Warbreak

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Mechanics | Skeleton

Showing all 97 cards

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Show rarities: N C U R M B

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 C 
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
 R 
Creature – Angel
Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
6/6
 R 
Sorcery
Exile all nonland permanents.
You get an emblem with "Creatures you don't control must attack you if able."
 C 
Creature – Human Explorer
3/1
 U 
Creature – Human Monk
Vigilance, Nine-Temples Pilgrim gets +1/+1 as long as you control a Mountain.
{r}, {t}: Nine-Temples Pilgrim deals 1 damage to target attacking or blocking creature.
The practitioners of the Inner Flame must walk a path that connects nine different monasteries across Mongseng.
2/1
 C 
Creature – Human Cleric
Vigilance, Unweary Pilgrims may block any number of creatures.
1/2
{3}{w}
 
 B 
Creature – Incarnation
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
2/2
 C 
Instant
Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.
1 comment
2012-07-03 09:45:15 by Alex
 U 
Creature – Human Rogue
Hexproof
Riverside Smuggler gets +1/+1 as long as you control a Forest.
{g}: Draw a card. Activate this ability only once per turn and only if Riverside Smuggler has dealt combat damage to a player.
1/1
1 comment
2012-06-26 05:33:31 by Link
{3}{u}
 
 B 
Creature – Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2/2
 R 
Enchantment
When Zarin's Bureaucracy enters the battlefield and during your upkeep you may look at target player's hand.
Whenever a creature is banished, draw a card
2 comments
last 2012-07-03 09:51:18 by Alex
 C 
Instant
Target creature get's -3/-0 until the end of turn, if you control an enchantment, draw a card.
2 comments
last 2012-07-20 05:07:44 by Rudyard
 U 
Creature – Human Assassin
Callous Sellsword gets +1/+1 as long as you control a Plains.
{w}: Callous Sellsword gains Lifelink until the end of turn.
2/2
1 comment
2012-06-26 05:28:41 by Link
 B 
Creature – Zombie Wolf
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
2/2
 B 
Colour indicator B Creature – Bird
Flying
You may discard Circling Vultures any time you could cast an instant.
At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
3/2
 U 
Creature – Demon
Flying
When Cosigner Demon enters the battlefield, you lose five life and draw two cards.
3/2
 B 
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
3 comments
last 2012-06-25 18:22:21 by Ratinyourwalls
 U 
Creature – Human Noble
During your upkeep remove a counter from a permanent you control or tap Enamored Scion and you lose 1 life.
2/1
 B 
Creature – Demon
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
5/5
Rot
{3}{b}
 
 B 
Creature – Incarnation
Deathtouch
As long as Rot is in your graveyard and you control a Swarmp, creatures you control have Deathtouch.
1/4
4 comments
last 2012-07-02 21:04:31 by SadisticMystic
 C 
Creature – Human Raider
5/3
{3}{r}
 
 B 
Creature – Incarnation
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
2/2
Creature – Avatar
All creatures have double strike and attack each turn if able.
Pitchforks, boomerangs, swords, and spears...it doesn't matter what's close at hand when this monster takes the field...you grab it and go.
8/8
 B 
Sorcery
Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
 U 
Instant
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.
 C 
Creature – Dragon
4/4
 U 
Creature – Human Warrior
Whenever a creature or player is dealt damage outside of combat target opponent gains control of Explosive Enthusiast.
2/3
 B 
Creature – Lizard
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player.
Iguanars circle the areas of recent battlefields ignoring the corpses of the fallen for the still dying.
3/1
 C 
Creature – Human Warrior
When Kharasan Axe-Thrower enters the battlefield, it deals 2 damage to target creature without flying.
2/1
 R 
Enchantment – Aura
Enchant Player
Whenever a creature attacks enchanted player, that creature's controller puts a token copy of that creature into play attacking each other opponent.
 R 
Creature – Orc Warrior
Orc Reaver gets +2/+1 and gains double strike as long as it is damaged.
OOOORRRRRRRCCCC SMASH!!!
3/3
1 comment
2012-06-26 05:36:05 by Link
 R 
Dragon – Flying
Flying, {r}: Skyterror gets +1/+0 until the end of turn.
When Skyterror dies, you may search your library for a Crippled Dragon and put it onto the battlefield. If you do, shuffle your library.
5/5
 U 
Creature – Elemental
Steam Elemental gets +1/+1 as long as you control an Island.
{u}: Steam Elemental gains flying until the end of turn.
3/2
1 comment
2012-06-26 05:35:31 by Link
 U 
Creature – Dragon Mutant
Flying, Flash
When Triple Headed Tyrant enters the battlefield it deals 3 damage divided as you choose among any number of creatures.
3/3
1 comment
2012-05-31 08:23:50 by Alex
 C 
Creature – Human Warrior
Protection from Red
1/1
 C 
Creature – Human Druid
When Acolyte of the Primal Way enters the battlefield put a Island or Swamp from your hand onto the battlefield tapped.
2/2
2 comments
last 2012-07-22 19:33:11 by SadisticMystic
 U 
Creature – Bird
Flying
{t}: Add one mana of any color to your mana pool.
0/1
{3}{g}
 
 B 
Creature – Incarnation
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3/3
 U 
Creature – Boar
When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.
1/1
 R 
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.
12 comments
last 2012-07-02 18:39:29 by Alex
 U 
Creature – Human Druid
Druid of the Primal Way get's +2/+1 as long as you control a Swamp.
{1}{b}: Regenerate Druid of the Primal Way.
0/1
1 comment
2012-07-20 05:10:12 by Rudyard
 R 
Creature – Bird Lizard
The largest specimens of this species of flightless predatory bird are the apex predator of Mongseng, able to easily drive away even the biggest Daggertooth Behemoth's from their kills.
-Journals of the Moon Sage.
8/10
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
 U 
Creature – Bird Lizard
A vicious hybrid of bird, lizard, and hatred – anyone who guides you near a Jabberwock nest is either stupid or planning on looting your corpse.
3/5
 C 
Creature – Bird Lizard
One must be either insanely aggressive, fearless, and resilient to survive beneath the canopy of the Harrowold. The Jabberwock is all three.
0/4
 U 
Enchantment
All creatures with no abilities get +2/+3.
1 comment
2012-05-31 08:24:18 by Alex
 C 
Creature – Fungus
Whenever a counter is removed from a Fungus, you may untap Korrid Harvester. If you do add {w/b} to your mana pool.
1/2
 C 
Creature – Insect
3/3
 C 
Instant
Search your library for a creature card with no abilities and put it into your hand, if you do, shuffle your library afterwards.
2 comments
last 2012-07-20 05:25:29 by SadisticMystic
 C 
Creature – Human Shaman
When Preserver Apprentice dies search your library for a basic land card and put it onto the battlefield tapped.
0/1
 U 
Creature – Spirit Bear
Raging Ursa gets -1/-1 for each other creature you control.
3/4
6 comments
last 2012-03-24 04:58:57 by jmgariepy
 R 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 for each other creature you control.
{2}{g}: Target creature fights another target creature. If Enchanted Creature is one of the targets, put a +1/+1 counter on it.
 B 
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature can't attack or block.
{u}: Tap enchanted creature. Return Zarin's Barrier to it's owner's hand.
4 comments
last 2012-07-20 06:22:07 by Rudyard
 C 
Creature – Elephant Cleric
Flash.
You can cast auras as if they had flash.
1/3
 M 
Planeswalker – Zarin
+1 Target creature can't attack you until your next turn.
-3 Put a 0/5 artifact creature with reach and hexproof onto the battlefield.
-4 You get an emblem with "Aura spells cost you {w/u} less to cast. When an enchantment enters the battlefield draw a card."
3
1 comment
2012-07-03 00:26:49 by Ratinyourwalls
 M 
Planeswalker – Tezzeret
+1 Put a 1/1 Myr artifact creature token onto the battlefield.
-2 Draw three cards. Then discard two cards unless you discard an artifact card.
-5 Search target player's library for an artifact and put it onto the battlefield. If you do, shuffle the library afterwards; then Proliferate twice.
1
2 comments
last 2012-06-19 08:16:44 by jmgariepy
 U 
Creature – Bird
Flying, Intimidate
When Ill Omen Raven dies, each player draws a card.
2/2
 B 
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
 M 
Colour indicator BR Creature – Fiend
{1}{b}{r}: Put a defile counter on target land without a defile counter on it. For as long as that land has a defile counter on it, it has "At the beginning of your upkeep, you lose 1 life." (The land continues to corrupt you after Darkheart Balor has left the battlefield.)
5/5
 R 
Instant
Put a dragon from your hand onto the battlefield; then deal X damage to target player and each creature he or she controls; then put up to X 5/5 dragon creature tokens with flying onto the battlefield; then destroy up to X target creatures. X is equal to the number of dragons you control.
1 comment
2012-07-03 09:39:49 by Alex
 R 
Creature – Lizard
When Daggertooth Behemoth enters the battlefield shuffle all creatures with power 2 or less into their owners library.
4/4
 C 
Creature – Beast
Dragons cost {2} less to cast.
Haste, when a dragon attacks sacrifice Lurebeast.
2/2
 U 
Instant
Target creature fights another target creature.
6 comments
last 2012-07-17 17:00:39 by Alex
 B 
Creature – Spider
Reach, First Strike
2/5
 U 
Creature – Fungus Warrior
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Deathwind Korrid: Put a 1/1 green Saproling creature token onto the battlefield.
4/4
 R 
Creature – Fungus Shaman
When Korrid Archdruid enters the battlefield destroy target nonland, noncreature permanent.
2/3
 U 
Creature – Fungus
At the beginning of each upkeep, put a spore counter on Korrid Sporeguard.
Remove three spore counters from Korrid Sporeguard: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
3/2
 U 
Creature – Fungus Assassin
At the beginning of each upkeep, put a spore counter on Korrid Deathspore.
Remove three spore counters from Korrid Deathspore: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
2/1
 R 
Creature – Zombie Warlord
All creature spells with converted mana cost 6 or more you cast have affinity for dragons.
Deathtouch, Trample
3/2
1 comment
2012-07-03 09:36:41 by Alex
 C 
Creature – Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1/1
 R 
Creature – Sphinx
Flying, Trample
When Galewing Hieracosphinx enters the battlefield, destroy all artifacts and enchantments.
When Galewing Hieracosphinx dies, return up to three target creatures to their owner's hand.
4/5
 C 
Creature – Bear
Hexproof
Magebred Bear gets +1/+1 if there has been another spell cast this turn.
2/1
 R 
Legendary Creature – Angel
Flying
Players can't cast spells during combat.
{r}: Target creature attacks this turn if able.
4/4
 M 
Planeswalker – Sarkhan
+1 Sacrifice a creature, draw a card.
+1 Target opponent loses 1 life.
-3 Each opponent sacrifices a creature.
-6 Exile all creatures in all graveyards. For each card exiled this way put a 5/5 green, red, and black dragon with flying, haste, and trample onto the battlefield.
3
 M 
Legendary Creature – Human Cleric
Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
2/2
 U 
Instant
Choose one – Stuff; Stuff; Stuff
 U 
Instant
Choose one – Stuff, Stuff, Stuff
 R 
Creature – Fungus Warrior
Trample.
At the beginning of each upkeep, put a spore counter on Korrid Hulk.
Remove two spore counters from Korrid Hulk: Regenerate Korrid Hulk.
7/4
 U 
Creature – Fungus Shaman
At the beginning of each upkeep, put a spore counter Korrid Seer.
Remove three spore counters from Korrid Seer: Put a 1/1 green Saproling creature token onto the battlefield.
{1}, Sacrifice a Saproling: Draw a card.
2/3
 U 
Instant
Choose one – Stuff, Stuff, Stuff
 M 
Legendary Creature – Dragon Wizard
Flying, Hexproof
As long as there is a dragon in your graveyard Calastryx, Master of the Arcane has "{1}{r}: Calastryx deals one damage to all creatures target player controls.
All instants or sorceries have Eldritch 1.
3/3
 M 
Legendary Creature – Human Rebel Warrior
When you cast Presley, Realmshaker, proliferate.
When Presley attacks, proliferate.
When a creature damaged by Presley dies, proliferate.
3/2
 R 
Legendary Creature – Hero
Whenever a creature damaged by Prophesied Baneslayer dies this turn exile it and put a +1/+1 counter on Prophesied Baneslayer.
Whenever Prophesied Baneslayer attacks, choose a creature exiled by him and put a token copy of that creature onto the battlefield tapped and attacking. It dies at the end of combat.
2/2
 U 
Instant
Choose one – Stuff, Stuff, Stuff
{1}{w}{u}{r}
 
 R 
Legendary Creature – Elemental
Flying, Vigilance
When Unity leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
He travels Mongseng gathering the downtrodden to his side.
3/3
2 comments
last 2012-06-26 05:32:54 by Link
 M 
Legendary Creature – Faerie
Flying, Flash, First Strike
As long as Addyson, Queen of the Fae is is any zone but a player's hand or library you may look at any player's hand.
Tap five creatures with flying: Choose a creature. Gain control of that creature.
2/3
 U 
Instant
Choose one – Stuff, Stuff, Stuff
11 comments
last 2012-07-24 12:09:25 by Chris
 U 
Sorcery
Target creature gets first strike, trample, and haste until the end step.
1 comment
2012-03-20 21:50:21 by Link
 C 
Creature – Fungus
At the beginning of your upkeep, put a spore counter on Korrid Sporeling.
Remove three spore counters from Korrid Sporeling: Put a 1/1 green Saproling creature token onto the battlefield.
1/1
 C 
Artifact
BGW Staff enters the battlefield tapped.
{t}: Add {b}, {g}, or {w} to your mana pool.
{b}{g}{w}, Sacrifice BGW Staff: Search your library for a Black, Green, or White Legendary creature and put it onto the battlefield. Shuffle your library afterwards.
 C 
Artifact
{t}: Add {g}, {b}, or {u} to your mana pool.
{g}{b}{u}, Sacrifice Deepwood Staff: Search your library for a Green, Blue, or Black Legendary creature and put it into your hand, shuffle your library afterwards.
1 comment
2012-06-26 05:34:58 by Link
 C 
Artifact Creature – Automaton
0/2
4 comments
last 2012-05-28 07:53:50 by Ratinyourwalls
 C 
Artifact
Oaken Staff enters the battlefield tapped.
{t}: Add {u}, {r}, or {g} to your mana pool.
{u}{r}{g}, Sacrifice Oaken Staff: Search your library for a Blue, Green, or Red Legendary creature and put it into your hand, shuffle your library afterwards.
 C 
Artifact
RUW Staff enters the battlefield tapped.
{t}: Add {r}, {w}, or {u} to your mana pool.
{r}{w}{u}, Sacrifice RUW Staff: Search your library for a Red, Blue, or White legendary creature and put it into your hand. Shuffle your library afterwards.
 C 
Artifact
Warstained Staff enters the battlefield tapped.
{t}: Add {w}, {r}, or {b} to your mana pool.
{w}{b}{r}, sacrifice Warstained Staff: Search your library for a red, white, or black legendary creature and put it into your hand, shuffle your library afterwards.
 U 
Land
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.

Show frames: W U B R G M H A L

Show rarities: N C U R M B

Or view by sections


Warbreak: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton