Warbreak
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Mechanics | Skeleton |
Showing 8 of 8 White cards
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Show rarities: C U R B
Join forces — Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
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Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
6/6
Exile all nonland permanents.
You get an emblem with "Creatures you don't control must attack you if able."
You get an emblem with "Creatures you don't control must attack you if able."
3/1
Vigilance, Nine-Temples Pilgrim gets +1/+1 as long as you control a Mountain.
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: Nine-Temples Pilgrim deals 1 damage to target attacking or blocking creature.


The practitioners of the Inner Flame must walk a path that connects nine different monasteries across Mongseng.
2/1
Vigilance, Unweary Pilgrims may block any number of creatures.
1/2
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
2/2
Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.
Draw a card.
Go to section: White (8) Blue (4) Black (9) Red (14) Green (17) Multicolour (36) Hybrid (2) Artifact (6) Land (1)
Show rarities: C U R B
Warbreak: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |