Assemblage
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Skeleton |
Showing 50 of 127 Multicolour cards
Go to section: Colourless (18) White (26) Blue (23) Black (23) Red (26) Green (26) Multicolour (127) Hybrid (1) Land (20)
Show rarities: C U R M
Destroy each noncreature enchantment you don’t control.




2/2
Cumulative upkeep—For each player, put a white and green enchantment token onto the battlefield under that player’s control with “Sacrifice this enchantment: Add
to your mana pool.”

2/2
Search your library for a Forest or Plains card and put it onto the battlefield tapped. Then shuffle your library.
Flying
Deathtouch
Lifelink
Deathtouch
Lifelink
2/3
Defender
When Wall of Verity enters the battlefield, each player draws a card.
When Wall of Verity enters the battlefield, each player draws a card.
0/4
Enchant creature
If you control enchanted creature, prevent all damage that would be dealt to enchanted creature.
If you don’t control enchanted creature, prevent all damage that would be dealt by enchanted creature.
If you control enchanted creature, prevent all damage that would be dealt to enchanted creature.
If you don’t control enchanted creature, prevent all damage that would be dealt by enchanted creature.
Deathtouch, lifelink
Bestow

(If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Enchanted creature gets +1/+1 and has deathtouch and lifelink.
Bestow



Enchanted creature gets +1/+1 and has deathtouch and lifelink.
1/1
Enchant creature
If you control enchanted creature, enchanted creature gets +2/+2.
If you don’t control enchanted creature, enchanted creature gets -2/-2.
If you control enchanted creature, enchanted creature gets +2/+2.
If you don’t control enchanted creature, enchanted creature gets -2/-2.
Other enchantment creatures you control get +1/+1.
Enchanted creatures you control get +1/+1.
Bestow—

(If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Enchanted creatures you control get +1/+1.
Bestow—



2/2
+1 Put a 1/1 black and white Spirit enchantment creature token onto the battlefield.
-X Until your next turn, creatures can’t attack you or a planeswalker you control unless their controller pays
for each creature they control that’s attacking you.
-7 You get an emblem with “Enchantments you control are indestructible.”
-X Until your next turn, creatures can’t attack you or a planeswalker you control unless their controller pays

-7 You get an emblem with “Enchantments you control are indestructible.”
4
Whenever you cast an enchantment spell, you may pay
. If you do, you gain 2 life.
Whenever you cast an enchantment spell, you may pay
. If you do, each opponent loses 2 life.

Whenever you cast an enchantment spell, you may pay

2/2
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
Whenever an enchantment you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Whenever an enchantment you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Destroy target creature or enchantment.
Target attacking creature gets -5/-5 until end of turn.
When Priceless Silence enters the battlefield, pay any amount of life, then exile X target nonland permanents until Priceless Silence leaves the battlefield, where X is half the amount of life paid this way, rounded down.
Bestow—Pay 4 life. (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Equipped creature gets -1/-1.
Equipped creature gets -1/-1.
1/1




Exile target creature.
Bestow—

Whenever Vicious Perpetuator or the equipped creature attacks, you may attach target Aura or enchantment creature card with bestow you own on the battlefield or in your graveyard to it. (Treat that enchantment as an Aura with enchant creature.)
Equipped creature gets +2/+2.



Whenever Vicious Perpetuator or the equipped creature attacks, you may attach target Aura or enchantment creature card with bestow you own on the battlefield or in your graveyard to it. (Treat that enchantment as an Aura with enchant creature.)
Equipped creature gets +2/+2.
2/2
Crystallized Gaia enters the battlefield tapped.
: Add
or
to your mana pool.









2/2
Whenever you cast a green spell, put a hive counter on another nontoken creature you control.
Whenever you cast a black spell, put a hive counter on another nontoken creature you control.
Whenever a creature you control with one or more hive counters on it dies, put a 1/1 green and black Insect creature token onto the battlefield for each hive counter on that creature.
Whenever you cast a black spell, put a hive counter on another nontoken creature you control.
Whenever a creature you control with one or more hive counters on it dies, put a 1/1 green and black Insect creature token onto the battlefield for each hive counter on that creature.
2/6

Multicolored black and/or green creatures you control get +1/+1.




Deathtouch
Morbid – At the beginning of your end step, if a creature died this turn, put a -1/-1 counter on Fractured Basilisk.
Morbid – At the beginning of your end step, if a creature died this turn, put a -1/-1 counter on Fractured Basilisk.
5/5
Enchant creature
If you control enchanted creature, enchanted creature gets +0/+3 and has deathtouch.
If you don’t control enchanted creature, enchanted creature gets -0/-3 and loses flying.
If you control enchanted creature, enchanted creature gets +0/+3 and has deathtouch.
If you don’t control enchanted creature, enchanted creature gets -0/-3 and loses flying.
Destroy target artifact creature or enchantment creature.
Whenever a creature dies, put a charge counter on Hummingburst.
At the beginning of your upkeep, you may remove up to two charge counters from Hummingburst. If you do, put that many 1/1 green and black Insect creature tokens with flying onto the battlefield.
At the beginning of your upkeep, you may remove up to two charge counters from Hummingburst. If you do, put that many 1/1 green and black Insect creature tokens with flying onto the battlefield.
Deathtouch, trample
Morbid — At the beginning of your end step, if a creature died this turn, you may return target creature or land card from your graveyard to your hand.
Morbid — At the beginning of your end step, if a creature died this turn, you may return target creature or land card from your graveyard to your hand.
5/5
Destroy target artifact or creature. It can’t be regenerated.
Destroy target nonblack or nongreen creature. It cannot be regenerated. Its controller puts X 0/1 black and green Worm tokens into play, where X was that creature’s toughness.
Flash
Deathtouch, trample
When Sprouting Undead enters the battlefield, if it isn’t a token, put a token onto the battlefield that is a copy of it for each creature that died this turn.
Deathtouch, trample
When Sprouting Undead enters the battlefield, if it isn’t a token, put a token onto the battlefield that is a copy of it for each creature that died this turn.
3/3
Voidmouth Hydra enters the battlefield with three +1/+1 counters on it.

: Target creature gets -X/-X until end of turn.


: Put X +1/+1 counters on Voidmouth Hydra.





0/0
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Accelerated Evolution, put a +1/+1 counter on each creature you control.
Whenever a time counter is removed from Accelerated Evolution, put a +1/+1 counter on each creature you control.




2/2
Choose one –
• Bounce all colorless nonland permanents. (To bounce a permanent, return it to its owner’s hand.)
• Put a +1/+1 counter on each creature you control for each of its colors.
• Bounce all colorless nonland permanents. (To bounce a permanent, return it to its owner’s hand.)
• Put a +1/+1 counter on each creature you control for each of its colors.
Whenever a source would deal noncombat damage to a creature or planeswalker you control, prevent that damage.


: Put a loyalty counter on target planeswalker. Activate this ability only as a sorcery, and only once per turn.



4/8
Crystallized Echoes enters the battlefield tapped.
: Add
or
to your mana pool.



When Darnasus enters the battlefield, put a time counter on each noncreature, nonland permanent.
Noncreature, nonland permanents have vanishing 1.
Noncreature, nonland permanents have vanishing 1.
3/3
Enchant creature
If you control enchanted creature, enchanted creature has hexproof.
If you don’t control enchanted creature, enchanted creature loses all abilities and has base power and toughness 2/2.
If you control enchanted creature, enchanted creature has hexproof.
If you don’t control enchanted creature, enchanted creature loses all abilities and has base power and toughness 2/2.

0/2
Catalyze 1. Nonland cards exiled this way costs
less to cast this turn.

Vanishing 2
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
If you tap a permanent for mana, it produces twice as much of that mana instead.
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
If you tap a permanent for mana, it produces twice as much of that mana instead.
Whenever any number of time counters would be removed from a permanent or suspended card, you may remove that many +1/+1 counters from Split–Soul Transmuter instead.

: Put a +1/+1 counter on Split–Soul Transmuter.


1/1
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
5/6
Vanishing X
Trample
Hexproof
Transient Hydra enters the battlefield with X +1/+1 counters on it.
Trample
Hexproof
Transient Hydra enters the battlefield with X +1/+1 counters on it.
0/0
When Unlimiter Mage enters the battlefield, destroy all Auras attached to target creature you control. That creature gains shroud for as long as you control Unlimiter Mage.
1/4
Prowess
Splice onto creature—
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Splice onto creature—


1/1
Go to section: Colourless (18) White (26) Blue (23) Black (23) Red (26) Green (26) Multicolour (127) Hybrid (1) Land (20)
Show rarities: C U R M
Assemblage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Cumulative upkeep—Rampaging Hypermutant gets +1/+1 until end of turn. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)