Khif Lerr 水淵: Virtual Booster

[-] [+]
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
For each player, exile up to one target creature they control. If you do, that player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the field, then shuffles the rest into their library. It's an Illusion and loses all other creature types.
 
 R 
Legendary Creature – Illusion Leader
Whenever an Illusion deals combat damage to a player, you draw a card.

{w/u}{3}: Target Illusion gains flying until end of turn.

{w/u}{2}: Illusions you control gain ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal) until end of turn.
3/3
{2}{u}
 
 U 
Sorcery
Look at target player's hand. Put a card from their hand into their library fourth from the top, then they draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reorient
{2}{u/b}{u/b}
 
 U 
Sorcery
Up to two target creatures can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 U 
Creature – Pyrfolk Wizard
Vanguard (Creatures with vanguard must be blocked before creatures without vanguard.)

{2}{r}: Kerosene Pyrfolk deals 2 damage to target creature blocking it.
2/2
 U 
Sorcery
Scry X, where X is the highest power among creatures you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reflate
{1}{u/g}{u/g}
 
 U 
Sorcery
Put a +1/+1 counter on up to two target creatures.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 
 
No more commons
 
 
No more commons
 C 
Instant
Destroy target artifact or enchantment.

Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)
 
 
No more commons
 C 
Instant
Draw a card, then discard two cards.

Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)
 
 
No more commons
 C 
Instant
Counter target spell.

Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)
 C 
Creature – Homarid Warrior
Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)
1/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has defender and ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal), and gains Illusion type.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1.

Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)

Composite Refractures (rare, foil)
Glubb, Glimmering Gurgler (rare)
Respect // Reorient (uncommon)
Kerosene Pyrfolk (uncommon)
Revision // Reflate (uncommon)
Disenchant Tidings (common)
Tidy Broke (common)
Counter Tide (common)
Tidy Crab (common)
Impermeable Bubble (common)
Tidy Whitey (common)