Strike The Earth
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Mechanics | Skeleton | White Decklist |
Showing 17 of 17 Green cards
Go to section: White (19) Blue (16) Black (17) Red (16) Green (17) Multicolour (1) Hybrid (2) Artifact (10) Land (10)
Show rarities: C U R M T
1/1
You may sacrifice an untapped forest instead of paying Collapse's casting cost.
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
Ok men, we can handle this. Pull the lever.
... the other lever.
Ok, now put the first lever back.
... right; now, drop a forest on it and run.
... the other lever.
Ok, now put the first lever back.
... right; now, drop a forest on it and run.



Whenever a cat dies, either tap target untapped creature or each opponent may tap a creature of their choosing.
1/1

No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2

1/2
Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
Dwavern Trader will not attack alone.
We won't sell anything cheaply. Not even our lives.
4/2
When Earth Tender deals combat damage to a player, choose one -
Destroy target land controlled by that player.
or Return target land from your graveyard to the battlefield.
Destroy target land controlled by that player.
or Return target land from your graveyard to the battlefield.
4/4
Elven Diplomacy costs
less to cast for each land in an opponent's graveyard.
Put X 1/1 green elf creature tokens into play under your control.

Put X 1/1 green elf creature tokens into play under your control.
Reach, Protector (Honorary Dwarf has +0/+1 for each untapped creature you control.)
We told him that 'Dwarf' was an even bigger title than 'Sir'.
1/1

5/5
When Malachite Gems enters the battlefield, sacrifice a land.
: Add
to your mana pool.
Craft into
:Regenerate (Exile this attached to the next permanent you cast this turn. It gains
:Regenerate. Draw a card.)


Craft into


Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play.
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play.
4/4
Trample, Protector (Tame Elephant has +0/+1 for each untapped creature you control.)
Untap Tame Elephant whenever a land enters the battlefield.
Untap Tame Elephant whenever a land enters the battlefield.
3/1
All creatures have Trample.
The Elephant's power and toughness are each equal to the number of cards in all graveyards.
Upkeep: Sacrifice at least one land and at least one creature.
The Elephant's power and toughness are each equal to the number of cards in all graveyards.
Upkeep: Sacrifice at least one land and at least one creature.
*/*

1/1
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Show rarities: C U R M T
Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | White Decklist |
Target creature gets +2/+2 until end of turn.
or Prevent all combat damage that would be dealt this turn.
2012-05-25 13:20:10 by Vitenka