Warbreak

Warbreak by Ratinyourwalls

97 cards in Multiverse

1 with no rarity, 27 commons, 29 uncommons,
18 rares, 8 mythics, 14 basics

8 white, 4 blue, 9 black, 14 red, 17 green,
36 multicolour, 2 hybrid, 6 artifact, 1 land

76 comments total

Enemy colored wedge vs. mono color focus set. Plane takes place on Mongseng, a prison plane that Nicol Bolas uses for 'walkers and other degenerates that displease him.

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Mechanics | Skeleton

Cardset comments (1) | Add a comment on this cardset

Recently active cards: (all recent activity)

 U 
Creature – Fungus
At the beginning of each upkeep, put a spore counter on Korrid Sporeguard.
Remove three spore counters from Korrid Sporeguard: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
3/2
 C 
Creature – Fungus
At the beginning of your upkeep, put a spore counter on Korrid Sporeling.
Remove three spore counters from Korrid Sporeling: Put a 1/1 green Saproling creature token onto the battlefield.
1/1
 U 
Creature – Fungus Warrior
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Deathwind Korrid: Put a 1/1 green Saproling creature token onto the battlefield.
4/4
 U 
Creature – Fungus Assassin
At the beginning of each upkeep, put a spore counter on Korrid Deathspore.
Remove three spore counters from Korrid Deathspore: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
2/1
 R 
Creature – Fungus Warrior
Trample.
At the beginning of each upkeep, put a spore counter on Korrid Hulk.
Remove two spore counters from Korrid Hulk: Regenerate Korrid Hulk.
7/4

Recent comments: (all recent activity)
On Harrowold Charm:

Well, you know that Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.

On Harrowold Charm:

I choose... buffalo!

On Harrowold Charm:

I like this version best. ("Choose one – Stuff, Stuff, Stuff")

On Harrowold Charm:

As it currently is, it does give you a bit of mana fixing. But it's really hard to cast - you already have to have the mana it fixes! And for that cost you can get one of the "Tap for any one of three colour mana" artifacts (which still aren't all that good)

Howsabout giving you (up to) one of each land? As it's to hand, it shouldn't be too horribly accelerating.

On Harrowold Charm:

If you want instant-speed, this is still a lot worse than Sprouting Vines. I've played with Sprouting Vines before, and it's only worth using if you're getting at least 2 lands from it.

On Acolyte of the Primal Way:

As it uses the bare descriptors "Island" and "Swamp" (as opposed to "Island or Swamp card", 109.2 says that it only refers to permanents that are already on the battlefield. So a literal reading of the text would allow it to steal an opponent's Island or Swamp, and that's about the only effect of such an ability. Quite a strong hoser there.

But that wording probably isn't going to stay for very long.

On Acolyte of the Primal Way:

From where?

On Harrowold Charm:

SM - those are all sorcery spells. This isn't. Sorry about the reveal thing it used to be onto the battlefield and I changed it and forgot to put the reveal clause in.

On Harrowold Charm:

That change was proposed on the Rules Theory / Templating forum, where the Rules Team do look and join in discussions. I don't think they commented on that one. It's a very sensible idea if you're designing the game from scratch, but as a change to apply after 19 years of printing cards it's complicated.

On Harrowold Charm:

Can we please just fix the comp rules for searching? Reveal if there's a condition to prove and shuffle always just seems like it should be included in the template.

(All recent activity)
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