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Showing 10 of 10 Artifact cards
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Equipped creature gets +3/+0.
When equipped creature deals combat damage to a player, transform Blade of Vengeance and attach it to the player.
Equip or
When equipped creature deals combat damage to a player, transform Blade of Vengeance and attach it to the player.
Equip or
Enchant player
At the beginning of enchanted player's upkeep, that player loses 2 life and discards a card.
When enchanted player leaves the game, transform Legacy of Pain.
At the beginning of enchanted player's upkeep, that player loses 2 life and discards a card.
When enchanted player leaves the game, transform Legacy of Pain.
"May the torment of those who hurt you know no end." – Blade inscription
Equipped creature has first strike and ", , Unattach Blessed Pike and transform it: Blessed Pike deals 3 damage to target creature."
Equip
Equip
Long-range weapons allow fighters to defend themselves from prings without getting in range of their claws.
Flying, lifelink
When Attacking Spirit deals combat damage to a player, transform it.
When Attacking Spirit deals combat damage to a player, transform it.
The blessing in the pike invokes the wrath of spirits who were killed without honor.
3/1
Foreboding Statue is indestructible.
The next time a source would deal damage to you, prevent that damage and transform Foreboding Statue.
The next time a source would deal damage to you, prevent that damage and transform Foreboding Statue.
When this creature transforms into Guardian of the Heart, choose a player. At the beginning of that player's next upkeep, transform Guardian of the Heart.
: Guardian of the Heart gets +1/+0 and gains flying until end of turn.
: Guardian of the Heart gets +0/+1 and gains lifelink until end of turn.
: Guardian of the Heart gets +1/+0 and gains flying until end of turn.
: Guardian of the Heart gets +0/+1 and gains lifelink until end of turn.
4/4
Equipped creature has ", Unattach Improvised Hand Grenade and transform it: Target player gains control of Improvised Hand Grenade."
Equip
Equip
"Ha! Look at them, so desperate that they're reduced to throwing rocks at us." – Alhert soldier
: Target player gains control of Live Explosive.
At the beginning of the end step, sacrifice Live Explosive. If you do, Live Explosive deals 5 damage to you.
At the beginning of the end step, sacrifice Live Explosive. If you do, Live Explosive deals 5 damage to you.
"Wait. That's no rock. That's a...!" – Alhert soldier, last words
Mysterious Rock is indestructible.
: Tap or untap Mysterious Rock.
: Tap or untap Mysterious Rock.
Nothing the Shirkalite priests do seems to perturb the rock. All their work is for naught.
, : Transform another target permanent.
The mysterious rock, held within the fracture for eternity, acts as a conduit for its immeasurable power.
Whenever an artifact or creature is put into a graveyard from the battlefield, put a warp counter on Pile of Scrap. Then if there are five or more warp counters on Pile of Scrap, transform it.
Discarded machinery and dead vermin tend to collect in the corners where no one cares. Though a hazard, they remain.
Trample
Sacrifice an artifact or creature: Emergent Junkbot gains indestructible until end of turn. Tap it.
Sacrifice an artifact or creature: Emergent Junkbot gains indestructible until end of turn. Tap it.
When enough former life and energy collect, it only takes a tiny twitch of the fracture to imbue the scrap pile with life.
5/5
Whenever a spell or permanent transforms, put a warp counter on Rock of Ages and you gain 1 life.
When Rock of Ages has ten or more warp counters on it, transform it.
When Rock of Ages has ten or more warp counters on it, transform it.
The rock just sits there, eternal and unchanging, as the world transforms around it.
Whenever another spell or permanent transforms other than as a result of this ability, remove a warp counter from Dimensional Portal. If you do, choose a double-faced spell or permanent at random. Transform that card.
Through it, one can see what was and what may yet to be.
Equipped creature has first strike.
: Transform Soulblade of Honor.
Equip
: Transform Soulblade of Honor.
Equip
Enchant creature
Enchanted creature gets +1/+1 and has first strike and lifelink.
At the beginning of the end step, transform Soul of the Warrior.
Enchanted creature gets +1/+1 and has first strike and lifelink.
At the beginning of the end step, transform Soul of the Warrior.
Equipped creature gets +1/+1.
When equipped creature deals combat damage to a player, transform Virgin Sword.
Equip
When equipped creature deals combat damage to a player, transform Virgin Sword.
Equip
A brand-new sword needs to be whetted with blood before it reaches its full potential.
Equipped creature gets +4/+4.
When Bloodied Blade becomes unequipped, transform it.
When Bloodied Blade becomes unequipped, transform it.
When a sword makes its first kill, it and its wielder become one.
Go to section: Colourless (1) White (15) Blue (15) Black (11) Red (14) Green (13) Artifact (10) Land (8)
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Mirroria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Additions to Comp Rules | Style Guide | Art Descriptions |
At the beginning of your upkeep, transform Bells of War.
At the beginning of your upkeep, transform Bells of Alarm.
2011-12-30 15:11:26 by Alex