Guide | Art Descriptions |
When you gain control of Black-Market Dealer, transform it unless any player pays .
last 2012-01-06 10:33:22 by Alex