Warbreak: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Cleric
Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
2/2
 U 
Creature – Human Monk
Vigilance, Nine-Temples Pilgrim gets +1/+1 as long as you control a Mountain.
{r}, {t}: Nine-Temples Pilgrim deals 1 damage to target attacking or blocking creature.
The practitioners of the Inner Flame must walk a path that connects nine different monasteries across Mongseng.
2/1
 U 
Creature – Elemental
Steam Elemental gets +1/+1 as long as you control an Island.
{u}: Steam Elemental gains flying until the end of turn.
3/2
 U 
Enchantment
All creatures with no abilities get +2/+3.
 C 
Creature – Fungus
At the beginning of your upkeep, put a spore counter on Korrid Sporeling.
Remove three spore counters from Korrid Sporeling: Put a 1/1 green Saproling creature token onto the battlefield.
1/1
 C 
Artifact
Oaken Staff enters the battlefield tapped.
{t}: Add {u}, {r}, or {g} to your mana pool.
{u}{r}{g}, Sacrifice Oaken Staff: Search your library for a Blue, Green, or Red Legendary creature and put it into your hand, shuffle your library afterwards.
 C 
Creature – Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1/1
 C 
Creature – Human Explorer
3/1
 C 
Creature – Insect
3/3
 C 
Creature – Human Warrior
When Kharasan Axe-Thrower enters the battlefield, it deals 2 damage to target creature without flying.
2/1
 C 
Creature – Beast
Dragons cost {2} less to cast.
Haste, when a dragon attacks sacrifice Lurebeast.
2/2
 C 
Instant
Target creature get's -3/-0 until the end of turn, if you control an enchantment, draw a card.
 C 
Instant
Search your library for a creature card with no abilities and put it into your hand, if you do, shuffle your library afterwards.
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
 B 
Sorcery
Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Kaalia of the Vast (mythic)
Nine-Temples Pilgrim (uncommon)
Steam Elemental (uncommon)
Karorak Seepage (uncommon)
Korrid Sporeling (common)
Oaken Staff (common)
Coiling Oracle (common)
Lone Wanderer (common)
Mage-eater Beetle (common)
Kharasan Axe-Thrower (common)
Lurebeast (common)
Zarin's Tact (common)
Meysa Tutor (common)
Fertile Ground (common)
Bend or Break (basic)