About Set Skeletons
A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.
To read more about skeletons, read Mark Rosewater's article "Design Skeletons" .
About Set Skeletons In Multiverse
In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax . Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.
Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).
To get started, click the "Generate" tab above!
Show examples:
Zendikar
Worldwake
Shards of Alara
Scars of Mirrodin
Maro Sample Set
Zendikar
commons
uncommons
rares
mythics
total
White, blue, black, red and green
18
10
7-9
2-3
38-39
Artifacts
6
5
2
2
15
Lands
5
5
10
0
20
Total:
101
60
53
15
229
Worldwake
commons
uncommons
rares
mythics
total
White, blue, black, red and green
10
7
5-6
1-2
23-24
Multicolour
0
0
0
2
2
Artifacts
4
3
4
0
11
Lands
6
2
5
1
14
Total:
60
40
35
10
145
Shards of Alara
commons
uncommons
rares
mythics
total
White, blue, black, red and green
15
7
8
0-1
30-31
Multicolour
15
20
10
12
57
Artifacts
6
0
3
1
10
Lands
5
5
0
0
10
Total:
111
60
52
13
229
Scars of Mirrodin
commons
uncommons
rares
mythics
total
White, blue, black, red and green
13
7
5-6
1-2
26-27
Multicolour
0
0
0
1
1
Artifacts
35
25
21
7
88
Lands
1
0
5
0
6
Total:
101
60
53
15
229
Mark Rosewater Sample Set
commons
uncommons
rares
mythics
total
White, blue, black, red and green
19
13
7-9
0-1
39
Multicolour
0
10
10
5
25
Artifacts
6
5
2
2
15
Lands
5
0
5
0
10
Total:
101
80
53
15
279
Show frames:
W
U
B
R
G
Z
H
A
L
Show rarities:
C
U
R
M
Code
Slot
Notes
CW01 Squadron Hawk
Creature Small
Flying
CW02 Glasswing
Creature Small
Flying, Ancestry
CW03 Entrapment Guerilla
Creature Small
FirstStrike, Reinforce
CW04 Ark-Gate Guard
Creature Small
Vigilance, Reinforce
CW05 Blissful Spellcrusher
Creature Medium
CW06 Shing-Tung Wanderer
Creature Medium
FirstStrike, Ancestry
CW07 Xiang-Xi's Arrival
Sorcery
Removal
(CW08)
Enchantment Aura
Anthem
CW09 Sound the Retreat
Instant
Combat Trick
CW10 Avenging Arrow
Instant
Removal, Reinforce
(UW01)
Creature Small
(UW02)
Creature Small
(UW03)
Creature Small
(UW04)
Creature Medium
(UW05)
Creature Medium
(UW06)
Creature Medium
(UW07)
Creature Large
(UW08)
Sorcery
(UW09)
Sorcery
UW10 Afterlife
Instant
(UW11)
Instant
RW01 Giver of the Right
Utility Creature
(RW02)
Sorcery
RW03 Memories of Peace
Enabling Enchantment
MW01 Leethe, Medicinal Adept
CU01 Wise Leatherback
Creature Small
Guard
CU02 Baffle Mage
Creature Small
Initiative, Bounce
CU03 Shining Sheller
Creature Small
Guard, Shroud
CU04 Jetstream Trooper
Creature Large
Flying
CU05 Mist-Wing Blessing
Enchantment Aura
Modal, Defense/Offense
CU06 Dispersal Coup
Sorcery
Bounce
CU07 Strategic Revelation.
Instant
Initiative, Draw
CU08 Rigid Refusal
Instant
Initiative, Soft Counter
CU09 Nulling Bulwark
Instant
Hard Counter
CU10 Rushed Resources
Instant
Debuff, Draw
(UU01)
Creature Small
(UU02)
Creature Small
(UU03)
Creature Medium
(UU04)
Creature Large
UU05 Careful Deliberation
Enchantment
(UU06)
Instant
(UU07)
Instant
(UU08)
Instant
(UU09)
Sorcery
(UU10)
Sorcery
UU11 Tactical Looting
Sorcery
(RU01)
Utility Creature
(RU02)
Sorcery
(RU03)
Enabling Enchantment
(MU01)
CB01 Tamed Skinwing
Creature Small
Flying, Ambush
CB02 Grizzled Guardian
Creature Small
Ancestry, Deathtouch
CB03 Reptilian Spirit Guide
Creature Small
(CB04)
Creature Medium
Flying
(CB05)
Creature Medium
GOLGARI, Lifelink
CB06 Raving Outcast
Creature Medium
Ancestry, Regeneration
(CB07)
Enchantment Aura
Debuff
(CB08)
Sorcery
Draw, Reprint?
(CB09)
Instant
Combat Trick
CB10 Insipid Despise
Instant
GOLGARI, Removal
(UB01)
Creature Small
UB02 Veteran General
Creature Small
(UB03)
Creature Medium
(UB04)
Creature Large
(UB05)
Creature Large
(UB06)
Enchantment
(UB07)
Enchantment
(UB08)
Sorcery
(UB09)
Sorcery
(UB10)
Sorcery
(UB11)
Instant
Kill
RB01 Wight of the Night Orchid
Utility Creature
RB02 Demilitarization
Sorcery
(RB03)
Enabling Enchantment
MB01 Mukvarg, The Life-Cursed
CR01 Audacious Scout
Creature Small
Haste, Initiative
(CR02)
Creature Small
Reinforce
CR03 Battlefront Chef
Creature Small
Intimidate
(CR04)
Creature Small
Haste
(CR05)
Creature Medium
Trample
(CR06)
Enchantment Aura
Buff, Initiative
(CR07)
Sorcery
Haste, Damage
(CR08)
Sorcery
Reinforce, Buff
(CR09)
Instant
Cannot-block
CR10 Fall to Conscription
Instant
(UR01)
(UR02)
(UR03)
(UR04)
(UR05)
(UR06)
(UR07)
(UR08)
(UR09)
(UR10)
(UR11)
(RR01)
Utility Creature
(RR02)
Sorcery
RR03 One with Insanity
Enabling Enchantment
(MR01)
CG01 Hardened Hatchling
Creature Small
Guard
CG02 Frontline Scout
Creature Small
Ambush
CG03 Silt Searcher
Creature Small
Deathtouch
CG04 Vigilant Skyguard
Creature Medium
Guard, Reach
CG05 Outskirts Refugees
Creature Medium
Ramp
CG06 Mina-Gey Ravager
Creature Large
Ambush, Trample
CG07 Loyal Monstrosity
Creature Large
Regeneration
CG08 Spirit Shackles
Enchantment Aura
Damage prevention
CG09 Steady Bulwark
Enchantment Aura
Buff
CG10 Fleeting Distraction
Instant
GOLGARI
UG01 Broken Fall
(UG02)
UG03 Wanderers Protection
(UG04)
(UG05)
(UG06)
(UG07)
(UG08)
(UG09)
(UG10)
UG11 Mindful Restoration
(RG01)
Utility Creature
(RG02)
Sorcery
(RG03)
Enabling Enchantment
(MG01)
(CZ01)
Orzhov Creature Small
(CZ02)
Izzet Creature Small
ExileYard Effect
(CZ03)
Boros Creature Small
(CZ04)
Golgari Creature Small
(CZ05)
Orzhov Creature Medium
(CZ06)
Boros Creature Medium
(CZ07)
Simic Creature Medium
(CZ09)
Simic Creature Medium
(CZ10)
Boros Creature Large
(CZ11)
Golgari Creature Large
(CZ12)
Golgari Enchantment Aura
(CZ13)
Orzhov Enchantment Aura
Remnant-Maker
(CZ14)
Boros Enchantment Aura
(CZ15)
Simic Enchantment Aura
(CZ16)
Izzet Enchantment Aura
(CZ17)
Izzet Sorcery
(CZ18)
Boros Sorcery
(CZ19)
Izzet Instant
(CZ20)
Orzhov Instant
UZ01 Insistance
(UZ02)
(UZ03)
(UZ04)
(UZ05)
(UZ06)
(UZ07)
(UZ08)
(UZ09)
(UZ10)
(UZ11)
(UZ12)
(UZ13)
(UZ14)
(UZ15)
(UZ16)
(UZ17)
(UZ18)
(UZ19)
UZ20 Counsil's Approval
RZ01 Jikilva's Protection
RZ02 Finalizing Strike
(RZ03)
(RZ04)
(RZ05)
(RZ06)
(RZ07)
(RZ08)
(RZ09)
(RZ10)
(RZ11)
(RZ12)
(RZ13)
(RZ14)
(RZ15)
MZ01 Tyreno, Disruptor of Peace
Orzhov Lord
MZ02 Jikilva and Jurviko
Simic Lord
MZ03 Xiang-Xi, Spirit Chieftain
Izzet Lord
(MZ04)
Boros Lord
(MZ05)
Golgari Lord
(MZ06)
Orzhov Planeswalker
MZ07 Johanna, Bringer of Life
Simic Planeswalker
MZ08 Zuang-Qi, The Watching
Izzet Planeswalker
(MZ09)
Boros Planeswalker
(MZ10)
Golgari Planeswalker
RH01 Intensive Torture
RH02 Essence Silencer
RH03 Exotic Mentor
RH04 Unwanted Effect
Green card with Boros Mechanic
(RH05)
Red card with Golgari Mechanic
CA01 Clockwork Tortoise
ArtiCreature Small
(CA02)
ArtiCreature Medium
CA03 Rocket Pack
Equipment
Flying
(CA04)
Equipment
(CA05)
Artifact
Damage-Dealing
(UA01)
(UA02)
(UA03)
(UA04)
(UA05)
RA01 Loyal Halberd
Equipment
Enemies can activate special equipcost
RA02 Candelabra of Tawnos
Candelabra of Tawnos?
MA01 The Ark-Gate
(MA02)
(CL01)
Basic Plains Land
(CL02)
Basic Plains Land
(CL03)
Basic Plains Land
(CL04)
Basic Island Land
(CL05)
Basic Island Land
(CL06)
Basic Island Land
(CL07)
Basic Swamp Land
(CL08)
Basic Swamp Land
(CL09)
Basic Swamp Land
(CL10)
Basic Mountain Land
(CL11)
Basic Mountain Land
(CL12)
Basic Mountain Land
(CL13)
Basic Forest Land
(CL14)
Basic Forest Land
(CL15)
Basic Forest Land
(CL16)
Non-Basic Land
(CL17)
Non-Basic Land
(CL18)
Non-Basic Land
(CL19)
Non-Basic Land
(CL20)
Non-Basic Land
RL01 The Shing-Tung Steppe
Tribal Land
RL02 The Mist-Cloak Isles
Tribal Land
RL03 The High-Hold Cradle
Tribal Land
RL04 The Ark-Gate Palace
Tribal Land
RL05 The Mina-Gey Great-Swamp
Tribal Land
RL06 Nimbus Maze
Allied Land
RL07 Enflamed Mire
Allied Land
RL08 Dank Caverns
Allied Land
RL09 Exposed Leylines
Allied Land
RL10 Enfogged Woodlands
Allied Land
RL11 City of Shadows
Rare Land
RL12 Tomb of Consul's Past
Rare Land