Hus Werny 火山: Virtual Booster

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Mechanics | Skeleton | Deck Archetypes | Tribes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Hongjim Planum enters tapped.

Erupt (When this card enters, you may sacrifice a land.)

{t}: Produce {r}.

{t}: Produce {3}. Activate this ability only if Hongjim Planum has erupted.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains Haste, ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal), Illusion type, and "{1}{r}: This creature gets +1/+0 until end of turn."
 U 
Sorcery


Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Reestablish
{2}{r/g}{r/g}
 
 U 
Sorcery
Target land becomes a 3/3 creature until end of turn. It's still a land.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 U 
Creature – Illusion Cleric
Protection from red

Sacrifice Solareal Prism Guard: Prevent all damage a red source of your choice would deal this turn.
1/1
 C 
Creature – Treefolk Shaman
When Fuming Cactar enters, sacrifice up to one land. If you do, manafacture 2 (Summon 2 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.").
3/3
 C 
Creature – Imp
Sorcerous — {1}{b}{b}, {t}, Pay 1 life: Draw a card. (Activate this ability only as a sorcery.)
1/2
 C 
Creature – Merfolk Rogue
Decoy {2}{u} ({2}{u}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
When Vulkmer Vagabond dies, you may draw a card.
1/1
 C 
Artifact – Equipment
Equipped creature has first strike.
{r}{r}: Attach Sparring Collar to target creature you control.
Equip {1}
 C 
Creature – Elemental
Flying
{1}{r}: Ashcloud Elemental gets +1/+0 until end of turn.
1/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/-2.
 C 
Creature – Illusion Scout
Vanguard (Creatures with vanguard must be blocked before creatures without vanguard)

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal)
2/2
 C 
Creature – Beast
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
Heat up — At the end of turn, if Magnetic Baloth attacked this turn and an opponent was dealt damage this turn, you may put a +1/+1 counter on it.
2/2
 C 
Creature – Elemental
Heat up — When Depression Elemental enters, if an opponent was dealt damage this turn, target player discards two cards.
3/3
 C 
Sorcery
Destroy target tapped creature.
Heat up — If an opponent was dealt damage this turn, exile that creature instead.
Swamp
 
 B 
Basic Land – Swamp
 T 
 
(Put this under a card to indicate that it has erupted.)

Hongjim Planum (rare)
Aspect of Smoke (uncommon)
Card91364 // Reestablish (uncommon)
Solareal Prism Guard (uncommon)
Fuming Cactar (common)
Vulktar Familiar (common)
Vulkmer Vagabond (common)
Sparring Collar (common)
Ashcloud Elemental (common)
Vulktar Armor (common)
Solareal Pioneer (common)
Magnetic Baloth (common)
Depression Elemental (common)
Oppressive Heat (common)
Swamp (basic)
Erupted (token)