Khif Lerr 水淵: Virtual Booster
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Mechanics | Tribes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever an Illusion deals combat damage to a player, you draw a card.
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Look at target player's hand. Put a card from their hand into their library fourth from the top, then they draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Up to two target creatures can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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![]() Tidings ![]() ![]() 2/1
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Enchant creature
Enchanted creature gets +2/+1. Tidings ![]() ![]() |
Tidings
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Destroy target artifact or enchantment.
Tidings ![]() ![]() |
Draw a card, then discard two cards.
Tidings ![]() ![]() |
No more commons
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No more commons
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Counter target spell.
Tidings ![]() ![]() |
No more commons
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No more commons
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No more commons
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Enchant creature
Enchanted creature has defender and ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal), and gains Illusion type. |
Glubb, Glimmering Gurgler
(rare)
Respect // Reorient
(uncommon)
Deepsea Abyss
(uncommon)
Refractal Jellyfish
(uncommon)
Tidy Whitey
(common)
Tidy Crab
(common)
Disenchant Tidings
(common)
Tidy Broke
(common)
Counter Tide
(common)
Impermeable Bubble
(common)