Hus Werny 火山: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Balanced Weight White Common 3{2}{w} Sorcery CW12 Destroy target creature with 4 or more power.
Heat up — If an opponent was dealt damage this turn, put a +1/+1 counter on a creature you control.
0
2 Bumbei Energizer White Common 1{w} Creature – Dwarf Soldier 1 1 CW06 Heat up — When Bumbei Energizer enters, if an opponent was damaged this turn, you may untap each creature you control. 0
3 Bumbei Trekker White Common 2{w}{w} Creature – Dwarf Soldier 2 3 CW05 Vigilance
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
1 1463943436 on 22 May 2016 by Sorrow
4 Foundry Laundry White Common 2{1}{w} Instant CW13 The next time a source of your choice would deal damage this turn, prevent that damage.
catalyze red — If damage from a red source is prevented this way, you gain that much life.
0
5 Glitz, Glamorous Guardian White Rare 5{w}{w}{3} Legendary Creature – Illusion Leader 3 3 Whenever an Illusion enters under your control, you gain 2 life.

{w/u}{2}: Exile target Illusion, then return it to the field.

{w/u}{2}: Illusions you control get +1/+1 until end of turn.
0
6 Goldfeather Wren White Common 3{1}{w}{w} Creature – Bird 2 2 CW03 Flying

Heat up — When Goldfeather Wren enters, if an opponent was dealt damage this turn, you gain 3 life.
0
7 Oppressive Heat White Common 3{2}{w} Sorcery CW11 Destroy target tapped creature.
Heat up — If an opponent was dealt damage this turn, exile that creature instead.
0
8 Sharper Images White Rare 2{1}{w} Enchantment Illusions you control get +1/+0.

{2}: All creatures you control gain Illusion type until end of turn.

{1}{w}{w}: Illusions you control gain indestructible until end of turn.
0
9 Silicate Armor White Common 2{1}{w} Enchantment – Aura CW10 Enchant creature
Enchanted creature gets +1/+2.
Sorcerous — {w}: Attach Silicate Armor to target creature other than enchanted creature. (Activate this ability only as a sorcery.)
1 1461055117 on 19 Apr 2016 by amuseum
10 Silicate Rhox White Common 4{3}{w} Creature – Rhino 3 3 UW04 Decoy {2}{w} ({2}{w}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.) 0
11 Silver Wall White Uncommon 2{w}{w} Creature – Wall 0 3 UW02 Defender, protection from red

Heat up — When Silver Wall enters, if an opponent was dealt damage this turn, you may draw a card.
0
12 Solar Shield White Common 1{x}{w} Instant CW15 Creatures you control get +1/+X until end of turn. 0
13 Solareal Basker White Uncommon 4{w}{w}{2} Creature – Illusion Cleric 2 2 When enters, put up to one target creature card with converted mana cost 2 or less from a graveyard onto the field under your control. It is an Illusion and loses all other types. 0
14 Solareal Charger White Rare 4{3}{w} Creature – Illusion Wizard 3 3 RW01 Flying

Other Illusion creatures you control get +1/+1 and have flying.
0
15 Solareal Disciple White Common 2{1}{w} Creature – Illusion Cleric 1 2 CW07 Flying
Sorcerous — {w}: Solareal Disciple gains vigilance and lifelink until end of turn. (Activate this ability only as a sorcery.)
0
16 Solareal Pioneer White Common 3{2}{w} Creature – Illusion Scout 2 2 Vanguard (Creatures with vanguard must be blocked before creatures without vanguard)

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal)
0
17 Solareal Prism Guard White Uncommon 1{w} Creature – Illusion Cleric 1 1 UW03 Protection from red

Sacrifice Solareal Prism Guard: Prevent all damage a red source of your choice would deal this turn.
1 1516057311 on 15 Jan 2018 by amuseum
18 Solareal Templar White Common 4{3}{w} Creature – Illusion Knight 2 4 UW05 Flying
Decoy {2}{w}{w} ({2}{w}{w}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
0
19 Solareal Zealot White Common 4{3}{w} Creature – Illusion Warrior 2 2 CW04 Flying

Catalyze red — When Solareal Zealot enters, destroy up to one target enchantment. If a red enchantment was destroyed this way, put a +1/+1 counter on Solareal Zealot.
0
20 Solareal Zinger White Uncommon 3{1}{w}{w} Creature – Illusion Warrior 2 2 UW01 Flying, indestructible 0
21 Startide White Common 1{w} Enchantment – Aura CW14 Enchant creature
Enchanted creature can't attack.
catalyze black — Enchanted creature can't block if it's black.
0
22 Sunrise Elemental White Common 5{3}{w}{w} Creature – Elemental 3 3 CW08 Flying
At the beginning of your upkeep, you may pay {1}{r}. If you do, target creature gets +1/+0 and gains flying until end of turn.
0
23 Sunrise of Reflection White Uncommon 3{2}{w} Sorcery UW08 Create two 1/1 white Illusion creatures with flying. If {r} was spent to cast Sunrise of Reflection, they gain haste until end of turn. 0
24 Vanguardian White Common 3{2}{w} Creature – Beast 1 3 CW09 First strike
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
0
25 White Vanilla 0 White Common 2{1}{w} Creature 3 1 CW01 0
26 White Vanilla 1 White Common 1{w} Creature 0 4 CW02 0
27 Ashcloud Elemental Blue Common 4{3}{u} Creature – Elemental 1 4 CU04 Flying
{1}{r}: Ashcloud Elemental gets +1/+0 until end of turn.
0
28 Ashfeather Wren Blue Common 1{u} Creature – Bird 1 2 CU03 Sorcerous — {u}: Ashfeather Wren gains fying until end of turn. (Activate this ability only as a sorcery.) 0
29 Avaricious Vulkmer Blue Uncommon 3{1}{u}{u} Creature – Merfolk Wizard 3 1 Ingest 1 (Whenever this creature deals combat damage to a player, that player exiles the top 1 cards of er library.)

Whenever Avaricious Vulkmer ingests, scry X, where X is the ingested card's converted mana cost. Then draw a card.
0
30 Crackback Turtle Blue Common 3{2}{u} Creature – Turtle 1 4 UU01 Decoy {1}{u} ({1}{u}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.) 0
31 Fumigate Blue Common 4{2}{u}{u} Instant CU09 Counter target spell.
catalyze green — If a green spell is countered this way, you may untap up to two lands.
0
32 Lava Divination Blue Common 2{1}{u} Instant CU05 Draw a card.
Heat up — If an opponent was dealt damage this turn, draw an additional card, then discard a card.
0
33 Magnetic Bind Blue Common 2{1}{u} Enchantment – Aura CU10 Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent's activated abilities can be activated only any time its controller can cast a sorcery.
0
34 Plasma Form Blue Common 1{u} Sorcery CU07 Target creature can't be blocked this turn.
catalyze red — If that creature is red, it gets +2/+0 until end of turn.
0
35 Seeping Cajole Blue Common 1{u} Instant CU08 Return target creature to its owner's hand.
catalyze red — If that creature is red, its owner draws a card, then discards a card at random.
0
36 Starwind Blue Common 2{1}{u} Instant CU06 Target player mills four cards. If you were dealt damage this turn by a source you didn't control, that player mills seven cards instead. 0
37 Steam Elemental Blue Common 4{3}{u} Creature – Elemental 4 2 CU01 0
38 Tamiyo, Moonwatcher Blue Mythic 5{3}{u}{u} Planeswalker – Tamiyo 4 MU01 +1: Untap target permanent. Draw a card.
-2: Tap up to two target permanents. They don't untap during their controllers' next untap step.
-5: You get an emblem with "Whenever you cast a spell, summon a 1/1 blue Illusion creature."
0
39 Vulkmer Vagabond Blue Common 2{1}{u} Creature – Merfolk Rogue 1 1 CU02 Decoy {2}{u} ({2}{u}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
When Vulkmer Vagabond dies, you may draw a card.
0
40 Ashcloud Formation Black Common 2{1}{b} Instant CB14 Target creature gets +2/+0 and gains menace until end of turn. 0
41 Cavern Slug Black Common 4{3}{b} Creature – Slug 2 5 CB01 0
42 Depression Elemental Black Common 5{3}{b}{b} Creature – Elemental 3 3 CB04 Heat up — When Depression Elemental enters, if an opponent was dealt damage this turn, target player discards two cards. 0
43 Deprive Light Black Common 1{b} Sorcery CB10 Target player discards a card.
catalyze white — If a white card was discarded this way, that player loses 1 life and you gain 1 life.
0
44 Devourer Scorpion Black Common 2{1}{b} Creature – Scorpion Shaman 1 2 Deathtouch

Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)
0
45 Fallen Into Depression Black Common 2{1}{b} Sorcery CB09 Target creature gets -2/-2 until end of turn.
catalyze green — If that creature is green, remove all +1/+1 counters from it.
0
46 Haggard Cinder Black Common 5{4}{b} Creature – Hag Rogue 4 3 CB05 Heat up — When Haggard Cinder enters, if an opponent was dealt damage this turn, up to one target creature gets -1/-1 until end of turn. 0
47 Hellfire Bat Black Common 1{b} Creature – Bat 1 1 CB07 Flying
{r}: Hellfire Bat gets +1/+0 until end of turn. Activate this ability only once each turn.
0
48 Lava Soup Black Common 3{2}{b} Enchantment – Aura CB15 Enchant creature
{1}: Regenerate enchanted creature.
Heat up — At the beginning of your end step, if an opponent was dealt damage this turn, put a +1/+1 counter on enchanted creature.
0
49 Mindfeed Scorpion Black Uncommon 4{2}{b}{b} Creature – Scorpion Shaman 2 3 UB01 Sorcerous — {2}{b}, {t}: Target player discards a card. (Activate this ability only as a sorcery.) 0
50 Remolten Skeleton Black Common 3{2}{b} Creature – Skeleton 2 1 CB03 Sorcerous — {1}{b}, Exile Remolten Skeleton from your hand: Return target creature card from your graveyard to your hand. (Activate this ability only as a sorcery.) 3 1460911976 on 17 Apr 2016 by continuumg
51 Scorpion King Black Rare 5{3}{b}{b} Legendary Creature – Scorpion Warrior 4 4 Menace

Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)

{3}{b}{b}: Choose target exiled card owned by target player. Search that player's library and graveyard for all cards with the same name as that card and exile them. Then that player shuffles their library.
0
52 Sludge of Terror Black Common 3{2}{b} Creature – Horror 3 1 CB06 Menace, vanguard (Creatures with vanguard must be blocked before creatures without vanguard) 2 1461404992 on 23 Apr 2016 by amuseum
53 Sulfuric Acid Black Common 3{1}{b}{b} Sorcery CB11 Destroy target creature.
Heat up — If an opponent was dealt damage this turn, exile it instead.
0
54 Sulfuric Scorpion Black Common 3{2}{b} Creature – Scorpion Rogue 1 2 CB02 Deathtouch
Decoy {3}{b} ({3}{b}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
0
55 Teethed Mole Black Common 3{2}{b} Creature – Mole 1 3 UB03 Lifelink
Decoy {2}{b} ({2}{b}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
0
56 Volcanic Funnel Black Common 3{x}{2}{b} Sorcery CB13 Spend only black and/or red mana on X.
Volcanic Funnel deals X damage to target creature or player. You gain X life.
0
57 Vulktar Armor Black Common 2{1}{b} Enchantment – Aura CB12 Enchant creature
Enchanted creature gets +2/-2.
0
58 Vulktar Familiar Black Common 3{2}{b} Creature – Imp 1 2 CB08 Sorcerous — {1}{b}{b}, {t}, Pay 1 life: Draw a card. (Activate this ability only as a sorcery.) 0
59 Aspect of Smoke Red Uncommon 3{2}{r} Enchantment – Aura Enchant creature

Enchanted creature gains Haste, ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal), Illusion type, and "{1}{r}: This creature gets +1/+0 until end of turn."
0
60 Dwarven Brawler Red Uncommon 3{1}{r}{r} Creature – Dwarf Berserker 3 2 erupt (When this card enters, you may sacrifice a land.)
When Dwarven Brawler erupts, put a +1/+1 counter on it.
When Dwarven Brawler erupts, you may have it fight target creature.
0
61 Fiery Effervescence Red Uncommon 5{4}{r} Sorcery Creatures you control get +3/+0 until end of turn.

Invoke 2 – {2} ({2}, Discard Fiery Effervescence: Exile the top 2 cards of your library. Until the beginning of your next upkeep, you may play those cards.)
0
62 Flagrant Lavamancer Red Uncommon 4{3}{r} Creature – Goblin Wizard 1 1 Whenever you cast an instant or sorcery spell, you may manafacture 1 (Summon 1 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type."). 0
63 Ion Blast Red Common 1{r} Instant Ion Blast deals 2 damage to target creature or player.
catalyze white — If a white creature dealt damage this way would die this turn, exile it instead.
0
64 Jolting Phoenix Red Uncommon 5{3}{r}{r} Creature – Phoenix 3 3 Haste
Flying
Sorcerous — {2}{r}{r}, Exile Jolting Phoenix from your graveyard: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (Activate this ability only as a sorcery.)
0
65 Jukkau Marauder Red Common 2{1}{r} Creature – Goblin Warrior 2 1 Trample
Heat up — When Jukkau Marauder dies, if an opponent was damaged this turn, it deals 1 damage to target player.
0
66 Koth, Volcanic Geezer Red Mythic 3{1}{r}{r} Planeswalker – Koth 3 MR02 +1: Sacrifice up to one Mountain. If you do, produce {r}{r} and draw a card.

-2: Return target Mountain card from your graveyard to the field. It becomes a 3/3 red Elemental creature with haste and retains its other types.

-6: You get an emblem with "Whenever a Mountain you control dies, it deals 3 damage to any target."
0
67 Kwiwi Summoner Red Common 4{3}{r} Creature – Ogre Shaman 2 3 Heat up — When Kwiwi Summoner enters, if an opponent was damaged this turn, manafacture 1 (Summon 1 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type."). 0
68 Lava Blast Red Uncommon 2{x}{1}{r} Sorcery Lava Blast deals X unpreventable overflow damage to target creature or player. 4 1495442309 on 22 May 2017 by SecretInfiltrator
69 Lava Dragon Red Rare 6{4}{r}{r} Creature – Dragon 4 4 RR01 Flying

Damage dealt by Lava Dragon can't be prevented.

Whenever a Mountain enters under your control, you may have Lava Dragon deal 2 damage to target damageable.
2 1516019105 on 15 Jan 2018 by SecretInfiltrator
70 Lava Elemental Red Common 5{4}{r} Creature – Elemental 4 3 Decoy {4}{r}{r} ({4}{r}{r}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.) 0
71 Molten Lake Red Uncommon 3{1}{r}{r} Scene – Hus-Werny 3 +1: Molten Lake deals 1 damage to each creature, planeswalker, and player.

-6: Climax — You get an <emblem> with "Whenever a creature attacks you or a permanent you control, Molten Lake deals 2 damage to it".
0
72 Potent Fumes Red Mythic 3{2}{r} Scene – Hus-Werny 3 +1: Produce {r} and one mana of any color.

-7: Climax — Creatures you control gain haste. If you control a Forest, all creatures you control get +3/+3 until end of turn. If you control a Swamp, all creatures your opponents control get -3/-3 until end of turn.
3 1515927474 on 14 Jan 2018 by Tahazzar
73 Pyrfolk Hotbreath Red Common 3{2}{r} Creature – Pyrfolk Warrior 1 4 {1}{r}: Pyrfolk Hotbreath gets +2/+0 until end of turn. 0
74 Pyrfolk Lava Bather Red Common 3{2}{r} Creature – Pyrfolk Rogue 2 1 First strike
Decoy {2}{r}{r} ({2}{r}{r}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
0
75 Pyrfolk Sandblaster Red Rare 4{2}{r}{r} Creature – Pyrfolk Assassin 3 3 Ingest 2 (Whenever this creature deals combat damage to a player, that player exiles the top 2 cards of er library.)

{3}{r}, {t}, Sacrifice Pyrfolk Sandblaster: Pyrfolk Sandblaster deals X damage to target player, where X is the converted mana cost of target exiled card owned by that player.
0
76 Pyrfolk Scout Red Common 3{2}{r} Creature – Pyrfolk Warrior 3 1 First strike
Vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
0
77 Scorching Gas Red Common 3{2}{r} Sorcery Scorching Gas deals 3 damage to target creature.
catalyze blue — If that creature is blue, Scorching Gas deals 3 damage to its controller.
0
78 Cactar Tender Green Common 1{g} Creature – Treefolk Druid 1 2 CG02 Sorcerous — {1}{g}: You may put a land card from your hand onto the field. (Activate this ability only as a sorcery.) 0
79 Fuming Cactar Green Common 5{4}{g} Creature – Treefolk Shaman 3 3 CG06 When Fuming Cactar enters, sacrifice up to one land. If you do, manafacture 2 (Summon 2 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type."). 0
80 Galvanize Green Common 2{1}{g} Instant CG11 Put two +1/+1 counters on target creature.
Heat up — If an opponent was dealt damage this turn, put an additional +1/+1 on it.
0
81 Green Vanilla 0 Green Common 4{2}{g}{g} Creature 4 4 CG01 0
82 Heat of the Fight Green Common 3{2}{g} Instant CG14 Target creature you control fights target creature an opponent controls.
catalyze blue — When the creature an opponent controls dies this turn, if it's blue, you may draw a card.
0
83 Iron Overload Green Common 3{2}{g} Enchantment – Aura CG12 Enchant creature
Enchanted creature has vigilance.
When Iron Overload is attached to a creature, put two +1/+1 counters on that creature.
0
84 Magma Wurm Green Uncommon 7{5}{g}{g} Creature – Wurm 6 6 UG01 Trample
Decoy {6}{g}{g} ({6}{g}{g}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
0
85 Magnetic Baloth Green Common 3{1}{g}{g} Creature – Beast 2 2 CG03 vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
Heat up — At the end of turn, if Magnetic Baloth attacked this turn and an opponent was dealt damage this turn, you may put a +1/+1 counter on it.
0
86 Malava Pony Green Common 1{g} Creature – Horse 0 3 CG07 {3}{r}: Malava Pony gets +3/+0 and gains trample until of turn. 0
87 Mana Fracture Green Common 4{3}{g} Instant CG10 manafacture 2 (Summon 2 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.")

Draw a card.
0
88 Molten-Skin Liberannus Green Common 6{4}{g}{g} Creature – Beast 5 5 CG09 When Molten-Skin Liberannus enters, destroy up to one target artifact or enchantment. 0
89 Optimus Pine Green Uncommon 3{1}{g}{g} Creature – Treefolk Shaman 2 3 UG02 Wken Optimus Pine enters, choose one of these--

• Put a +1/+1 counter on target creature.

• manafacture 1 (Summon 1 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.").
0
90 Plume Elemental Green Common 5{3}{g}{g} Creature – Elemental 4 4 UG03 Decoy {4}{g}{g} ({4}{g}{g}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.) 0
91 Snorting Rhox Green Common 4{3}{g} Creature – Rhino Warrior 3 3 CG04 Heat up — When Snorting Rhox enters, if an opponent was dealt damage this turn, put a +1/+1 counter on it. 0
92 Sodium Aurora Green Common 2{1}{g} Enchantment – Aura CG15 Enchant creature
Enchanted creature gets +1/+0 and has trample.
{1}, Sacrifice Sodium Aurora: Target creature gains hexproof and indestructible until end of turn.
0
93 Suffocate by Plume Green Common 2{1}{g} Instant CG13 Destroy target creature with flying.
catalyze white — If a white creature is destroyed this way, gain 3 life.
0
94 Sulfur-Breath Basilisk Green Common 4{3}{g} Creature – Basilisk 2 4 CG08 Reach, deathtouch 0
95 Volcanoplankton Green Common 2{1}{g} Creature – Plant 1 1 CG05 When this dies, manafacture 1 (Summon 1 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type."). 0
96 Form of the Illusion Multicolour Mythic 5{3}{w}{u} Enchantment Prevent all damage dealt to you.

You lose hexproof and shroud, and can't gain them.

Whenever you become the target of a spell or ability, put a hit counter on Form of the Illusion. You lose the game unless you pay {2} for each hit counter on Form of the Illusion.
1 1589980866 on 20 May 2020 by Froggychum
97 Icy Moon Multicolour Rare 3{1}{w}{u} Scene – Hus-Werny 2 +1: Freeze and deactivate target nonland permanent until your next turn. (Tap it. It doesn't untap during its controller's next untap step. Its abilities can't be activated.)

-5: Climax — Exile target permanent until a scene or planeswalker enters under the exiled permanent's controller's control.
1 1515805316 on 13 Jan 2018 by amuseum
98 Gorkhhesh, Usher of Ashes Multicolour Mythic 8{4}{w}{r}{r}{b} Planeswalker – Gorkhhesh 5 MM01 +3: Gorkhhesh, Usher of Ashes deals 4 damage to any target.

-X: Destroy target nonland permanent with converted mana cost X. Its controller loses X life and you gain X life.

-10: Return up to five permanent cards from any graveyards to the field under your control. They gain haste until end of turn.
1 1461061006 on 19 Apr 2016 by amuseum
99 Card91357 // Regroup Split Uncommon 1 {r} // {x}{r/w}{r/w} Sorcery // Sorcery

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) // Creatures you control get +X/+0 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
100 Card91360 // Recapture Split Uncommon 1 {r} // {3}{u/r}{u/r} Sorcery // Sorcery

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) // Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
101 Card91362 // Refinish Split Uncommon 1 {r} // {3}{r/b}{r/b} Sorcery // Sorcery

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) // Destroy target land.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
102 Card91364 // Reestablish Split Uncommon 1 {r} // {2}{r/g}{r/g} Sorcery // Sorcery

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) // Target land becomes a 3/3 creature until end of turn. It's still a land.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
103 Card91366 // Reignite Split Uncommon 1 {r} // {4}{2/r}{2/r} Sorcery // Sorcery

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) // Reignite deals 5 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
104 Holographic Projector Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has vanguard (Creatures with vanguard must be blocked before creatures without vanguard) and ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal), and gains Illusion type.

Equip {2}
0
105 Hussian Rover Artifact Common 3{3} Artifact Creature – Construct 1 1 CA04 When Hussian Rover enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your upkeep, you may look at target player's hand.
0
106 Koth's Hammer Artifact Rare 3{3} Artifact – Equipment RA01 Equipped creature has first strike and gets +X/+0, where X is the number of Mountains you control.
Equip {2}
0
107 Pyrite Spellbomb Artifact Common 1{1} Artifact CA05 {r}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
{1}, Sacrifice Pyrite Spellbomb: Draw a card.
2 1461029548 on 19 Apr 2016 by amuseum
108 Silicate Fragment Artifact Common 2{2} Artifact – Equipment CA01 Equipped creature has "{1}{r}: This creature gets +1/+0 until end of turn."
Equip {1}
0
109 Sparring Collar Artifact Common 2{2} Artifact – Equipment CA02 Equipped creature has first strike.
{r}{r}: Attach Sparring Collar to target creature you control.
Equip {1}
1 1461016577 on 18 Apr 2016 by amuseum
110 Sulfuric Hosepipe Artifact Uncommon 3{3} Artifact – Equipment UA01 Equipped creature has haste, deathtouch, and menace.
Equip {1}
0
111 Tectonic Plate Artifact Common 2{2} Artifact – Equipment CA03 Equipped creature gets +1/+1.
catalyze red — When equipped creature dies, if it's red, you may draw a card, then discard a card.
Equip {1}
0
112 Holimxs Mons Land Rare 0 Legendary Land RL03 Haste
{t}: Produce {r}.
{2}{r}{r}: Holimxs Mons becomes a 3/4 Elemental creature with double strike until end of turn.
0
113 Hongjim Planum Land Rare 0 Land RL02 Hongjim Planum enters tapped.

Erupt (When this card enters, you may sacrifice a land.)

{t}: Produce {r}.

{t}: Produce {3}. Activate this ability only if Hongjim Planum has erupted.
0
114 Tectonic Fault Land Rare 0 Land RL01 Tectonic Fault enters tapped.

Erupt (When this card enters, you may sacrifice a land.)

{t}: Produce {r}.

{r}, {t}: Tectonic Fault deals 3 damage to any target. Activate this ability only if Tectonic Fault has erupted.
0
115 Volcanic Fluctus Land Uncommon 0 Land UL02 {t}: Add {c} to your mana pool.
{t}: Add {r} or {u} to your mana pool. Activate this ability only if you control a Mountain.
0
116 Volcanic Mensa Land Uncommon 0 Land UL01 {t}: Add {c} to your mana pool.
{t}: Add {r} or {w} to your mana pool. Activate this ability only if you control a Mountain.
0
117 Volcanic Patera Land Uncommon 0 Land UL03 {t}: Add {c} to your mana pool.
{t}: Add {r} or {b} to your mana pool. Activate this ability only if you control a Mountain.
0
118 Volcanic Plume Land Uncommon 0 Land UL04 {t}: Add {c} to your mana pool.
{t}: Add {r} or {g} to your mana pool. Activate this ability only if you control a Mountain.
0
119 Erupted token Colourless Token 0 (Put this under a card to indicate that it has erupted.) 0
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