Warbreak: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Join forces — Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
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+1 Sacrifice a creature, draw a card.
+1 Target opponent loses 1 life. -3 Each opponent sacrifices a creature. -6 Exile all creatures in all graveyards. For each card exiled this way put a 5/5 green, red, and black dragon with flying, haste, and trample onto the battlefield. 3
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All creatures with no abilities get +2/+3.
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Choose one – Stuff, Stuff, Stuff
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Choose one – Stuff; Stuff; Stuff
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Join forces — Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
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4/4
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Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card. |
Flash.
You can cast auras as if they had flash. 1/3
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At the beginning of your upkeep, put a spore counter on Korrid Sporeling.
Remove three spore counters from Korrid Sporeling: Put a 1/1 green Saproling creature token onto the battlefield. 1/1
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RUW Staff enters the battlefield tapped.
: Add , , or to your mana pool.
![]() ![]() , Sacrifice RUW Staff: Search your library for a Red, Blue, or White legendary creature and put it into your hand. Shuffle your library afterwards. |
: Add , , or to your mana pool.
![]() ![]() , Sacrifice Deepwood Staff: Search your library for a Green, Blue, or Black Legendary creature and put it into your hand, shuffle your library afterwards. |
Search your library for a creature card with no abilities and put it into your hand, if you do, shuffle your library afterwards.
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). |
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2
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Alliance of Arms
(common, foil)
Sarkhan Dragonsoul
(mythic)
Karorak Seepage
(uncommon)
Harrowold Charm
(uncommon)
Vastflat Plains Charm
(uncommon)
Alliance of Arms
(common)
Crippled Dragon
(common)
Zarin's Diplomacy
(common)
Zarin's Dawnguard
(common)
Korrid Sporeling
(common)
RUW Staff
(common)
Deepwood Staff
(common)
Meysa Tutor
(common)
Fertile Ground
(common)
Wonder
(basic)





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