Warbreak
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Mechanics | Skeleton |
Showing all 97 cards
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Join forces — Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
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Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
6/6
Exile all nonland permanents.
You get an emblem with "Creatures you don't control must attack you if able."
You get an emblem with "Creatures you don't control must attack you if able."
3/1
Vigilance, Nine-Temples Pilgrim gets +1/+1 as long as you control a Mountain.
,
: Nine-Temples Pilgrim deals 1 damage to target attacking or blocking creature.


The practitioners of the Inner Flame must walk a path that connects nine different monasteries across Mongseng.
2/1
Vigilance, Unweary Pilgrims may block any number of creatures.
1/2
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
2/2
Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.
Draw a card.
Hexproof
Riverside Smuggler gets +1/+1 as long as you control a Forest.
: Draw a card. Activate this ability only once per turn and only if Riverside Smuggler has dealt combat damage to a player.
Riverside Smuggler gets +1/+1 as long as you control a Forest.

1/1
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2/2
When Zarin's Bureaucracy enters the battlefield and during your upkeep you may look at target player's hand.
Whenever a creature is banished, draw a card
Whenever a creature is banished, draw a card
Target creature get's -3/-0 until the end of turn, if you control an enchantment, draw a card.
Callous Sellsword gets +1/+1 as long as you control a Plains.
: Callous Sellsword gains Lifelink until the end of turn.

2/2
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
2/2
Flying
You may discard Circling Vultures any time you could cast an instant.
At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
You may discard Circling Vultures any time you could cast an instant.
At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
3/2
Flying
When Cosigner Demon enters the battlefield, you lose five life and draw two cards.
When Cosigner Demon enters the battlefield, you lose five life and draw two cards.
3/2
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
During your upkeep remove a counter from a permanent you control or tap Enamored Scion and you lose 1 life.
2/1
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
Whenever another nontoken creature dies, you may draw a card.
5/5
Deathtouch
As long as Rot is in your graveyard and you control a Swarmp, creatures you control have Deathtouch.
As long as Rot is in your graveyard and you control a Swarmp, creatures you control have Deathtouch.
1/4
5/3
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
2/2
All creatures have double strike and attack each turn if able.
Pitchforks, boomerangs, swords, and spears...it doesn't matter what's close at hand when this monster takes the field...you grab it and go.
8/8
Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.
4/4
Whenever a creature or player is dealt damage outside of combat target opponent gains control of Explosive Enthusiast.
2/3
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player.
Iguanars circle the areas of recent battlefields ignoring the corpses of the fallen for the still dying.
3/1
When Kharasan Axe-Thrower enters the battlefield, it deals 2 damage to target creature without flying.
2/1
Enchant Player
Whenever a creature attacks enchanted player, that creature's controller puts a token copy of that creature into play attacking each other opponent.
Whenever a creature attacks enchanted player, that creature's controller puts a token copy of that creature into play attacking each other opponent.
Orc Reaver gets +2/+1 and gains double strike as long as it is damaged.
OOOORRRRRRRCCCC SMASH!!!
3/3
Flying,
: Skyterror gets +1/+0 until the end of turn.
When Skyterror dies, you may search your library for a Crippled Dragon and put it onto the battlefield. If you do, shuffle your library.

When Skyterror dies, you may search your library for a Crippled Dragon and put it onto the battlefield. If you do, shuffle your library.
5/5
Steam Elemental gets +1/+1 as long as you control an Island.
: Steam Elemental gains flying until the end of turn.

3/2
Flying, Flash
When Triple Headed Tyrant enters the battlefield it deals 3 damage divided as you choose among any number of creatures.
When Triple Headed Tyrant enters the battlefield it deals 3 damage divided as you choose among any number of creatures.
3/3
Protection from Red
1/1
When Acolyte of the Primal Way enters the battlefield put a Island or Swamp from your hand onto the battlefield tapped.
2/2
Flying
: Add one mana of any color to your mana pool.

0/1
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3/3
When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.
1/1
Join forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.
Druid of the Primal Way get's +2/+1 as long as you control a Swamp.

: Regenerate Druid of the Primal Way.


0/1
The largest specimens of this species of flightless predatory bird are the apex predator of Mongseng, able to easily drive away even the biggest Daggertooth Behemoth's from their kills.
-Journals of the Moon Sage.
-Journals of the Moon Sage.
8/10
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
A vicious hybrid of bird, lizard, and hatred – anyone who guides you near a Jabberwock nest is either stupid or planning on looting your corpse.
3/5
One must be either insanely aggressive, fearless, and resilient to survive beneath the canopy of the Harrowold. The Jabberwock is all three.
0/4
All creatures with no abilities get +2/+3.
Whenever a counter is removed from a Fungus, you may untap Korrid Harvester. If you do add
to your mana pool.

1/2
3/3
Search your library for a creature card with no abilities and put it into your hand, if you do, shuffle your library afterwards.
When Preserver Apprentice dies search your library for a basic land card and put it onto the battlefield tapped.
0/1
Raging Ursa gets -1/-1 for each other creature you control.
3/4
Enchant Creature
Enchanted creature gets +1/+1 for each other creature you control.

: Target creature fights another target creature. If Enchanted Creature is one of the targets, put a +1/+1 counter on it.
Enchanted creature gets +1/+1 for each other creature you control.


Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
Enchant Creature
Enchanted creature can't attack or block.
: Tap enchanted creature. Return Zarin's Barrier to it's owner's hand.
Enchanted creature can't attack or block.

Flash.
You can cast auras as if they had flash.
You can cast auras as if they had flash.
1/3
+1 Target creature can't attack you until your next turn.
-3 Put a 0/5 artifact creature with reach and hexproof onto the battlefield.
-4 You get an emblem with "Aura spells cost you
less to cast. When an enchantment enters the battlefield draw a card."
-3 Put a 0/5 artifact creature with reach and hexproof onto the battlefield.
-4 You get an emblem with "Aura spells cost you

3
+1 Put a 1/1 Myr artifact creature token onto the battlefield.
-2 Draw three cards. Then discard two cards unless you discard an artifact card.
-5 Search target player's library for an artifact and put it onto the battlefield. If you do, shuffle the library afterwards; then Proliferate twice.
-2 Draw three cards. Then discard two cards unless you discard an artifact card.
-5 Search target player's library for an artifact and put it onto the battlefield. If you do, shuffle the library afterwards; then Proliferate twice.
1
Flying, Intimidate
When Ill Omen Raven dies, each player draws a card.
When Ill Omen Raven dies, each player draws a card.
2/2
Tap target untapped creature. That creature deals damage equal to its power to its controller.



5/5
Put a dragon from your hand onto the battlefield; then deal X damage to target player and each creature he or she controls; then put up to X 5/5 dragon creature tokens with flying onto the battlefield; then destroy up to X target creatures. X is equal to the number of dragons you control.
When Daggertooth Behemoth enters the battlefield shuffle all creatures with power 2 or less into their owners library.
4/4
Dragons cost
less to cast.
Haste, when a dragon attacks sacrifice Lurebeast.

Haste, when a dragon attacks sacrifice Lurebeast.
2/2
Target creature fights another target creature.
Reach, First Strike
2/5
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Deathwind Korrid: Put a 1/1 green Saproling creature token onto the battlefield.
Remove three spore counters from Deathwind Korrid: Put a 1/1 green Saproling creature token onto the battlefield.
4/4
When Korrid Archdruid enters the battlefield destroy target nonland, noncreature permanent.
2/3
At the beginning of each upkeep, put a spore counter on Korrid Sporeguard.
Remove three spore counters from Korrid Sporeguard: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
Remove three spore counters from Korrid Sporeguard: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
3/2
At the beginning of each upkeep, put a spore counter on Korrid Deathspore.
Remove three spore counters from Korrid Deathspore: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
Remove three spore counters from Korrid Deathspore: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
2/1
All creature spells with converted mana cost 6 or more you cast have affinity for dragons.
Deathtouch, Trample
Deathtouch, Trample
3/2
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1/1
Flying, Trample
When Galewing Hieracosphinx enters the battlefield, destroy all artifacts and enchantments.
When Galewing Hieracosphinx dies, return up to three target creatures to their owner's hand.
When Galewing Hieracosphinx enters the battlefield, destroy all artifacts and enchantments.
When Galewing Hieracosphinx dies, return up to three target creatures to their owner's hand.
4/5
Hexproof
Magebred Bear gets +1/+1 if there has been another spell cast this turn.
Magebred Bear gets +1/+1 if there has been another spell cast this turn.
2/1
Flying
Players can't cast spells during combat.
: Target creature attacks this turn if able.
Players can't cast spells during combat.

4/4
+1 Sacrifice a creature, draw a card.
+1 Target opponent loses 1 life.
-3 Each opponent sacrifices a creature.
-6 Exile all creatures in all graveyards. For each card exiled this way put a 5/5 green, red, and black dragon with flying, haste, and trample onto the battlefield.
+1 Target opponent loses 1 life.
-3 Each opponent sacrifices a creature.
-6 Exile all creatures in all graveyards. For each card exiled this way put a 5/5 green, red, and black dragon with flying, haste, and trample onto the battlefield.
3
Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
2/2
Choose one – Stuff; Stuff; Stuff
Choose one – Stuff, Stuff, Stuff
Trample.
At the beginning of each upkeep, put a spore counter on Korrid Hulk.
Remove two spore counters from Korrid Hulk: Regenerate Korrid Hulk.
At the beginning of each upkeep, put a spore counter on Korrid Hulk.
Remove two spore counters from Korrid Hulk: Regenerate Korrid Hulk.
7/4
At the beginning of each upkeep, put a spore counter Korrid Seer.
Remove three spore counters from Korrid Seer: Put a 1/1 green Saproling creature token onto the battlefield.
, Sacrifice a Saproling: Draw a card.
Remove three spore counters from Korrid Seer: Put a 1/1 green Saproling creature token onto the battlefield.

2/3
Choose one – Stuff, Stuff, Stuff
Flying, Hexproof
As long as there is a dragon in your graveyard Calastryx, Master of the Arcane has "
: Calastryx deals one damage to all creatures target player controls.
All instants or sorceries have Eldritch 1.
As long as there is a dragon in your graveyard Calastryx, Master of the Arcane has "


All instants or sorceries have Eldritch 1.
3/3
When you cast Presley, Realmshaker, proliferate.
When Presley attacks, proliferate.
When a creature damaged by Presley dies, proliferate.
When Presley attacks, proliferate.
When a creature damaged by Presley dies, proliferate.
3/2
Whenever a creature damaged by Prophesied Baneslayer dies this turn exile it and put a +1/+1 counter on Prophesied Baneslayer.
Whenever Prophesied Baneslayer attacks, choose a creature exiled by him and put a token copy of that creature onto the battlefield tapped and attacking. It dies at the end of combat.
Whenever Prophesied Baneslayer attacks, choose a creature exiled by him and put a token copy of that creature onto the battlefield tapped and attacking. It dies at the end of combat.
2/2
Choose one – Stuff, Stuff, Stuff
Flying, Vigilance
When Unity leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
When Unity leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
He travels Mongseng gathering the downtrodden to his side.
3/3
Flying, Flash, First Strike
As long as Addyson, Queen of the Fae is is any zone but a player's hand or library you may look at any player's hand.
Tap five creatures with flying: Choose a creature. Gain control of that creature.
As long as Addyson, Queen of the Fae is is any zone but a player's hand or library you may look at any player's hand.
Tap five creatures with flying: Choose a creature. Gain control of that creature.
2/3
Choose one – Stuff, Stuff, Stuff
Target creature gets first strike, trample, and haste until the end step.
At the beginning of your upkeep, put a spore counter on Korrid Sporeling.
Remove three spore counters from Korrid Sporeling: Put a 1/1 green Saproling creature token onto the battlefield.
Remove three spore counters from Korrid Sporeling: Put a 1/1 green Saproling creature token onto the battlefield.
1/1
BGW Staff enters the battlefield tapped.
: Add
,
, or
to your mana pool.


, Sacrifice BGW Staff: Search your library for a Black, Green, or White Legendary creature and put it onto the battlefield. Shuffle your library afterwards.














0/2
Oaken Staff enters the battlefield tapped.
: Add
,
, or
to your mana pool.


, Sacrifice Oaken Staff: Search your library for a Blue, Green, or Red Legendary creature and put it into your hand, shuffle your library afterwards.







RUW Staff enters the battlefield tapped.
: Add
,
, or
to your mana pool.


, Sacrifice RUW Staff: Search your library for a Red, Blue, or White legendary creature and put it into your hand. Shuffle your library afterwards.







Warstained Staff enters the battlefield tapped.
: Add
,
, or
to your mana pool.


, sacrifice Warstained Staff: Search your library for a red, white, or black legendary creature and put it into your hand, shuffle your library afterwards.








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Show rarities: N C U R M B
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Warbreak: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |