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Showing 50 of 127 Multicolour cards

Go to section: Colourless (18) White (26) Blue (23) Black (23) Red (26) Green (26) Multicolour (127) Hybrid (1) Land (20)

Show rarities: C U R M

 U 
Creature – Beast
Trample
Cumulative upkeep—Rampaging Hypermutant gets +1/+1 until end of turn. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
1/1
 U 
Sorcery
Destroy each noncreature enchantment you don’t control.
 C 
Creature – Cat Cleric
{1}{g}: Regenerate target enchantment.
{3}{w}: Flicker target nonland permanent you don’t control. (To flicker a permanent, exile it, then return it to the battlefield under its owner’s control.)
2/2
 M 
Legendary Creature – Cat Cleric
Cumulative upkeep—For each player, put a white and green enchantment token onto the battlefield under that player’s control with “Sacrifice this enchantment: Add {c} to your mana pool.”
2/2
 R 
Sorcery
Search your library for a Forest or Plains card and put it onto the battlefield tapped. Then shuffle your library.
 U 
Creature – Vampire Shaman
Flying
Deathtouch
Lifelink
2/3
 C 
Creature – Wall
Defender
When Wall of Verity enters the battlefield, each player draws a card.
0/4
 C 
Enchantment – Aura
Enchant creature
If you control enchanted creature, prevent all damage that would be dealt to enchanted creature.
If you don’t control enchanted creature, prevent all damage that would be dealt by enchanted creature.
 R 
Enchantment Creature – Nightmare
Deathtouch, lifelink
Bestow {1}{w}{b} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Enchanted creature gets +1/+1 and has deathtouch and lifelink.
1/1
 C 
Enchantment – Aura
Enchant creature
If you control enchanted creature, enchanted creature gets +2/+2.
If you don’t control enchanted creature, enchanted creature gets -2/-2.
 U 
Enchantment Creature – Spirit
Other enchantment creatures you control get +1/+1.
Enchanted creatures you control get +1/+1.
Bestow—{w/b}{w/b}{w/b} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
2/2
 M 
Planeswalker – Daxos
+1 Put a 1/1 black and white Spirit enchantment creature token onto the battlefield.
-X Until your next turn, creatures can’t attack you or a planeswalker you control unless their controller pays {x} for each creature they control that’s attacking you.
-7 You get an emblem with “Enchantments you control are indestructible.”
4
 C 
Creature – Spirit Shaman
Whenever you cast an enchantment spell, you may pay {w}. If you do, you gain 2 life.
Whenever you cast an enchantment spell, you may pay {b}. If you do, each opponent loses 2 life.
2/2
2 comments
last 2016-07-14 13:50:18 by dude1818
 M 
Legendary Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
Whenever an enchantment you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
{1}{w}{b}
 
 U 
Instant
Destroy target creature or enchantment.
 U 
Instant
Target attacking creature gets -5/-5 until end of turn.
 R 
Enchantment
When Priceless Silence enters the battlefield, pay any amount of life, then exile X target nonland permanents until Priceless Silence leaves the battlefield, where X is half the amount of life paid this way, rounded down.
 U 
Enchantment Creature – Spirit
Bestow—Pay 4 life. (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Equipped creature gets -1/-1.
1/1
2 comments
last 2016-06-10 07:16:18 by Daxiefrax
 R 
Enchantment
{2}{w}: Target enchantment you control gains protection from the color of your choice until end of turn.
{3}{b}, Sacrifice an enchantment: Exile target creature.
{w/b}{w/b}{w/b}
 
 C 
Instant
Exile target creature.
 R 
Enchantment Creature – Horror
Bestow—{4}{w}{b}
Whenever Vicious Perpetuator or the equipped creature attacks, you may attach target Aura or enchantment creature card with bestow you own on the battlefield or in your graveyard to it. (Treat that enchantment as an Aura with enchant creature.)
Equipped creature gets +2/+2.
2/2
 C 
Artifact
Crystallized Gaia enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
 C 
Creature – Insect Shaman
{5}{b}, {t}: Destroy target creature.
{3}{g}, {t}: Destroy target artifact or enchantment.
2/2
 M 
Legendary Creature – Insect Wizard
Whenever you cast a green spell, put a hive counter on another nontoken creature you control.
Whenever you cast a black spell, put a hive counter on another nontoken creature you control.
Whenever a creature you control with one or more hive counters on it dies, put a 1/1 green and black Insect creature token onto the battlefield for each hive counter on that creature.
2/6
 R 
Legendary Artifact
{t}, Sacrifice a creature: Put a 1/1 black and green Insect creature token onto the battlefield.
Multicolored black and/or green creatures you control get +1/+1.
 U 
Artifact
{2}{b}{g}, {t}, Sacrifice Engineered Hivenest: Put a 1/1 green and black Insect creature token onto the battlefield for each creature that died this turn.
 U 
Creature – Basilisk
Deathtouch
Morbid – At the beginning of your end step, if a creature died this turn, put a -1/-1 counter on Fractured Basilisk.
5/5
 C 
Enchantment – Aura
Enchant creature
If you control enchanted creature, enchanted creature gets +0/+3 and has deathtouch.
If you don’t control enchanted creature, enchanted creature gets -0/-3 and loses flying.
 C 
Instant
Destroy target artifact creature or enchantment creature.
 M 
Enchantment
Whenever a creature dies, put a charge counter on Hummingburst.
At the beginning of your upkeep, you may remove up to two charge counters from Hummingburst. If you do, put that many 1/1 green and black Insect creature tokens with flying onto the battlefield.
 R 
Creature – Human Warrior
Deathtouch, trample
Morbid — At the beginning of your end step, if a creature died this turn, you may return target creature or land card from your graveyard to your hand.
5/5
{1}{b}{g}
 
 U 
Instant
Destroy target artifact or creature. It can’t be regenerated.
 U 
Instant
Destroy target nonblack or nongreen creature. It cannot be regenerated. Its controller puts X 0/1 black and green Worm tokens into play, where X was that creature’s toughness.
 R 
Creature – Beast Zombie
Flash
Deathtouch, trample
When Sprouting Undead enters the battlefield, if it isn’t a token, put a token onto the battlefield that is a copy of it for each creature that died this turn.
3/3
 R 
Creature – Hydra
Voidmouth Hydra enters the battlefield with three +1/+1 counters on it.
{x}{b}: Target creature gets -X/-X until end of turn.
{x}{x}{g}: Put X +1/+1 counters on Voidmouth Hydra.
0/0
 U 
Enchantment
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Accelerated Evolution, put a +1/+1 counter on each creature you control.
 C 
Creature – Horror Shaman
{5}{g}: Target creature you control fights another target creature.
{5}{u}: Bounce target creature you control. (To bounce a permanent, return it to its owner’s hand.)
2/2
 U 
Instant
Choose one –
• Bounce all colorless nonland permanents. (To bounce a permanent, return it to its owner’s hand.)
• Put a +1/+1 counter on each creature you control for each of its colors.
 R 
Legendary Creature – Horror
Whenever a source would deal noncombat damage to a creature or planeswalker you control, prevent that damage.
{1}{g}{w}: Put a loyalty counter on target planeswalker. Activate this ability only as a sorcery, and only once per turn.
4/8
 C 
Artifact
Crystallized Echoes enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
 M 
Legendary Creature – Human Wizard
When Darnasus enters the battlefield, put a time counter on each noncreature, nonland permanent.
Noncreature, nonland permanents have vanishing 1.
3/3
 C 
Enchantment – Aura
Enchant creature
If you control enchanted creature, enchanted creature has hexproof.
If you don’t control enchanted creature, enchanted creature loses all abilities and has base power and toughness 2/2.
 C 
Artifact Creature – Insect
{t}: Choose target permanent or suspended card. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
0/2
 U 
Instant
Catalyze 1. Nonland cards exiled this way costs {1} less to cast this turn.
 M 
Enchantment
Vanishing 2
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
If you tap a permanent for mana, it produces twice as much of that mana instead.
 R 
Creature – Human Wizard
Whenever any number of time counters would be removed from a permanent or suspended card, you may remove that many +1/+1 counters from Split–Soul Transmuter instead.
{g}{u}: Put a +1/+1 counter on Split–Soul Transmuter.
1/1
 R 
Creature – Beast
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
5/6
 R 
Creature – Hydra
Vanishing X
Trample
Hexproof
Transient Hydra enters the battlefield with X +1/+1 counters on it.
0/0
 U 
Creature – Human Wizard
When Unlimiter Mage enters the battlefield, destroy all Auras attached to target creature you control. That creature gains shroud for as long as you control Unlimiter Mage.
1/4
 U 
Creature – Weird
Prowess
Splice onto creature—{u/r}{u/r} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
1/1

Go to section: Colourless (18) White (26) Blue (23) Black (23) Red (26) Green (26) Multicolour (127) Hybrid (1) Land (20)

Show rarities: C U R M


Assemblage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton