Khif Lerr 水淵: Virtual Booster

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Mechanics | Tribes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Illusion Leader
Whenever an Illusion deals combat damage to a player, you draw a card.

{w/u}{3}: Target Illusion gains flying until end of turn.

{w/u}{2}: Illusions you control gain ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal) until end of turn.
3/3
 U 
Sorcery
Scry X, where X is the highest power among creatures you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reflate
{1}{u/g}{u/g}
 
 U 
Sorcery
Put a +1/+1 counter on up to two target creatures.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{u}
 
 U 
Sorcery
Look at target player's hand. Put a card from their hand into their library fourth from the top, then they draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reorient
{2}{u/b}{u/b}
 
 U 
Sorcery
Up to two target creatures can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{1}{u}
 
 U 
Sorcery
Until end of turn, spells opponents cast cost {2} more to cast.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Requester
{2}{w/u}{w/u}
 
 U 
Sorcery
Tap or untap up to two target permanents.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Instant
Destroy target artifact or enchantment.

Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)
 
 
No more commons
 C 
Creature – Homarid Warrior
Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)
1/1
 C 
Instant
Draw a card, then discard two cards.

Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)
 
 
No more commons
 C 
Instant
Counter target spell.

Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)
 
 
No more commons
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1.

Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)
 
 
No more commons
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has defender and ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal), and gains Illusion type.
 
 
No more commons

Glubb, Glimmering Gurgler (rare)
Revision // Reflate (uncommon)
Respect // Reorient (uncommon)
Repay // Requester (uncommon)
Disenchant Tidings (common)
Tidy Crab (common)
Tidy Broke (common)
Counter Tide (common)
Tidy Whitey (common)
Impermeable Bubble (common)