Assemblage
Assemblage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Showing 27 of 127 Multicolour cards
Go to section: Colourless (18) White (26) Blue (23) Black (23) Red (26) Green (26) Multicolour (127) Hybrid (1) Land (20)
Show rarities: C U R M
Boiling Aether deals X damage to up to X target creatures and/or players. If a creature dealt damage this way would die, you may put that creature on top of its owner’s library instead.
Whenever you cast an instant or sorcery spell, catalyze 1.

: Return target card exiled with Chainmage’s Mastery to its owner’s hand.


Crystallized Phase enters the battlefield tapped.
: Add
or
to your mana pool.



Splice onto instant or sorcery—Discard Glance Through Steam. (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Draw a card.
Draw a card.
Splice onto instant—
Splice onto sorcery—
Draw a card.
Lorestorm deals 1 damage to target creature or player.


Splice onto sorcery—


Draw a card.
Lorestorm deals 1 damage to target creature or player.
First strike
Whenever a creature enters the battlefield under an opponent’s control, you may pay

. If you do, put a token onto the battlefield that’s a copy of that creature.
Whenever a creature enters the battlefield under an opponent’s control, you may pay



3/3




2/2
+1 Until your next upkeep, instant and sorcery spells you cast cost 
less to cast.
-1 When you cast your next instant or sorcery spell this turn, exile it after it resolves. Return it to your hand at the beginning of the next end step.
-5 You get an emblem with “Whenever you cast an instant or sorcery, copy it. You may choose new targets for that copy.”


-1 When you cast your next instant or sorcery spell this turn, exile it after it resolves. Return it to your hand at the beginning of the next end step.
-5 You get an emblem with “Whenever you cast an instant or sorcery, copy it. You may choose new targets for that copy.”
2
Multicolored instant and sorcery spells you cast cost
or
less to cast.


2/2
Enchant creature
If you control enchanted creature, enchanted creature gets +3/+0.
If you don’t control enchanted creature, enchanted creature gets -5/-0.
If you control enchanted creature, enchanted creature gets +3/+0.
If you don’t control enchanted creature, enchanted creature gets -5/-0.
You may cast Replicator Wave any time you could cast an instant. If you do, treat it as an instant while it is on the stack.
When casting Replicator Wave, splice costs on cards in your hand cost
less.
Scry 2, then draw a card.
When casting Replicator Wave, splice costs on cards in your hand cost


Scry 2, then draw a card.
Splice onto creature—

(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Flying, haste



Flying, haste
3/3
Arced Helix deals 3 damage divided as you choose among one, two or three target creatures and/or players and you gain 3 life.
Echo—Put two -1/-1 counters on Battlerush Recruit. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
First strike, haste
First strike, haste
4/3
Enchant creature
If you control enchanted creature, enchanted creature gets +1/+1 and has haste.
If you don’t control enchanted creature, enchanted creature can’t attack or block.
If you control enchanted creature, enchanted creature gets +1/+1 and has haste.
If you don’t control enchanted creature, enchanted creature can’t attack or block.
Each creature target player controls deals 2 damage to their controller if 
was spent to cast Burnspark Chain.
Tap those creatures if
was spent to cast Burnspark Chain.


Tap those creatures if


Crystallized Brilliance enters the battlefield tapped.
: Add
or
to your mana pool.



Vigilance
Whenever a creature you control attacks alone, it gets +1/+1 for each other creature you control.
Whenever a creature you control attacks alone, it gets +1/+1 for each other creature you control.
3/4
Echo—
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Whenever a permanent is tapped for mana, that permanent deals 1 damage to its controller.


Whenever a permanent is tapped for mana, that permanent deals 1 damage to its controller.
+2 Until end of turn, whenever a creature you control attacks, put a +1/+1 counter on it.
-3 Exile up to one target creature. Malekh Tsorn deals 3 damage to another target creature or player.
-10 Put five 4/4 red and white Angel creature tokens with flying and haste onto the battlefield.
-3 Exile up to one target creature. Malekh Tsorn deals 3 damage to another target creature or player.
-10 Put five 4/4 red and white Angel creature tokens with flying and haste onto the battlefield.
4
Echo 

(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Flying
When Malekh’s Archangel dies, put a 4/4 white and red Angel creature token with flying and haste onto the battlefield.



Flying
When Malekh’s Archangel dies, put a 4/4 white and red Angel creature token with flying and haste onto the battlefield.
4/4





2/2
Defender
Whenever another creature you control deals combat damage to an player, you may exile it, then return it to the battlefield under your control at the beginning of the next end step.
Whenever another creature you control deals combat damage to an player, you may exile it, then return it to the battlefield under your control at the beginning of the next end step.
2/4
Echo—
, Put a 1/1 red and white Soldier creature token with haste onto the battlefield. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

2/2
At the beginning of your upkeep, for each permanent with Echo you control, you may choose to pay its Echo cost. (You may pay its Echo cost even if the permanent did not enter the battlefield since the beginning of your last upkeep. If you choose not to pay its Echo cost, it is not sacrificed.)
4/3
Exile target artifact if
was spent to cast Wipe from Existence.
Exile target enchantment if
was spent to cast Wipe from Existence.

Exile target enchantment if

Go to section: Colourless (18) White (26) Blue (23) Black (23) Red (26) Green (26) Multicolour (127) Hybrid (1) Land (20)
Show rarities: C U R M
Assemblage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Whenever you would catalyze 1 or more, catalyze that many plus one instead. (To catalyze N, exile the top N cards of your library. Until end of turn, you may play cards exiled this way.)