Hus Werny 火山: Virtual Booster

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Mechanics | Skeleton | Deck Archetypes | Tribes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
catalyze red — When equipped creature dies, if it's red, you may draw a card, then discard a card.
Equip {1}
 
 R 
Creature – Illusion Wizard
Flying

Other Illusion creatures you control get +1/+1 and have flying.
3/3
 U 
Sorcery


Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Refinish
{3}{r/b}{r/b}
 
 U 
Sorcery
Destroy target land.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 U 
Sorcery
Create two 1/1 white Illusion creatures with flying. If {r} was spent to cast Sunrise of Reflection, they gain haste until end of turn.
 U 
Sorcery


Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Regroup
{x}{r/w}{r/w}
 
 U 
Sorcery
Creatures you control get +X/+0 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Creature
3/1
 C 
Creature – Merfolk Rogue
Decoy {2}{u} ({2}{u}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
When Vulkmer Vagabond dies, you may draw a card.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/-2.
 C 
Creature – Elemental
Decoy {4}{g}{g} ({4}{g}{g}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
4/4
 C 
Instant
Put two +1/+1 counters on target creature.
Heat up — If an opponent was dealt damage this turn, put an additional +1/+1 on it.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2.
Sorcerous — {w}: Attach Silicate Armor to target creature other than enchanted creature. (Activate this ability only as a sorcery.)
 C 
Creature – Bat
Flying
{r}: Hellfire Bat gets +1/+0 until end of turn. Activate this ability only once each turn.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
catalyze red — When equipped creature dies, if it's red, you may draw a card, then discard a card.
Equip {1}
 C 
Creature – Bird
Sorcerous — {u}: Ashfeather Wren gains fying until end of turn. (Activate this ability only as a sorcery.)
1/2
Plains
 
 B 
Basic Land – Plains
 T 
 
(Put this under a card to indicate that it has erupted.)

Tectonic Plate (common, foil)
Solareal Charger (rare)
Card91362 // Refinish (uncommon)
Sunrise of Reflection (uncommon)
Card91357 // Regroup (uncommon)
White Vanilla 0 (common)
Vulkmer Vagabond (common)
Vulktar Armor (common)
Plume Elemental (common)
Galvanize (common)
Silicate Armor (common)
Hellfire Bat (common)
Tectonic Plate (common)
Ashfeather Wren (common)
Plains (basic)
Erupted (token)