Warbreak: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature
Enchanted creature gets +1/+1 for each other creature you control. ![]() : Target creature fights another target creature. If Enchanted Creature is one of the targets, put a +1/+1 counter on it. |
Vigilance, Nine-Temples Pilgrim gets +1/+1 as long as you control a Mountain.
, : Nine-Temples Pilgrim deals 1 damage to target attacking or blocking creature. The practitioners of the Inner Flame must walk a path that connects nine different monasteries across Mongseng.
2/1
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Hexproof
Riverside Smuggler gets +1/+1 as long as you control a Forest. : Draw a card. Activate this ability only once per turn and only if Riverside Smuggler has dealt combat damage to a player.1/1
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Flying, Flash
When Triple Headed Tyrant enters the battlefield it deals 3 damage divided as you choose among any number of creatures. 3/3
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Flash.
You can cast auras as if they had flash. 1/3
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: Add , , or to your mana pool.
![]() ![]() , Sacrifice Deepwood Staff: Search your library for a Green, Blue, or Black Legendary creature and put it into your hand, shuffle your library afterwards. |
RUW Staff enters the battlefield tapped.
: Add , , or to your mana pool.
![]() ![]() , Sacrifice RUW Staff: Search your library for a Red, Blue, or White legendary creature and put it into your hand. Shuffle your library afterwards. |
5/3
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3/1
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3/3
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Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card. |
Hexproof
Magebred Bear gets +1/+1 if there has been another spell cast this turn. 2/1
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When Acolyte of the Primal Way enters the battlefield put a Island or Swamp from your hand onto the battlefield tapped.
2/2
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One must be either insanely aggressive, fearless, and resilient to survive beneath the canopy of the Harrowold. The Jabberwock is all three.
0/4
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Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
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Wildspeak
(rare)
Nine-Temples Pilgrim
(uncommon)
Riverside Smuggler
(uncommon)
Triple Headed Tyrant
(uncommon)
Zarin's Dawnguard
(common)
Deepwood Staff
(common)
RUW Staff
(common)
Wasteland Reapers
(common)
Lone Wanderer
(common)
Mage-eater Beetle
(common)
Zarin's Diplomacy
(common)
Magebred Bear
(common)
Acolyte of the Primal Way
(common)
Jabberwock Hatchling
(common)
Bend or Break
(basic)

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: Nine-Temples Pilgrim deals 1 damage to target attacking or blocking creature. 

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