Mirroria: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
Whenever another land transforms, you may transform Evergrowing Wilds. As life expands its range, the lands must grow to follow.
: Add .
, Sacrifice Solidifying Mirage: Search your library for a basic land card and put it onto the battlefield. Then shuffle. Only on Mirroria do the mirages take on a physical existence.
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When enters the battlefield, you may pay . If you do, transform Conquering Giant.
After a battle has extended for days, Alhert battlemages can channel the fighting spirit of its soldiers into a single, massive spell.
6/6
Trample, vigilance
The mere presence of the Dominator of Battlegrounds can be enough to turn the tide of any battle, no matter how large the losses.
12/12
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Defender
: Add one mana of any color. : Transform Sunflower and untap it. Where sunflowers congregate, no violence can be committed.
1/2
: Choose a player. That player adds two mana of the color of their choice.
The Fields of Light, in addition to providing an abundant source of mana, create a sense of tranquility and peace in all who partake in their mana.
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Equipped creature has first strike.
: Transform Soulblade of Honor. Equip Enchant creature
Enchanted creature gets +1/+1 and has first strike and lifelink. At the beginning of the end step, transform Soul of the Warrior. |
, : Transform Alluring Licid and attach it to target creature.
2/2
Enchant creature
All creatures able to block enchanted creature do so. : Unattach Essence of Luring and transform it. |
Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls. 2/4
Enchant creature
Enchanted creature get -2/-0 and loses flying. |
Creatures you control get +0/+1.
: Transform Diffuse Essence and attach it to target creature. Enchant creature
Enchanted creature gets +2/+0. : Unattach Concentrated Rage and transform it. |
Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack. (Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered. Exile target spell. |
Short Circuit deals 2 damage to any target.
If Short Circuit would be countered or if its target is illegal, transform it instead. A loose wire will ruin your whole day.
Haste
"Ooh! What does this button do?"
1/1
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When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target. There's no such thing as too much destruction.
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life. In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
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Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead. "Begone! Return to the nothingness from which you came!"
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
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Enchant creature
When enchanted creature transforms, transform Aether Trap. Shirkal researches have found a unique way of studying the unstable creatures of Mirroria.
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block. As soon as the creature tries to transform, the trap latches onto the ripples in the universe it creates and holds them fast.
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Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it. Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Flying
Protection from instant spells and from sorcery spells Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
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Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead. The only way to save yourself from the assassin's blade is to be already dead.
First strike
Not even the shadows will mourn your death.
2/1
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Evergrowing Wilds
(common, foil)
Conquering Giant
(rare)
Sunflower
(uncommon)
Soulblade of Honor
(uncommon)
Alluring Licid
(uncommon)
Entangling Vines
(common)
Diffuse Essence
(common)
Interception
(common)
Short Circuit
(common)
Overkill
(common)
Fade to Nothing
(common)
Aether Trap
(common)
Shelled Caterpillar
(common)
Strike from Shadows
(common)
Island
(basic)