Warbreak: Card List

Warbreak: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Show frames: W U B R G M H A L

Show rarities: N C U R M B



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Alliance of Arms White Common 1{w} Sorcery Join forces — Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way. 0
2 Archangel of Strife White Rare 7{5}{w}{w} Creature – Angel 6 6 Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
0
3 Final Orders White Rare 7{6}{w} Sorcery Exile all nonland permanents.
You get an emblem with "Creatures you don't control must attack you if able."
0
4 Lone Wanderer White Common 2{1}{w} Creature – Human Explorer 3 1 0
5 Nine-Temples Pilgrim White Uncommon 3{2}{w} Creature – Human Monk 2 1 Vigilance, Nine-Temples Pilgrim gets +1/+1 as long as you control a Mountain.
{r}, {t}: Nine-Temples Pilgrim deals 1 damage to target attacking or blocking creature.
0
6 Unweary Pilgrims White Common 1{w} Creature – Human Cleric 1 2 Vigilance, Unweary Pilgrims may block any number of creatures. 0
7 Valor White Basic 4{3}{w} Creature – Incarnation 2 2 First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
0
8 Zarin's Diplomacy White Common 1{w} Instant Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.
1 1341308715 on 03 Jul 2012 by Alex
9 Riverside Smuggler Blue Uncommon 2{1}{u} Creature – Human Rogue 1 1 Hexproof
Riverside Smuggler gets +1/+1 as long as you control a Forest.
{g}: Draw a card. Activate this ability only once per turn and only if Riverside Smuggler has dealt combat damage to a player.
1 1340688811 on 26 Jun 2012 by Link
10 Wonder Blue Basic 4{3}{u} Creature – Incarnation 2 2 Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
0
11 Zarin's Bureaucracy Blue Rare 5{4}{u} Enchantment When Zarin's Bureaucracy enters the battlefield and during your upkeep you may look at target player's hand.
Whenever a creature is banished, draw a card
2 1341275696 on 03 Jul 2012 by Ratinyourwalls
12 Zarin's Tact Blue Common 1{u} Instant Target creature get's -3/-0 until the end of turn, if you control an enchantment, draw a card. 2 1341308771 on 03 Jul 2012 by Alex
13 Callous Sellsword Black Uncommon 3{2}{b} Creature – Human Assassin 2 2 Callous Sellsword gets +1/+1 as long as you control a Plains.
{w}: Callous Sellsword gains Lifelink until the end of turn.
1 1340688521 on 26 Jun 2012 by Link
14 Carrion Howler Black Basic 4{3}{b} Creature – Zombie Wolf 2 2 Pay 1 life: Carrion Howler gets +2/-1 until end of turn. 0
15 Circling Vultures Black Basic 1{b} Creature – Bird 3 2 Flying
You may discard Circling Vultures any time you could cast an instant.
At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
0
16 Cosigner Demon Black Uncommon 4{2}{b}{b} Creature – Demon 3 2 Flying
When Cosigner Demon enters the battlefield, you lose five life and draw two cards.
0
17 Do or Die Black Basic 2{1}{b} Sorcery Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. 3 1340611327 on 25 Jun 2012 by jmgariepy
18 Enamored Scion Black Uncommon 1{b} Creature – Human Noble 2 1 During your upkeep remove a counter from a permanent you control or tap Enamored Scion and you lose 1 life. 0
19 Harvester of Souls Black Basic 6{4}{b}{b} Creature – Demon 5 5 Deathtouch
Whenever another nontoken creature dies, you may draw a card.
0
20 Rot Black Basic 4{3}{b} Creature – Incarnation 1 4 Deathtouch
As long as Rot is in your graveyard and you control a Swarmp, creatures you control have Deathtouch.
4 1340791657 on 27 Jun 2012 by Alex
21 Wasteland Reapers Black Common 5{3}{b}{b} Creature – Human Raider 5 3 0
22 Anger Red Basic 4{3}{r} Creature – Incarnation 2 2 As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. 0
23 Avatar of Slaughter Red None 8{6}{r}{r} Creature – Avatar 8 8 All creatures have double strike and attack each turn if able. 0
24 Bend or Break Red Basic 4{3}{r} Sorcery Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. 0
25 Chaos Warp Red Uncommon 3{2}{r} Instant The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield. 0
26 Crippled Dragon Red Common 5{4}{r} Creature – Dragon 4 4 0
27 Explosive Enthusiast Red Uncommon 2{1}{r} Creature – Human Warrior 2 3 Whenever a creature or player is dealt damage outside of combat target opponent gains control of Explosive Enthusiast. 0
28 Hissing Iguanar Red Basic 3{2}{r} Creature – Lizard 3 1 Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player. 0
29 Kharasan Axe-Thrower Red Common 2{r}{r} Creature – Human Warrior 2 1 When Kharasan Axe-Thrower enters the battlefield, it deals 2 damage to target creature without flying. 0
30 Kharasan Echoes Red Rare 3{2}{r} Enchantment – Aura Enchant Player
Whenever a creature attacks enchanted player, that creature's controller puts a token copy of that creature into play attacking each other opponent.
0
31 Orc Reaver Red Rare 5{3}{r}{r} Creature – Orc Warrior 3 3 Orc Reaver gets +2/+1 and gains double strike as long as it is damaged. 1 1340688965 on 26 Jun 2012 by Link
32 Skyterror Red Rare 5{3}{r}{r} Dragon – Flying 5 5 Flying, {r}: Skyterror gets +1/+0 until the end of turn.
When Skyterror dies, you may search your library for a Crippled Dragon and put it onto the battlefield. If you do, shuffle your library.
0
33 Steam Elemental Red Uncommon 3{2}{r} Creature – Elemental 3 2 Steam Elemental gets +1/+1 as long as you control an Island.
{u}: Steam Elemental gains flying until the end of turn.
1 1340688931 on 26 Jun 2012 by Link
34 Triple Headed Tyrant Red Uncommon 6{4}{r}{r} Creature – Dragon Mutant 3 3 Flying, Flash
When Triple Headed Tyrant enters the battlefield it deals 3 damage divided as you choose among any number of creatures.
1 1338452630 on 31 May 2012 by Alex
35 _____ Trooper Red Common 1{r} Creature – Human Warrior 1 1 Protection from Red 0
36 Acolyte of the Primal Way Green Common 2{1}{g} Creature – Human Druid 2 2 When Acolyte of the Primal Way enters the battlefield put a Island or Swamp from your hand onto the battlefield tapped. 2 1342984456 on 22 Jul 2012 by Link
37 Birds of Paradise Green Uncommon 1{g} Creature – Bird 0 1 Flying
{t}: Add one mana of any color to your mana pool.
0
38 Brawn Green Basic 4{3}{g} Creature – Incarnation 3 3 Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
0
39 Brindle Shoat Green Uncommon 2{1}{g} Creature – Boar 1 1 When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield. 0
40 Collective Voyage Green Rare 1{g} Sorcery Join forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. 12 1340737137 on 26 Jun 2012 by Ratinyourwalls
41 Druid of the Primal Way Green Uncommon 1{g} Creature – Human Druid 0 1 Druid of the Primal Way get's +2/+1 as long as you control a Swamp.
{1}{b}: Regenerate Druid of the Primal Way.
1 1342761012 on 20 Jul 2012 by Rudyard
42 Elder Jabberwock Green Rare 6{4}{g}{g} Creature – Bird Lizard 8 10 0
43 Fertile Ground Green Common 2{1}{g} Enchantment – Aura Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
0
44 Jabberwock Green Uncommon 4{3}{g} Creature – Bird Lizard 3 5 0
45 Jabberwock Hatchling Green Common 1{g} Creature – Bird Lizard 0 4 0
46 Karorak Seepage Green Uncommon 4{2}{g}{g} Enchantment All creatures with no abilities get +2/+3. 1 1338452658 on 31 May 2012 by Alex
47 Korrid Harvester Green Common 1{g} Creature – Fungus 1 2 Whenever a counter is removed from a Fungus, you may untap Korrid Harvester. If you do add {w/b} to your mana pool. 0
48 Mage-eater Beetle Green Common 3{2}{g} Creature – Insect 3 3 0
49 Meysa Tutor Green Common 1{g} Instant Search your library for a creature card with no abilities and put it into your hand, if you do, shuffle your library afterwards. 2 1342761326 on 20 Jul 2012 by Rudyard
50 Preserver Apprentice Green Common 1{g} Creature – Human Shaman 0 1 When Preserver Apprentice dies search your library for a basic land card and put it onto the battlefield tapped. 0
51 Raging Ursa Green Uncommon 3{2}{g} Creature – Spirit Bear 3 4 Raging Ursa gets -1/-1 for each other creature you control. 6 1332280279 on 20 Mar 2012 by Link
52 Wildspeak Green Rare 3{2}{g} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/+1 for each other creature you control.
{2}{g}: Target creature fights another target creature. If Enchanted Creature is one of the targets, put a +1/+1 counter on it.
0
53 Angelic Shield Multicolour Basic 2{u}{w} Enchantment Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
0
54 Zarin's Barrier Multicolour Uncommon 2{w}{u} Enchantment – Aura Enchant Creature
Enchanted creature can't attack or block.
{u}: Tap enchanted creature. Return Zarin's Barrier to it's owner's hand.
4 1341308845 on 03 Jul 2012 by Alex
55 Zarin's Dawnguard Multicolour Common 3{1}{u}{w} Creature – Elephant Cleric 1 3 Flash.
You can cast auras as if they had flash.
0
56 Zarin, Azorious Diplomat Multicolour Mythic 5{3}{u}{w} Planeswalker – Zarin 3 +1 Target creature can't attack you until your next turn.
-3 Put a 0/5 artifact creature with reach and hexproof onto the battlefield.
-4 You get an emblem with "Aura spells cost you {w/u} less to cast. When an enchantment enters the battlefield draw a card."
1 1341275209 on 03 Jul 2012 by Ratinyourwalls
57 Father of Machines Multicolour Mythic 3{1}{u}{b} Planeswalker – Tezzeret 1 +1 Put a 1/1 Myr artifact creature token onto the battlefield.
-2 Draw three cards. Then discard two cards unless you discard an artifact card.
-5 Search target player's library for an artifact and put it onto the battlefield. If you do, shuffle the library afterwards; then Proliferate twice.
2 1338216959 on 28 May 2012 by Alex
58 Ill Omen Raven Multicolour Uncommon 2{u}{b} Creature – Bird 2 2 Flying, Intimidate
When Ill Omen Raven dies, each player draws a card.
0
59 Backlash Multicolour Basic 3{1}{r}{b} Instant Tap target untapped creature. That creature deals damage equal to its power to its controller. 0
60 Darkheart Balor Multicolour Mythic 5{1}{b}{b}{r}{r} Creature – Fiend 5 5 {1}{b}{r}: Put a defile counter on target land without a defile counter on it. For as long as that land has a defile counter on it, it has "At the beginning of your upkeep, you lose 1 life." (The land continues to corrupt you after Darkheart Balor has left the battlefield.) 0
61 Sarkhan's Beckoning Multicolour Rare 7{3}{r}{r}{b}{b} Instant Put a dragon from your hand onto the battlefield; then deal X damage to target player and each creature he or she controls; then put up to X 5/5 dragon creature tokens with flying onto the battlefield; then destroy up to X target creatures. X is equal to the number of dragons you control. 1 1341308389 on 03 Jul 2012 by Alex
62 Daggertooth Behemoth Multicolour Rare 4{2}{r}{g} Creature – Lizard 4 4 When Daggertooth Behemoth enters the battlefield shuffle all creatures with power 2 or less into their owners library. 0
63 Lurebeast Multicolour Common 2{g}{r} Creature – Beast 2 2 Dragons cost {2} less to cast.
Haste, when a dragon attacks sacrifice Lurebeast.
0
64 Vol's Dragonshout Multicolour Uncommon 6{3}{g}{r}{r} Instant Target creature fights another target creature. 6 1341308660 on 03 Jul 2012 by Alex
65 Ancient Spider Multicolour Basic 4{2}{w}{g} Creature – Spider 2 5 Reach, First Strike 0
66 Deathwind Korrid Multicolour Uncommon 4{2}{g}{w} Creature – Fungus Warrior 4 4 At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Deathwind Korrid: Put a 1/1 green Saproling creature token onto the battlefield.
0
67 Korrid Archdruid Multicolour Rare 3{1}{g}{w} Creature – Fungus Shaman 2 3 When Korrid Archdruid enters the battlefield destroy target nonland, noncreature permanent. 0
68 Korrid Sporeguard Multicolour Uncommon 3{1}{g}{w} Creature – Fungus 3 2 At the beginning of each upkeep, put a spore counter on Korrid Sporeguard.
Remove three spore counters from Korrid Sporeguard: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
0
69 Korrid Deathspore Multicolour Uncommon 2{g}{b} Creature – Fungus Assassin 2 1 At the beginning of each upkeep, put a spore counter on Korrid Deathspore.
Remove three spore counters from Korrid Deathspore: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
0
70 Sarkhan's Deathlord Multicolour Rare 3{1}{g}{b} Creature – Zombie Warlord 3 2 All creature spells with converted mana cost 6 or more you cast have affinity for dragons.
Deathtouch, Trample
1 1341308201 on 03 Jul 2012 by Alex
71 Coiling Oracle Multicolour Common 2{g}{u} Creature – Snake Elf Druid 1 1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. 0
72 Galewing Hieracosphinx Multicolour Rare 6{4}{g}{u} Creature – Sphinx 4 5 Flying, Trample
When Galewing Hieracosphinx enters the battlefield, destroy all artifacts and enchantments.
When Galewing Hieracosphinx dies, return up to three target creatures to their owner's hand.
0
73 Magebred Bear Multicolour Common 2{g}{u} Creature – Bear 2 1 Hexproof
Magebred Bear gets +1/+1 if there has been another spell cast this turn.
0
74 Basandra, Battle Seraph Multicolour Rare 5{3}{r}{w} Legendary Creature – Angel 4 4 Flying
Players can't cast spells during combat.
{r}: Target creature attacks this turn if able.
0
75 Sarkhan Dragonsoul Multicolour Mythic 4{g}{r}{r}{b} Planeswalker – Sarkhan 3 +1 Sacrifice a creature, draw a card.
+1 Target opponent loses 1 life.
-3 Each opponent sacrifices a creature.
-6 Exile all creatures in all graveyards. For each card exiled this way put a 5/5 green, red, and black dragon with flying, haste, and trample onto the battlefield.
0
76 Kaalia of the Vast Multicolour Mythic 4{1}{w}{b}{r} Legendary Creature – Human Cleric 2 2 Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
0
77 Vastflat Plains Charm Multicolour Uncommon 3{w}{b}{r} Instant Choose one – Stuff; Stuff; Stuff 0
78 Dirgewater Charm Multicolour Uncommon 3{u}{g}{r} Instant Choose one – Stuff, Stuff, Stuff 0
79 Korrid Hulk Multicolour Rare 6{3}{w}{g}{b} Creature – Fungus Warrior 7 4 Trample.
At the beginning of each upkeep, put a spore counter on Korrid Hulk.
Remove two spore counters from Korrid Hulk: Regenerate Korrid Hulk.
0
80 Korrid Seer Multicolour Uncommon 3{g}{w}{b} Creature – Fungus Shaman 2 3 At the beginning of each upkeep, put a spore counter Korrid Seer.
Remove three spore counters from Korrid Seer: Put a 1/1 green Saproling creature token onto the battlefield.
{1}, Sacrifice a Saproling: Draw a card.
0
81 Underfallow Charm Multicolour Uncommon 3{b}{g}{w} Instant Choose one – Stuff, Stuff, Stuff 0
82 Calastryx, Master of the Arcane Multicolour Mythic 5{2}{r}{w}{u} Legendary Creature – Dragon Wizard 3 3 Flying, Hexproof
As long as there is a dragon in your graveyard Calastryx, Master of the Arcane has "{1}{r}: Calastryx deals one damage to all creatures target player controls.
All instants or sorceries have Eldritch 1.
0
83 Presley, Realmshaker Multicolour Mythic 5{2}{r}{w}{u} Legendary Creature – Human Rebel Warrior 3 2 When you cast Presley, Realmshaker, proliferate.
When Presley attacks, proliferate.
When a creature damaged by Presley dies, proliferate.
0
84 Prophesied Baneslayer Multicolour Rare 4{1}{r}{w}{u} Legendary Creature – Hero 2 2 Whenever a creature damaged by Prophesied Baneslayer dies this turn exile it and put a +1/+1 counter on Prophesied Baneslayer.
Whenever Prophesied Baneslayer attacks, choose a creature exiled by him and put a token copy of that creature onto the battlefield tapped and attacking. It dies at the end of combat.
0
85 Turak Charm Multicolour Uncommon 3{r}{w}{u} Instant Choose one – Stuff, Stuff, Stuff 0
86 Unity Multicolour Rare 4{1}{w}{u}{r} Legendary Creature – Elemental 3 3 Flying, Vigilance
When Unity leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
2 1340173403 on 20 Jun 2012 by Ratinyourwalls
87 Addyson, Queen of the Fae Multicolour Mythic 4{1}{g}{u}{b} Legendary Creature – Faerie 2 3 Flying, Flash, First Strike
As long as Addyson, Queen of the Fae is is any zone but a player's hand or library you may look at any player's hand.
Tap five creatures with flying: Choose a creature. Gain control of that creature.
0
88 Harrowold Charm Multicolour Uncommon 3{g}{b}{u} Instant Choose one – Stuff, Stuff, Stuff 11 1342517340 on 17 Jul 2012 by Ratinyourwalls
89 Critical Strike Hybrid Uncommon 1{g/r} Sorcery Target creature gets first strike, trample, and haste until the end step. 1 1332280221 on 20 Mar 2012 by Link
90 Korrid Sporeling Hybrid Common 1{g/w} Creature – Fungus 1 1 At the beginning of your upkeep, put a spore counter on Korrid Sporeling.
Remove three spore counters from Korrid Sporeling: Put a 1/1 green Saproling creature token onto the battlefield.
0
91 BGW Staff Artifact Common 3{3} Artifact BGW Staff enters the battlefield tapped.
{t}: Add {b}, {g}, or {w} to your mana pool.
{b}{g}{w}, Sacrifice BGW Staff: Search your library for a Black, Green, or White Legendary creature and put it onto the battlefield. Shuffle your library afterwards.
0
92 Deepwood Staff Artifact Common 3{3} Artifact {t}: Add {g}, {b}, or {u} to your mana pool.
{g}{b}{u}, Sacrifice Deepwood Staff: Search your library for a Green, Blue, or Black Legendary creature and put it into your hand, shuffle your library afterwards.
1 1340688898 on 26 Jun 2012 by Link
93 Karorak Trinket Artifact Common 0{0} Artifact Creature – Automaton 0 2 4 1338160850 on 27 May 2012 by Alex
94 Oaken Staff Artifact Common 3{3} Artifact Oaken Staff enters the battlefield tapped.
{t}: Add {u}, {r}, or {g} to your mana pool.
{u}{r}{g}, Sacrifice Oaken Staff: Search your library for a Blue, Green, or Red Legendary creature and put it into your hand, shuffle your library afterwards.
0
95 RUW Staff Artifact Common 3{3} Artifact RUW Staff enters the battlefield tapped.
{t}: Add {r}, {w}, or {u} to your mana pool.
{r}{w}{u}, Sacrifice RUW Staff: Search your library for a Red, Blue, or White legendary creature and put it into your hand. Shuffle your library afterwards.
0
96 Warstained Staff Artifact Common 3{3} Artifact Warstained Staff enters the battlefield tapped.
{t}: Add {w}, {r}, or {b} to your mana pool.
{w}{b}{r}, sacrifice Warstained Staff: Search your library for a red, white, or black legendary creature and put it into your hand, shuffle your library afterwards.
0
97 Ancient Ziggurat Land Uncommon 0 Land {t}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. 0
Warbreak: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton