Hus Werny 火山: Virtual Booster

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Mechanics | Skeleton | Deck Archetypes | Tribes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elemental
Decoy {4}{g}{g} ({4}{g}{g}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
4/4
 
 R 
Legendary Creature – Scorpion Warrior
Menace

Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)

{3}{b}{b}: Choose target exiled card owned by target player. Search that player's library and graveyard for all cards with the same name as that card and exile them. Then that player shuffles their library.
4/4
 U 
Creature – Merfolk Wizard
Ingest 1 (Whenever this creature deals combat damage to a player, that player exiles the top 1 cards of er library.)

Whenever Avaricious Vulkmer ingests, scry X, where X is the ingested card's converted mana cost. Then draw a card.
3/1
 U 
Creature – Scorpion Shaman
Sorcerous — {2}{b}, {t}: Target player discards a card. (Activate this ability only as a sorcery.)
2/3
 U 
Sorcery
Creatures you control get +3/+0 until end of turn.

Invoke 2 – {2} ({2}, Discard Fiery Effervescence: Exile the top 2 cards of your library. Until the beginning of your next upkeep, you may play those cards.)
 C 
Creature – Basilisk
Reach, deathtouch
2/4
 C 
Instant
Return target creature to its owner's hand.
catalyze red — If that creature is red, its owner draws a card, then discards a card at random.
 C 
Creature – Rhino
Decoy {2}{w} ({2}{w}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
3/3
 C 
Creature – Bird
Sorcerous — {u}: Ashfeather Wren gains fying until end of turn. (Activate this ability only as a sorcery.)
1/2
 C 
Creature – Elemental
Flying
At the beginning of your upkeep, you may pay {1}{r}. If you do, target creature gets +1/+0 and gains flying until end of turn.
Rise toward the sun.
--Solareal adage
3/3
 C 
Sorcery
Target creature gets -2/-2 until end of turn.
catalyze green — If that creature is green, remove all +1/+1 counters from it.
 C 
Creature – Beast
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
Heat up — At the end of turn, if Magnetic Baloth attacked this turn and an opponent was dealt damage this turn, you may put a +1/+1 counter on it.
2/2
 C 
Sorcery
Scorching Gas deals 3 damage to target creature.
catalyze blue — If that creature is blue, Scorching Gas deals 3 damage to its controller.
 C 
Sorcery
Spend only black and/or red mana on X.
Volcanic Funnel deals X damage to target creature or player. You gain X life.
Plains
 
 B 
Basic Land – Plains
 T 
 
(Put this under a card to indicate that it has erupted.)

Plume Elemental (common, foil)
Scorpion King (rare)
Avaricious Vulkmer (uncommon)
Mindfeed Scorpion (uncommon)
Fiery Effervescence (uncommon)
Sulfur-Breath Basilisk (common)
Seeping Cajole (common)
Silicate Rhox (common)
Ashfeather Wren (common)
Sunrise Elemental (common)
Fallen Into Depression (common)
Magnetic Baloth (common)
Scorching Gas (common)
Volcanic Funnel (common)
Plains (basic)
Erupted (token)