Hus Werny 火山: Virtual Booster
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Mechanics | Skeleton | Deck Archetypes | Tribes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Decoy (: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
4/4
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Menace
Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.) : Choose target exiled card owned by target player. Search that player's library and graveyard for all cards with the same name as that card and exile them. Then that player shuffles their library. 4/4
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Ingest 1 (Whenever this creature deals combat damage to a player, that player exiles the top 1 cards of er library.)
Whenever Avaricious Vulkmer ingests, scry X, where X is the ingested card's converted mana cost. Then draw a card. 3/1
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Sorcerous — , : Target player discards a card. (Activate this ability only as a sorcery.)
2/3
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Creatures you control get +3/+0 until end of turn.
Invoke 2 – (, Discard Fiery Effervescence: Exile the top 2 cards of your library. Until the beginning of your next upkeep, you may play those cards.) |
Reach, deathtouch
2/4
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Return target creature to its owner's hand.
catalyze red — If that creature is red, its owner draws a card, then discards a card at random. |
Decoy (: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
3/3
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Sorcerous — : Ashfeather Wren gains fying until end of turn. (Activate this ability only as a sorcery.)
1/2
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Flying
At the beginning of your upkeep, you may pay . If you do, target creature gets +1/+0 and gains flying until end of turn. Rise toward the sun.
--Solareal adage 3/3
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Target creature gets -2/-2 until end of turn.
catalyze green — If that creature is green, remove all +1/+1 counters from it. |
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
Heat up — At the end of turn, if Magnetic Baloth attacked this turn and an opponent was dealt damage this turn, you may put a +1/+1 counter on it. 2/2
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Scorching Gas deals 3 damage to target creature.
catalyze blue — If that creature is blue, Scorching Gas deals 3 damage to its controller. |
Spend only black and/or red mana on X.
Volcanic Funnel deals X damage to target creature or player. You gain X life. |
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(Put this under a card to indicate that it has erupted.)
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Plume Elemental
(common, foil)
Scorpion King
(rare)
Avaricious Vulkmer
(uncommon)
Mindfeed Scorpion
(uncommon)
Fiery Effervescence
(uncommon)
Sulfur-Breath Basilisk
(common)
Seeping Cajole
(common)
Silicate Rhox
(common)
Ashfeather Wren
(common)
Sunrise Elemental
(common)
Fallen Into Depression
(common)
Magnetic Baloth
(common)
Scorching Gas
(common)
Volcanic Funnel
(common)
Plains
(basic)
Erupted
(token)