Labyrinth
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Showing 14 of 14 Red cards
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Show rarities: C U R M

1/1
Each player draws three cards, then discards three cards at random.
Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3

1/1
Fireshock deals 1 damage to target creature or player.
Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand.
Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand.
When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
Immolate can't be countered by spells or abilities and the damage can't be prevented.
Delve
Immolate deals X damage to target creature or player. A creature dealt damage this way can't be regenerated. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
Delve
Immolate deals X damage to target creature or player. A creature dealt damage this way can't be regenerated. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
Hellbent –
: Insane Fireslinger deals 2 damage to target creature or player. Activate this ability only if you have no cards in hand.

1/1
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Haste

Haste
2/2
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
Mindboil deals 10 damage to target player.
Mindboil deals 10 damage to target player.
Flying
Whenever Nightmare Dragon deals damage to a player, each player discards his or her hand and draws that many cards.
, Discard a card: Nightmare Dragon deals 1 damage to target creature or player.
Whenever Nightmare Dragon deals damage to a player, each player discards his or her hand and draws that many cards.

5/5
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Ogre Mercenary.
4/3
Go to section: Colourless (1) White (10) Blue (18) Black (19) Red (14) Green (11) Artifact (1) Land (1)
Show rarities: C U R M
Labyrinth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Concepts, Themes, Mechanics |
Unearth