Hus Werny 火山
Hus Werny 火山: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Deck Archetypes | Tribes |
Showing all 119 cards
Show frames: W U B R G M S A L
Show rarities: C U R M T
Or view by sections
Heat up — When Bumbei Energizer enters, if an opponent was damaged this turn, you may untap each creature you control.
1/1
Vigilance
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
2/3
The next time a source of your choice would deal damage this turn, prevent that damage.
catalyze red — If damage from a red source is prevented this way, you gain that much life.
catalyze red — If damage from a red source is prevented this way, you gain that much life.
Whenever an Illusion enters under your control, you gain 2 life.

: Exile target Illusion, then return it to the field.

: Illusions you control get +1/+1 until end of turn.




3/3
Flying
Heat up — When Goldfeather Wren enters, if an opponent was dealt damage this turn, you gain 3 life.
Heat up — When Goldfeather Wren enters, if an opponent was dealt damage this turn, you gain 3 life.
2/2
Destroy target tapped creature.
Heat up — If an opponent was dealt damage this turn, exile that creature instead.
Heat up — If an opponent was dealt damage this turn, exile that creature instead.
Illusions you control get +1/+0.
: All creatures you control gain Illusion type until end of turn.


: Illusions you control gain indestructible until end of turn.




Enchant creature
Enchanted creature gets +1/+2.
Sorcerous —
: Attach Silicate Armor to target creature other than enchanted creature. (Activate this ability only as a sorcery.)
Enchanted creature gets +1/+2.
Sorcerous —

Decoy 
(
: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)




3/3
Defender, protection from red
Heat up — When Silver Wall enters, if an opponent was dealt damage this turn, you may draw a card.
Heat up — When Silver Wall enters, if an opponent was dealt damage this turn, you may draw a card.
0/3
Creatures you control get +1/+X until end of turn.
When enters, put up to one target creature card with converted mana cost 2 or less from a graveyard onto the field under your control. It is an Illusion and loses all other types.
2/2
Flying
Other Illusion creatures you control get +1/+1 and have flying.
Other Illusion creatures you control get +1/+1 and have flying.
3/3
Flying
Sorcerous —
: Solareal Disciple gains vigilance and lifelink until end of turn. (Activate this ability only as a sorcery.)
Sorcerous —

Chainless day to day night to night
Break on through to the other side
Break on through to the other side
1/2
Vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal)
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal)
2/2
Protection from red
Sacrifice Solareal Prism Guard: Prevent all damage a red source of your choice would deal this turn.
Sacrifice Solareal Prism Guard: Prevent all damage a red source of your choice would deal this turn.
1/1
Flying
Decoy

(

: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
Decoy






2/4
Flying
Catalyze red — When Solareal Zealot enters, destroy up to one target enchantment. If a red enchantment was destroyed this way, put a +1/+1 counter on Solareal Zealot.
Catalyze red — When Solareal Zealot enters, destroy up to one target enchantment. If a red enchantment was destroyed this way, put a +1/+1 counter on Solareal Zealot.
Day destroys the gate from inside
Break on through to the other side
Break on through to the other side
2/2
Flying, indestructible
Chased our pleasures nowhere to hide
Break on through to the other side
Break on through to the other side
2/2
Enchant creature
Enchanted creature can't attack.
catalyze black — Enchanted creature can't block if it's black.
Enchanted creature can't attack.
catalyze black — Enchanted creature can't block if it's black.
Flying
At the beginning of your upkeep, you may pay
. If you do, target creature gets +1/+0 and gains flying until end of turn.
At the beginning of your upkeep, you may pay


Rise toward the sun.
--Solareal adage
--Solareal adage
3/3
Create two 1/1 white Illusion creatures with flying. If
was spent to cast Sunrise of Reflection, they gain haste until end of turn.

First strike
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
1/3
3/1
0/4
Flying

: Ashcloud Elemental gets +1/+0 until end of turn.


1/4
Sorcerous —
: Ashfeather Wren gains fying until end of turn. (Activate this ability only as a sorcery.)

1/2
Ingest 1 (Whenever this creature deals combat damage to a player, that player exiles the top 1 cards of er library.)
Whenever Avaricious Vulkmer ingests, scry X, where X is the ingested card's converted mana cost. Then draw a card.
Whenever Avaricious Vulkmer ingests, scry X, where X is the ingested card's converted mana cost. Then draw a card.
3/1
Decoy 
(
: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)




1/4
Counter target spell.
catalyze green — If a green spell is countered this way, you may untap up to two lands.
catalyze green — If a green spell is countered this way, you may untap up to two lands.
Draw a card.
Heat up — If an opponent was dealt damage this turn, draw an additional card, then discard a card.
Heat up — If an opponent was dealt damage this turn, draw an additional card, then discard a card.
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent's activated abilities can be activated only any time its controller can cast a sorcery.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent's activated abilities can be activated only any time its controller can cast a sorcery.
Target creature can't be blocked this turn.
catalyze red — If that creature is red, it gets +2/+0 until end of turn.
catalyze red — If that creature is red, it gets +2/+0 until end of turn.
Return target creature to its owner's hand.
catalyze red — If that creature is red, its owner draws a card, then discards a card at random.
catalyze red — If that creature is red, its owner draws a card, then discards a card at random.
Target player mills four cards. If you were dealt damage this turn by a source you didn't control, that player mills seven cards instead.
4/2
Decoy 
(
: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
When Vulkmer Vagabond dies, you may draw a card.




When Vulkmer Vagabond dies, you may draw a card.
1/1
Target creature gets +2/+0 and gains menace until end of turn.
2/5
Heat up — When Depression Elemental enters, if an opponent was dealt damage this turn, target player discards two cards.
3/3
Target player discards a card.
catalyze white — If a white card was discarded this way, that player loses 1 life and you gain 1 life.
catalyze white — If a white card was discarded this way, that player loses 1 life and you gain 1 life.
Deathtouch
Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)
Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)
1/2
Target creature gets -2/-2 until end of turn.
catalyze green — If that creature is green, remove all +1/+1 counters from it.
catalyze green — If that creature is green, remove all +1/+1 counters from it.
Heat up — When Haggard Cinder enters, if an opponent was dealt damage this turn, up to one target creature gets -1/-1 until end of turn.
4/3
Flying
: Hellfire Bat gets +1/+0 until end of turn. Activate this ability only once each turn.

1/1
Enchant creature
: Regenerate enchanted creature.
Heat up — At the beginning of your end step, if an opponent was dealt damage this turn, put a +1/+1 counter on enchanted creature.

Heat up — At the beginning of your end step, if an opponent was dealt damage this turn, put a +1/+1 counter on enchanted creature.
Sorcerous — 
,
: Target player discards a card. (Activate this ability only as a sorcery.)



2/3
Sorcerous — 
, Exile Remolten Skeleton from your hand: Return target creature card from your graveyard to your hand. (Activate this ability only as a sorcery.)


2/1
Menace
Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)


: Choose target exiled card owned by target player. Search that player's library and graveyard for all cards with the same name as that card and exile them. Then that player shuffles their library.
Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)



4/4
Menace, vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
3/1
Destroy target creature.
Heat up — If an opponent was dealt damage this turn, exile it instead.
Heat up — If an opponent was dealt damage this turn, exile it instead.
Deathtouch
Decoy
(
: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
Decoy




1/2
Lifelink
Decoy
(
: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
Decoy




1/3
Spend only black and/or red mana on X.
Volcanic Funnel deals X damage to target creature or player. You gain X life.
Volcanic Funnel deals X damage to target creature or player. You gain X life.
Enchant creature
Enchanted creature gets +2/-2.
Enchanted creature gets +2/-2.
Sorcerous — 

,
, Pay 1 life: Draw a card. (Activate this ability only as a sorcery.)




1/2
Enchant creature
Enchanted creature gains Haste, ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal), Illusion type, and "
: This creature gets +1/+0 until end of turn."
Enchanted creature gains Haste, ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal), Illusion type, and "


erupt (When this card enters, you may sacrifice a land.)
When Dwarven Brawler erupts, put a +1/+1 counter on it.
When Dwarven Brawler erupts, you may have it fight target creature.
When Dwarven Brawler erupts, put a +1/+1 counter on it.
When Dwarven Brawler erupts, you may have it fight target creature.
3/2
Creatures you control get +3/+0 until end of turn.
Invoke 2 –
(
, Discard Fiery Effervescence: Exile the top 2 cards of your library. Until the beginning of your next upkeep, you may play those cards.)
Invoke 2 –


Whenever you cast an instant or sorcery spell, you may manafacture 1 (Summon 1 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.").
1/1
Ion Blast deals 2 damage to target creature or player.
catalyze white — If a white creature dealt damage this way would die this turn, exile it instead.
catalyze white — If a white creature dealt damage this way would die this turn, exile it instead.
Haste
Flying
Sorcerous —

, Exile Jolting Phoenix from your graveyard: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (Activate this ability only as a sorcery.)
Flying
Sorcerous —



3/3
Trample
Heat up — When Jukkau Marauder dies, if an opponent was damaged this turn, it deals 1 damage to target player.
Heat up — When Jukkau Marauder dies, if an opponent was damaged this turn, it deals 1 damage to target player.
2/1
+1: Sacrifice up to one Mountain. If you do, produce 
and draw a card.
-2: Return target Mountain card from your graveyard to the field. It becomes a 3/3 red Elemental creature with haste and retains its other types.
-6: You get an emblem with "Whenever a Mountain you control dies, it deals 3 damage to any target."


-2: Return target Mountain card from your graveyard to the field. It becomes a 3/3 red Elemental creature with haste and retains its other types.
-6: You get an emblem with "Whenever a Mountain you control dies, it deals 3 damage to any target."
3
Heat up — When Kwiwi Summoner enters, if an opponent was damaged this turn, manafacture 1 (Summon 1 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.").
2/3
Lava Blast deals X unpreventable overflow damage to target creature or player.
Flying
Damage dealt by Lava Dragon can't be prevented.
Whenever a Mountain enters under your control, you may have Lava Dragon deal 2 damage to target damageable.
Damage dealt by Lava Dragon can't be prevented.
Whenever a Mountain enters under your control, you may have Lava Dragon deal 2 damage to target damageable.
Lavaspitting
4/4
Decoy 

(

: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)






4/3



1/4
First strike
Decoy

(

: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
Decoy






2/1
Ingest 2 (Whenever this creature deals combat damage to a player, that player exiles the top 2 cards of er library.)

,
, Sacrifice Pyrfolk Sandblaster: Pyrfolk Sandblaster deals X damage to target player, where X is the converted mana cost of target exiled card owned by that player.



3/3
First strike
Vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
Vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
3/1
Scorching Gas deals 3 damage to target creature.
catalyze blue — If that creature is blue, Scorching Gas deals 3 damage to its controller.
catalyze blue — If that creature is blue, Scorching Gas deals 3 damage to its controller.
Sorcerous — 
: You may put a land card from your hand onto the field. (Activate this ability only as a sorcery.)


1/2
When Fuming Cactar enters, sacrifice up to one land. If you do, manafacture 2 (Summon 2 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.").
3/3
Put two +1/+1 counters on target creature.
Heat up — If an opponent was dealt damage this turn, put an additional +1/+1 on it.
Heat up — If an opponent was dealt damage this turn, put an additional +1/+1 on it.
4/4
Target creature you control fights target creature an opponent controls.
catalyze blue — When the creature an opponent controls dies this turn, if it's blue, you may draw a card.
catalyze blue — When the creature an opponent controls dies this turn, if it's blue, you may draw a card.
Enchant creature
Enchanted creature has vigilance.
When Iron Overload is attached to a creature, put two +1/+1 counters on that creature.
Enchanted creature has vigilance.
When Iron Overload is attached to a creature, put two +1/+1 counters on that creature.
Trample
Decoy

(

: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
Decoy






6/6
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
Heat up — At the end of turn, if Magnetic Baloth attacked this turn and an opponent was dealt damage this turn, you may put a +1/+1 counter on it.
Heat up — At the end of turn, if Magnetic Baloth attacked this turn and an opponent was dealt damage this turn, you may put a +1/+1 counter on it.
2/2


0/3
manafacture 2 (Summon 2 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.")
Draw a card.
Draw a card.
When Molten-Skin Liberannus enters, destroy up to one target artifact or enchantment.
5/5
Wken Optimus Pine enters, choose one of these--
• Put a +1/+1 counter on target creature.
• manafacture 1 (Summon 1 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.").
• Put a +1/+1 counter on target creature.
• manafacture 1 (Summon 1 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.").
2/3
Decoy 

(

: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)






4/4
Heat up — When Snorting Rhox enters, if an opponent was dealt damage this turn, put a +1/+1 counter on it.
3/3
Enchant creature
Enchanted creature gets +1/+0 and has trample.
, Sacrifice Sodium Aurora: Target creature gains hexproof and indestructible until end of turn.
Enchanted creature gets +1/+0 and has trample.

Destroy target creature with flying.
catalyze white — If a white creature is destroyed this way, gain 3 life.
catalyze white — If a white creature is destroyed this way, gain 3 life.
Reach, deathtouch
2/4
When this dies, manafacture 1 (Summon 1 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.").
1/1
Prevent all damage dealt to you.
You lose hexproof and shroud, and can't gain them.
Whenever you become the target of a spell or ability, put a hit counter on Form of the Illusion. You lose the game unless you pay
for each hit counter on Form of the Illusion.
You lose hexproof and shroud, and can't gain them.
Whenever you become the target of a spell or ability, put a hit counter on Form of the Illusion. You lose the game unless you pay


+3: Gorkhhesh, Usher of Ashes deals 4 damage to any target.
-X: Destroy target nonland permanent with converted mana cost X. Its controller loses X life and you gain X life.
-10: Return up to five permanent cards from any graveyards to the field under your control. They gain haste until end of turn.
-X: Destroy target nonland permanent with converted mana cost X. Its controller loses X life and you gain X life.
-10: Return up to five permanent cards from any graveyards to the field under your control. They gain haste until end of turn.
5
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creatures you control get +X/+0 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Destroy target land.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Target land becomes a 3/3 creature until end of turn. It's still a land.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Reignite deals 5 damage to any target.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Equipped creature has vanguard (Creatures with vanguard must be blocked before creatures without vanguard) and ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal), and gains Illusion type.
Equip
Equip

When Hussian Rover enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
At the beginning of your upkeep, you may look at target player's hand.
At the beginning of your upkeep, you may look at target player's hand.
1/1
Equipped creature has first strike and gets +X/+0, where X is the number of Mountains you control.
Equip
Equip



Equipped creature has "
: This creature gets +1/+0 until end of turn."
Equip


Equip

Equipped creature has first strike.

: Attach Sparring Collar to target creature you control.
Equip


Equip

Equipped creature has haste, deathtouch, and menace.
Equip
Equip

Equipped creature gets +1/+1.
catalyze red — When equipped creature dies, if it's red, you may draw a card, then discard a card.
Equip
catalyze red — When equipped creature dies, if it's red, you may draw a card, then discard a card.
Equip

Haste
: Produce
.


: Holimxs Mons becomes a 3/4 Elemental creature with double strike until end of turn.





Hongjim Planum enters tapped.
Erupt (When this card enters, you may sacrifice a land.)
: Produce
.
: Produce
. Activate this ability only if Hongjim Planum has erupted.
Erupt (When this card enters, you may sacrifice a land.)




Tectonic Fault enters tapped.
Erupt (When this card enters, you may sacrifice a land.)
: Produce
.
,
: Tectonic Fault deals 3 damage to any target. Activate this ability only if Tectonic Fault has erupted.
Erupt (When this card enters, you may sacrifice a land.)
























(Put this under a card to indicate that it has erupted.)
Show frames: W U B R G M S A L
Show rarities: C U R M T
Or view by sections
Hus Werny 火山: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Deck Archetypes | Tribes |
Heat up — If an opponent was dealt damage this turn, put a +1/+1 counter on a creature you control.