About Set Skeletons
A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.
To read more about skeletons, read Mark Rosewater's article "Design Skeletons" .
About Set Skeletons In Multiverse
In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax . Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.
Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).
Show examples:
Zendikar
Worldwake
Shards of Alara
Scars of Mirrodin
Maro Sample Set
Zendikar
commons
uncommons
rares
mythics
total
White, blue, black, red and green
18
10
7-9
2-3
38-39
Artifacts
6
5
2
2
15
Lands
5
5
10
0
20
Total:
101
60
53
15
229
Worldwake
commons
uncommons
rares
mythics
total
White, blue, black, red and green
10
7
5-6
1-2
23-24
Multicolour
0
0
0
2
2
Artifacts
4
3
4
0
11
Lands
6
2
5
1
14
Total:
60
40
35
10
145
Shards of Alara
commons
uncommons
rares
mythics
total
White, blue, black, red and green
15
7
8
0-1
30-31
Multicolour
15
20
10
12
57
Artifacts
6
0
3
1
10
Lands
5
5
0
0
10
Total:
111
60
52
13
229
Scars of Mirrodin
commons
uncommons
rares
mythics
total
White, blue, black, red and green
13
7
5-6
1-2
26-27
Multicolour
0
0
0
1
1
Artifacts
35
25
21
7
88
Lands
1
0
5
0
6
Total:
101
60
53
15
229
Mark Rosewater Sample Set
commons
uncommons
rares
mythics
total
White, blue, black, red and green
19
13
7-9
0-1
39
Multicolour
0
10
10
5
25
Artifacts
6
5
2
2
15
Lands
5
0
5
0
10
Total:
101
80
53
15
279
Show frames:
W
U
B
R
G
M
A
L
Show rarities:
C
U
R
M
Code
Slot
Archetype
Notes
CW01 White Vanilla 0
CR
Vanilla
CW02 White Vanilla 1
CR
Vanilla
CW03 Goldfeather Wren
CR
Heat up, life gain, flying
CW04 Solareal Zealot
CR
Catalyze red, flying, destroy enchantment
CW05 Bumbei Trekker
CR
Vanguard, vigilance
CW06 Bumbei Energizer
CR
Heat up, mass untap
CW07 Solareal Disciple
CR
Sorcerous, gain lifelink and vigilance
CW08 Sunrise Elemental
CR
Flying, grant flying
CW09 Vanguardian
CR
Vanguard, first strike
CW10 Silicate Armor
SP
Aura, sorcerous, pump
CW11 Oppressive Heat
SP
Heat up, destroy or exile tapped
CW12 Balanced Weight
SP
Heat up, destroy 4 power, +1/+1 counter
CW13 Foundry Laundry
SP
Catalyze red, prevent damage
CW14 Startide
SP
Catalyze black, aura, pacify
CW15 Solar Shield
SP
Mass pump
UW01 Solareal Zinger
CR
Flying, indestructible
UW02 Silver Wall
CR
Heat up, pro-red, draw card
UW03 Solareal Prism Guard
CR
Pro-red
UW04 Silicate Rhox
CR
Decoy
UW05 Solareal Templar
CR
Decoy, flying
(UW06)
CR
(UW07)
CR
UW08 Sunrise of Reflection
SP
token maker, haste
(UW09)
SP
(UW10)
SP
(UW11)
SP
(UW12)
SP
(UW13)
SP
RW01 Solareal Charger
CR
Illusion lord, red pump
(RW02)
CR
(RW03)
CR
(RW04)
SP
(RW05)
SP
(RW06)
SP
(MW01)
CR
(MW02)
CR
CU01 Steam Elemental
CR
Vanilla
CU02 Vulkmer Vagabond
CR
Decoy, draw card
CU03 Ashfeather Wren
CR
Flying, sorcerous
CU04 Ashcloud Elemental
CR
Flying, firebreathing
CU05 Lava Divination
SP
heat up, card draw
CU06 Starwind
SP
heat up reverse, mill
CU07 Plasma Form
SP
catalyze red, make unblockable, pump
CU08 Seeping Cajole
SP
catalyze red, bounce, discard
CU09 Fumigate
SP
catalyze green, counter spell
CU10 Magnetic Bind
SP
aura, sorcerous maker, tap down
UU01 Crackback Turtle
CR
Decoy, high toughness
(UU02)
CR
(UU03)
CR
(UU04)
CR
(UU05)
SP
(UU06)
SP
(UU07)
SP
(UU08)
SP
(UU09)
SP
(RU01)
CR
(RU02)
CR
(RU03)
SP
(RU04)
SP
MU01 Tamiyo, Moonwatcher
PW
CB01 Cavern Slug
CR
Vanilla
CB02 Sulfuric Scorpion
CR
Decoy, deathtouch
CB03 Remolten Skeleton
CR
Sorcerous, raise dead
CB04 Depression Elemental
CR
Heat up, discard
CB05 Haggard Cinder
CR
Heat up, debuff
CB06 Sludge of Terror
CR
Vanguard, menace
CB07 Hellfire Bat
CR
Flying, pump once
CB08 Vulktar Familiar
CR
Sorcerous, life for card
CB09 Fallen Into Depression
SP
Catalyze green, debuff
CB10 Deprive Light
SP
Catalyze white, discard
CB11 Sulfuric Acid
SP
Heat up, destroy or exile
CB12 Vulktar Armor
SP
Aura, +2/-2
CB13 Volcanic Funnel
SP
X life drain
CB14 Ashcloud Formation
SP
pump, evasion
CB15 Lava Soup
SP
Heat up, aura, regen, +1/+1 counter
UB01 Mindfeed Scorpion
CR
Sorcerous, discard
(UB02)
CR
UB03 Teethed Mole
CR
Decoy, lifelink
(UB04)
CR
(UB05)
CR
(UB06)
CR
(UB07)
CR
(UB08)
SP
(UB09)
SP
(UB10)
SP
(UB11)
SP
(UB12)
SP
(UB13)
SP
(RB01)
CR
(RB02)
CR
(RB03)
SP
(RB04)
SP
(RB05)
SP
(RB06)
SP
(MB01)
CR
(CR01)
CR
Vanilla
(CR02)
CR
(CR03)
CR
(CR04)
CR
(CR05)
CR
(CR06)
CR
(CR07)
CR
(CR08)
CR
(CR09)
CR
(CR10)
CR
(CR11)
SP
(CR12)
SP
(CR13)
SP
(CR14)
SP
(CR15)
SP
(CR16)
SP
(CR17)
SP
(CR18)
SP
(CR19)
SP
(CR20)
SP
(UR01)
CR
(UR02)
CR
(UR03)
CR
(UR04)
CR
(UR05)
CR
(UR06)
CR
(UR07)
CR
(UR08)
CR
(UR09)
CR
(UR10)
SP
(UR11)
SP
(UR12)
SP
(UR13)
SP
(UR14)
SP
(UR15)
SP
(UR16)
SP
(UR17)
SP
RR01 Lava Dragon
CR
(RR02)
CR
(RR03)
CR
(RR04)
CR
(RR05)
SP
(RR06)
SP
(RR07)
SP
(RR08)
SP
(MR01)
CR
MR02 Koth, Volcanic Geezer
PW
(MR03)
SP
CG01 Green Vanilla 0
CR
Vanilla
CG02 Cactar Tender
CR
Sorcerous, land maker
CG03 Magnetic Baloth
CR
Heat up, vanguard
CG04 Snorting Rhox
CR
Heat up, +1/+1 counter
CG05 Volcanoplankton
CR
Manafacture, small
CG06 Fuming Cactar
CR
Manafacture, big
CG07 Malava Pony
CR
pump trample
CG08 Sulfur-Breath Basilisk
CR
Reach, deathtouch
CG09 Molten-Skin Liberannus
CR
Big creature, destroy artifact/enchantment
CG10 Mana Fracture
SP
Manafacture, cantrip
CG11 Galvanize
SP
Heat up, +1/+1 counter
CG12 Iron Overload
SP
Aura, vigilance, +1/+1 counters
CG13 Suffocate by Plume
SP
Catalyze white, destroy flying, gain life
CG14 Heat of the Fight
SP
Catalyze blue, fight, draw card
CG15 Sodium Aurora
SP
Aura, pump trample, sacrifice hexproof indestructible
UG01 Magma Wurm
CR
Decoy, trample
UG02 Optimus Pine
CR
Manafacture, +1/+1 counter
UG03 Plume Elemental
CR
Decoy
(UG04)
CR
(UG05)
CR
(UG06)
CR
(UG07)
CR
(UG08)
CR
(UG09)
SP
(UG10)
SP
(UG11)
SP
(UG12)
SP
(UG13)
SP
(RG01)
CR
(RG02)
CR
(RG03)
CR
(RG04)
SP
(RG05)
SP
(RG06)
SP
(MG01)
CR
(MG02)
SP
MM01 Gorkhhesh, Usher of Ashes
PW
CA01 Silicate Fragment
EQ
CA02 Sparring Collar
EQ
CA03 Tectonic Plate
EQ
CA04 Hussian Rover
AC
CA05 Pyrite Spellbomb
AR
UA01 Sulfuric Hosepipe
EQ
(UA02)
EQ
(UA03)
EQ
(UA04)
AC
(UA05)
AC
(UA06)
AR
RA01 Koth's Hammer
EQ
Koth's spell
(RA02)
AR
UL01 Volcanic Mensa
DL
UL02 Volcanic Fluctus
DL
UL03 Volcanic Patera
DL
UL04 Volcanic Plume
DL
RL01 Tectonic Fault
NB
RL02 Hongjim Planum
NB
RL03 Holimxs Mons
NB
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