Strike The Earth
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Mechanics | Skeleton | White Decklist |
Showing 17 of 17 Green cards
Go to section: White (19) Blue (16) Black (17) Red (16) Green (17) Multicolour (1) Hybrid (2) Artifact (10) Land (10)
Show rarities: C U R M T
1/1
You may sacrifice an untapped forest instead of paying Collapse's casting cost.
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
Ok men, we can handle this. Pull the lever.
... the other lever.
Ok, now put the first lever back.
... right; now, drop a forest on it and run.
... the other lever.
Ok, now put the first lever back.
... right; now, drop a forest on it and run.
,: Put a 1/1 green cat creature token into play under your control.
Whenever a cat dies, either tap target untapped creature or each opponent may tap a creature of their choosing.
Whenever a cat dies, either tap target untapped creature or each opponent may tap a creature of their choosing.
1/1
: You may put a land from you hand into play.
No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
: Return a land from your graveyard to your hand. If you do, target creature gets +2/+2 until end of turn.
1/2
Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
Dwavern Trader will not attack alone.
We won't sell anything cheaply. Not even our lives.
4/2
When Earth Tender deals combat damage to a player, choose one -
Destroy target land controlled by that player.
or Return target land from your graveyard to the battlefield.
Destroy target land controlled by that player.
or Return target land from your graveyard to the battlefield.
4/4
Elven Diplomacy costs less to cast for each land in an opponent's graveyard.
Put X 1/1 green elf creature tokens into play under your control.
Put X 1/1 green elf creature tokens into play under your control.
Reach, Protector (Honorary Dwarf has +0/+1 for each untapped creature you control.)
We told him that 'Dwarf' was an even bigger title than 'Sir'.
1/1
: Any number of target creatures are 5/5 until end of turn.
5/5
When Malachite Gems enters the battlefield, sacrifice a land.
: Add to your mana pool.
Craft into :Regenerate (Exile this attached to the next permanent you cast this turn. It gains :Regenerate. Draw a card.)
: Add to your mana pool.
Craft into :Regenerate (Exile this attached to the next permanent you cast this turn. It gains :Regenerate. Draw a card.)
Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play.
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play.
4/4
Trample, Protector (Tame Elephant has +0/+1 for each untapped creature you control.)
Untap Tame Elephant whenever a land enters the battlefield.
Untap Tame Elephant whenever a land enters the battlefield.
3/1
All creatures have Trample.
The Elephant's power and toughness are each equal to the number of cards in all graveyards.
Upkeep: Sacrifice at least one land and at least one creature.
The Elephant's power and toughness are each equal to the number of cards in all graveyards.
Upkeep: Sacrifice at least one land and at least one creature.
*/*
, Return a land from a graveyard to its owners hand: Land Dig 5 (Reveal the top 5 cards of your deck. Take a Land from among them into your hand and put the rest on the bottom of your library.)
1/1
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Show rarities: C U R M T
Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | White Decklist |
Target creature gets +2/+2 until end of turn.
or Prevent all combat damage that would be dealt this turn.
2012-05-25 13:20:10 by Vitenka