Hus Werny 火山: Skeleton

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Mechanics | Skeleton | Deck Archetypes | Tribes


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G M A L

Show rarities: C U R M

Code Slot Archetype Notes
CR Vanilla
CR Vanilla
CR Heat up, life gain, flying
CR Catalyze red, flying, destroy enchantment
CR Vanguard, vigilance
CR Heat up, mass untap
CR Sorcerous, gain lifelink and vigilance
CR Flying, {r} grant flying
CR Vanguard, first strike
SP Aura, sorcerous, pump
SP Heat up, destroy or exile tapped
SP Heat up, destroy 4 power, +1/+1 counter
SP Catalyze red, prevent damage
SP Catalyze black, aura, pacify
SP Mass pump
CR Flying, indestructible
CR Heat up, pro-red, draw card
CR Pro-red
CR Decoy
CR Decoy, flying
CR
CR
SP token maker, {r} haste
SP
SP
SP
SP
SP
CR Illusion lord, red pump
CR
CR
SP
SP
SP
CR
CR
CR Vanilla
CR Decoy, draw card
CR Flying, sorcerous
CR Flying, {r} firebreathing
SP heat up, card draw
SP heat up reverse, mill
SP catalyze red, make unblockable, pump
SP catalyze red, bounce, discard
SP catalyze green, counter spell
SP aura, sorcerous maker, tap down
CR Decoy, high toughness
CR
CR
CR
SP
SP
SP
SP
SP
CR
CR
SP
SP
PW
CR Vanilla
CR Decoy, deathtouch
CR Sorcerous, raise dead
CR Heat up, discard
CR Heat up, debuff
CR Vanguard, menace
CR Flying, {r} pump once
CR Sorcerous, life for card
SP Catalyze green, debuff
SP Catalyze white, discard
SP Heat up, destroy or exile
SP Aura, +2/-2
SP X life drain
SP pump, evasion
SP Heat up, aura, regen, +1/+1 counter
CR Sorcerous, discard
CR
CR Decoy, lifelink
CR
CR
CR
CR
SP
SP
SP
SP
SP
SP
CR
CR
SP
SP
SP
SP
CR
CR Vanilla
CR
CR
CR
CR
CR
CR
CR
CR
CR
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
CR
CR
CR
CR
CR
CR
CR
CR
CR
SP
SP
SP
SP
SP
SP
SP
SP
CR
CR
CR
CR
SP
SP
SP
SP
CR
PW
SP
CR Vanilla
CR Sorcerous, land maker
CR Heat up, vanguard
CR Heat up, +1/+1 counter
CR Manafacture, small
CR Manafacture, big
CR {r} pump trample
CR Reach, deathtouch
CR Big creature, destroy artifact/enchantment
SP Manafacture, cantrip
SP Heat up, +1/+1 counter
SP Aura, vigilance, +1/+1 counters
SP Catalyze white, destroy flying, gain life
SP Catalyze blue, fight, draw card
SP Aura, pump trample, sacrifice hexproof indestructible
CR Decoy, trample
CR Manafacture, +1/+1 counter
CR Decoy
CR
CR
CR
CR
CR
SP
SP
SP
SP
SP
CR
CR
CR
SP
SP
SP
CR
SP
PW {w}{r}{b}
EQ
EQ
EQ
AC
AR
EQ
EQ
EQ
AC
AC
AR
EQ Koth's spell
AR
DL {r}{w}
DL {r}{u}
DL {r}{b}
DL {r}{g}
NB
NB
NB Legendary