Wilds of Muraganda
Wilds of Muraganda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing 38 of 38 Blue cards
Go to section: White (41) Blue (38) Black (42) Red (39) Green (41) Multicolour (7) Hybrid (16) Artifact (4) Land (6)
Show rarities: C U R M
Prowess
As a blue instant or sorcery spell you control resolves, you may teach it to a creature you control rather than putting it into your graveyard. (You may cast spells exiled this way as long as they are taught.)
As a blue instant or sorcery spell you control resolves, you may teach it to a creature you control rather than putting it into your graveyard. (You may cast spells exiled this way as long as they are taught.)
3/6
Counter target creature or multicolored spell.
When Bokor Seadrinker enters the battlefield, target player puts the top two cards of his or her library into his or her graveyard.
Whenever you cast an instant or sorcery spell, you may return Bokor Seadrinker to its owner's hand.
Whenever you cast an instant or sorcery spell, you may return Bokor Seadrinker to its owner's hand.
2/3



0/3



As you draw an instant or sorcery card, you may reveal it. If you do, Brine Singer gets +2/+2 until end of turn.
1/1
Whenever Cenote Prowler deals combat damage to a player, draw a card.
Cenote Prowler can't be blocked by Dinosaurs.
Cenote Prowler can't be blocked by Dinosaurs.
1/3
Up to two target creatures can't be blocked this turn.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
You may search your library for any number of cards named Dawning Recollection, reveal them, put them into your hand, and shuffle your library.
Draw a card.
Draw a card.
Scry X, where X is the number of Islands you control, then draw a card.
Whenever you cast a blue spell, target player puts the top card of their library into their graveyard.
0/4
Return target creature to its owner's hand.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Whenever you cast an instant or sorcery spell, you may tap or untap target permanent.
Target player puts the top four cards of their library into their graveyard.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Draw a card.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Illus. Julie Dillon
Target instant or sorcery spell gains tutelage.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Spirit creature token with flying.
Whenever another Spirit enters the battlefield under your control, you may return target instant or sorcery card whose converted mana cost is less than that Spirit’s converted mana cost from your graveyard to your hand.
Whenever another Spirit enters the battlefield under your control, you may return target instant or sorcery card whose converted mana cost is less than that Spirit’s converted mana cost from your graveyard to your hand.
4/4
Prowess
1/3
Hexproof
Whenever Oba Ke enters the battlefield, leaves the battlefield, or attacks, draw a card.
Whenever Oba Ke enters the battlefield, leaves the battlefield, or attacks, draw a card.
1/1
Flying, prowess
0/1
Draw three cards.
Empty your mana pool.
You skip your next untap step.
Empty your mana pool.
You skip your next untap step.
Story Spotlight 4/5
Illus. Ishton
2/6
Put target creature on top of its owner's library.
"Go put yourself back together."
Counter target spell unless its controller pays
for each of its colors.
Draw a card.

Draw a card.
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Secrets of the Forefathers.
Creatures target player controls get -2/-0 until end of turn.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Defender, flying
Whenever Sorrowful Wisp blocks, scry 2.
Whenever Sorrowful Wisp blocks, scry 2.
0/4
Enchant creature
You control enchanted creature.
You control enchanted creature.
Create a 2/2 blue Dinosaur creature token with flying.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
At the beginning of each opponent's upkeep, that player puts the top card of his or her library into his or her graveyard and creatures that player controls get -1/-0 until end of turn.
Hexproof
4/7
Tap an untapped Spirit or Weird you control: Vessel of the Vodun gets +1/+1 and can't be blocked until end of turn.
2/2
Prowess, hexproof
When Vodun of the Shrouded Path enters the battlefield, you may teach target instant or sorcery card in your graveyard to target creature you control. (You may cast it as long as it is taught.)
When Vodun of the Shrouded Path enters the battlefield, you may teach target instant or sorcery card in your graveyard to target creature you control. (You may cast it as long as it is taught.)
2/4
Enchant Creature
Enchanted creature has flying and prowess.
Enchanted creature has flying and prowess.
Choose one -
• Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
• Creatures your opponents control get -4/-0 until end of turn.
• Creatures you control can't be blocked this turn.
• Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
• Creatures your opponents control get -4/-0 until end of turn.
• Creatures you control can't be blocked this turn.
Flying
3/3
Flying
1/1
Prowess
When Yokhombo Scuttler enters the battlefield, you may return target creature to its owner's hand.
When Yokhombo Scuttler enters the battlefield, you may return target creature to its owner's hand.
2/2
Go to section: White (41) Blue (38) Black (42) Red (39) Green (41) Multicolour (7) Hybrid (16) Artifact (4) Land (6)
Show rarities: C U R M
Wilds of Muraganda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Enchanted creature gets -X/-0, where X is the number of Islands you control.
last 2017-01-23 03:37:58 by WOM Devign Team