Warbreak: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 for each other creature you control.
{2}{g}: Target creature fights another target creature. If Enchanted Creature is one of the targets, put a +1/+1 counter on it.
 U 
Creature – Human Monk
Vigilance, Nine-Temples Pilgrim gets +1/+1 as long as you control a Mountain.
{r}, {t}: Nine-Temples Pilgrim deals 1 damage to target attacking or blocking creature.
The practitioners of the Inner Flame must walk a path that connects nine different monasteries across Mongseng.
2/1
 U 
Creature – Fungus Assassin
At the beginning of each upkeep, put a spore counter on Korrid Deathspore.
Remove three spore counters from Korrid Deathspore: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
2/1
 U 
Creature – Fungus Shaman
At the beginning of each upkeep, put a spore counter Korrid Seer.
Remove three spore counters from Korrid Seer: Put a 1/1 green Saproling creature token onto the battlefield.
{1}, Sacrifice a Saproling: Draw a card.
2/3
 C 
Creature – Fungus
At the beginning of your upkeep, put a spore counter on Korrid Sporeling.
Remove three spore counters from Korrid Sporeling: Put a 1/1 green Saproling creature token onto the battlefield.
1/1
 C 
Creature – Human Cleric
Vigilance, Unweary Pilgrims may block any number of creatures.
1/2
 C 
Creature – Beast
Dragons cost {2} less to cast.
Haste, when a dragon attacks sacrifice Lurebeast.
2/2
 C 
Creature – Fungus
Whenever a counter is removed from a Fungus, you may untap Korrid Harvester. If you do add {w/b} to your mana pool.
1/2
 C 
Instant
Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
 C 
Creature – Dragon
4/4
 C 
Artifact
Oaken Staff enters the battlefield tapped.
{t}: Add {u}, {r}, or {g} to your mana pool.
{u}{r}{g}, Sacrifice Oaken Staff: Search your library for a Blue, Green, or Red Legendary creature and put it into your hand, shuffle your library afterwards.
 C 
Instant
Search your library for a creature card with no abilities and put it into your hand, if you do, shuffle your library afterwards.
 C 
Artifact
BGW Staff enters the battlefield tapped.
{t}: Add {b}, {g}, or {w} to your mana pool.
{b}{g}{w}, Sacrifice BGW Staff: Search your library for a Black, Green, or White Legendary creature and put it onto the battlefield. Shuffle your library afterwards.
 B 
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

Wildspeak (rare)
Nine-Temples Pilgrim (uncommon)
Korrid Deathspore (uncommon)
Korrid Seer (uncommon)
Korrid Sporeling (common)
Unweary Pilgrims (common)
Lurebeast (common)
Korrid Harvester (common)
Zarin's Diplomacy (common)
Fertile Ground (common)
Crippled Dragon (common)
Oaken Staff (common)
Meysa Tutor (common)
BGW Staff (common)
Do or Die (basic)