Warbreak

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Mechanics | Skeleton

Showing 8 of 8 White cards

Go to section: White (8) Blue (4) Black (9) Red (14) Green (17) Multicolour (36) Hybrid (2) Artifact (6) Land (1)

Show rarities: C U R B

 C 
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
 R 
Creature – Angel
Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
6/6
 R 
Sorcery
Exile all nonland permanents.
You get an emblem with "Creatures you don't control must attack you if able."
 C 
Creature – Human Explorer
3/1
 U 
Creature – Human Monk
Vigilance, Nine-Temples Pilgrim gets +1/+1 as long as you control a Mountain.
{r}, {t}: Nine-Temples Pilgrim deals 1 damage to target attacking or blocking creature.
The practitioners of the Inner Flame must walk a path that connects nine different monasteries across Mongseng.
2/1
 C 
Creature – Human Cleric
Vigilance, Unweary Pilgrims may block any number of creatures.
1/2
{3}{w}
 
 B 
Creature – Incarnation
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
2/2
 C 
Instant
Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.
1 comment
2012-07-03 09:45:15 by Alex

Go to section: White (8) Blue (4) Black (9) Red (14) Green (17) Multicolour (36) Hybrid (2) Artifact (6) Land (1)

Show rarities: C U R B


Warbreak: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton