Hus Werny 火山

Printable
Hus Werny 火山: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Deck Archetypes | Tribes

Showing all 119 cards

Show frames: W U B R G M S A L

Show rarities: C U R M T

Or view by sections

 C 
Sorcery
Destroy target creature with 4 or more power.
Heat up — If an opponent was dealt damage this turn, put a +1/+1 counter on a creature you control.
 C 
Creature – Dwarf Soldier
Heat up — When Bumbei Energizer enters, if an opponent was damaged this turn, you may untap each creature you control.
1/1
 C 
Creature – Dwarf Soldier
Vigilance
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
2/3
1 comment
2016-05-22 18:57:16 by Sorrow
 C 
Instant
The next time a source of your choice would deal damage this turn, prevent that damage.
catalyze red — If damage from a red source is prevented this way, you gain that much life.
 R 
Legendary Creature – Illusion Leader
Whenever an Illusion enters under your control, you gain 2 life.

{w/u}{2}: Exile target Illusion, then return it to the field.

{w/u}{2}: Illusions you control get +1/+1 until end of turn.
3/3
 C 
Creature – Bird
Flying

Heat up — When Goldfeather Wren enters, if an opponent was dealt damage this turn, you gain 3 life.
2/2
 C 
Sorcery
Destroy target tapped creature.
Heat up — If an opponent was dealt damage this turn, exile that creature instead.
 R 
Enchantment
Illusions you control get +1/+0.

{2}: All creatures you control gain Illusion type until end of turn.

{1}{w}{w}: Illusions you control gain indestructible until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2.
Sorcerous — {w}: Attach Silicate Armor to target creature other than enchanted creature. (Activate this ability only as a sorcery.)
1 comment
2016-04-19 08:38:37 by amuseum
 C 
Creature – Rhino
Decoy {2}{w} ({2}{w}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
3/3
 U 
Creature – Wall
Defender, protection from red

Heat up — When Silver Wall enters, if an opponent was dealt damage this turn, you may draw a card.
0/3
 C 
Instant
Creatures you control get +1/+X until end of turn.
 U 
Creature – Illusion Cleric
When enters, put up to one target creature card with converted mana cost 2 or less from a graveyard onto the field under your control. It is an Illusion and loses all other types.
2/2
 R 
Creature – Illusion Wizard
Flying

Other Illusion creatures you control get +1/+1 and have flying.
3/3
 C 
Creature – Illusion Cleric
Flying
Sorcerous — {w}: Solareal Disciple gains vigilance and lifelink until end of turn. (Activate this ability only as a sorcery.)
Chainless day to day night to night
Break on through to the other side
1/2
 C 
Creature – Illusion Scout
Vanguard (Creatures with vanguard must be blocked before creatures without vanguard)

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal)
2/2
 U 
Creature – Illusion Cleric
Protection from red

Sacrifice Solareal Prism Guard: Prevent all damage a red source of your choice would deal this turn.
1/1
1 comment
2018-01-15 23:01:51 by amuseum
 C 
Creature – Illusion Knight
Flying
Decoy {2}{w}{w} ({2}{w}{w}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
2/4
 C 
Creature – Illusion Warrior
Flying

Catalyze red — When Solareal Zealot enters, destroy up to one target enchantment. If a red enchantment was destroyed this way, put a +1/+1 counter on Solareal Zealot.
Day destroys the gate from inside
Break on through to the other side
2/2
 U 
Creature – Illusion Warrior
Flying, indestructible
Chased our pleasures nowhere to hide
Break on through to the other side
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack.
catalyze black — Enchanted creature can't block if it's black.
 C 
Creature – Elemental
Flying
At the beginning of your upkeep, you may pay {1}{r}. If you do, target creature gets +1/+0 and gains flying until end of turn.
Rise toward the sun.
--Solareal adage
3/3
 U 
Sorcery
Create two 1/1 white Illusion creatures with flying. If {r} was spent to cast Sunrise of Reflection, they gain haste until end of turn.
 C 
Creature – Beast
First strike
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
1/3
 C 
Creature
3/1
 C 
Creature
0/4
 C 
Creature – Elemental
Flying
{1}{r}: Ashcloud Elemental gets +1/+0 until end of turn.
1/4
 C 
Creature – Bird
Sorcerous — {u}: Ashfeather Wren gains fying until end of turn. (Activate this ability only as a sorcery.)
1/2
 U 
Creature – Merfolk Wizard
Ingest 1 (Whenever this creature deals combat damage to a player, that player exiles the top 1 cards of er library.)

Whenever Avaricious Vulkmer ingests, scry X, where X is the ingested card's converted mana cost. Then draw a card.
3/1
 C 
Creature – Turtle
Decoy {1}{u} ({1}{u}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
1/4
 C 
Instant
Counter target spell.
catalyze green — If a green spell is countered this way, you may untap up to two lands.
 C 
Instant
Draw a card.
Heat up — If an opponent was dealt damage this turn, draw an additional card, then discard a card.
 C 
Enchantment – Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent's activated abilities can be activated only any time its controller can cast a sorcery.
 C 
Sorcery
Target creature can't be blocked this turn.
catalyze red — If that creature is red, it gets +2/+0 until end of turn.
 C 
Instant
Return target creature to its owner's hand.
catalyze red — If that creature is red, its owner draws a card, then discards a card at random.
 C 
Instant
Target player mills four cards. If you were dealt damage this turn by a source you didn't control, that player mills seven cards instead.
 C 
Creature – Elemental
4/2
 C 
Creature – Merfolk Rogue
Decoy {2}{u} ({2}{u}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
When Vulkmer Vagabond dies, you may draw a card.
1/1
 C 
Instant
Target creature gets +2/+0 and gains menace until end of turn.
 C 
Creature – Slug
2/5
 C 
Creature – Elemental
Heat up — When Depression Elemental enters, if an opponent was dealt damage this turn, target player discards two cards.
3/3
 C 
Sorcery
Target player discards a card.
catalyze white — If a white card was discarded this way, that player loses 1 life and you gain 1 life.
 C 
Creature – Scorpion Shaman
Deathtouch

Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)
1/2
 C 
Sorcery
Target creature gets -2/-2 until end of turn.
catalyze green — If that creature is green, remove all +1/+1 counters from it.
 C 
Creature – Hag Rogue
Heat up — When Haggard Cinder enters, if an opponent was dealt damage this turn, up to one target creature gets -1/-1 until end of turn.
4/3
 C 
Creature – Bat
Flying
{r}: Hellfire Bat gets +1/+0 until end of turn. Activate this ability only once each turn.
1/1
 C 
Enchantment – Aura
Enchant creature
{1}: Regenerate enchanted creature.
Heat up — At the beginning of your end step, if an opponent was dealt damage this turn, put a +1/+1 counter on enchanted creature.
 U 
Creature – Scorpion Shaman
Sorcerous — {2}{b}, {t}: Target player discards a card. (Activate this ability only as a sorcery.)
2/3
 C 
Creature – Skeleton
Sorcerous — {1}{b}, Exile Remolten Skeleton from your hand: Return target creature card from your graveyard to your hand. (Activate this ability only as a sorcery.)
2/1
3 comments
last 2016-05-22 21:07:57 by Link
 R 
Legendary Creature – Scorpion Warrior
Menace

Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)

{3}{b}{b}: Choose target exiled card owned by target player. Search that player's library and graveyard for all cards with the same name as that card and exile them. Then that player shuffles their library.
4/4
 C 
Creature – Horror
Menace, vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
3/1
2 comments
last 2016-05-22 21:03:33 by Link
 C 
Sorcery
Destroy target creature.
Heat up — If an opponent was dealt damage this turn, exile it instead.
 C 
Creature – Scorpion Rogue
Deathtouch
Decoy {3}{b} ({3}{b}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
1/2
 C 
Creature – Mole
Lifelink
Decoy {2}{b} ({2}{b}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
1/3
 C 
Sorcery
Spend only black and/or red mana on X.
Volcanic Funnel deals X damage to target creature or player. You gain X life.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/-2.
 C 
Creature – Imp
Sorcerous — {1}{b}{b}, {t}, Pay 1 life: Draw a card. (Activate this ability only as a sorcery.)
1/2
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains Haste, ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal), Illusion type, and "{1}{r}: This creature gets +1/+0 until end of turn."
 U 
Creature – Dwarf Berserker
erupt (When this card enters, you may sacrifice a land.)
When Dwarven Brawler erupts, put a +1/+1 counter on it.
When Dwarven Brawler erupts, you may have it fight target creature.
3/2
 U 
Sorcery
Creatures you control get +3/+0 until end of turn.

Invoke 2 – {2} ({2}, Discard Fiery Effervescence: Exile the top 2 cards of your library. Until the beginning of your next upkeep, you may play those cards.)
 U 
Creature – Goblin Wizard
Whenever you cast an instant or sorcery spell, you may manafacture 1 (Summon 1 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.").
1/1
 C 
Instant
Ion Blast deals 2 damage to target creature or player.
catalyze white — If a white creature dealt damage this way would die this turn, exile it instead.
 U 
Creature – Phoenix
Haste
Flying
Sorcerous — {2}{r}{r}, Exile Jolting Phoenix from your graveyard: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (Activate this ability only as a sorcery.)
3/3
 C 
Creature – Goblin Warrior
Trample
Heat up — When Jukkau Marauder dies, if an opponent was damaged this turn, it deals 1 damage to target player.
2/1
 M 
Planeswalker – Koth
+1: Sacrifice up to one Mountain. If you do, produce {r}{r} and draw a card.

-2: Return target Mountain card from your graveyard to the field. It becomes a 3/3 red Elemental creature with haste and retains its other types.

-6: You get an emblem with "Whenever a Mountain you control dies, it deals 3 damage to any target."
3
 C 
Creature – Ogre Shaman
Heat up — When Kwiwi Summoner enters, if an opponent was damaged this turn, manafacture 1 (Summon 1 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.").
2/3
 U 
Sorcery
Lava Blast deals X unpreventable overflow damage to target creature or player.
4 comments
last 2017-05-25 12:08:18 by Tahazzar
 R 
Creature – Dragon
Flying

Damage dealt by Lava Dragon can't be prevented.

Whenever a Mountain enters under your control, you may have Lava Dragon deal 2 damage to target damageable.
Lavaspitting
4/4
2 comments
last 2018-01-15 12:39:08 by Tahazzar
 C 
Creature – Elemental
Decoy {4}{r}{r} ({4}{r}{r}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
4/3
3 comments
last 2018-01-15 07:26:34 by SecretInfiltrator
 C 
Creature – Pyrfolk Warrior
{1}{r}: Pyrfolk Hotbreath gets +2/+0 until end of turn.
1/4
 C 
Creature – Pyrfolk Rogue
First strike
Decoy {2}{r}{r} ({2}{r}{r}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
2/1
 R 
Creature – Pyrfolk Assassin
Ingest 2 (Whenever this creature deals combat damage to a player, that player exiles the top 2 cards of er library.)

{3}{r}, {t}, Sacrifice Pyrfolk Sandblaster: Pyrfolk Sandblaster deals X damage to target player, where X is the converted mana cost of target exiled card owned by that player.
3/3
 C 
Creature – Pyrfolk Warrior
First strike
Vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
3/1
 C 
Sorcery
Scorching Gas deals 3 damage to target creature.
catalyze blue — If that creature is blue, Scorching Gas deals 3 damage to its controller.
 C 
Creature – Treefolk Druid
Sorcerous — {1}{g}: You may put a land card from your hand onto the field. (Activate this ability only as a sorcery.)
1/2
 C 
Creature – Treefolk Shaman
When Fuming Cactar enters, sacrifice up to one land. If you do, manafacture 2 (Summon 2 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.").
3/3
 C 
Instant
Put two +1/+1 counters on target creature.
Heat up — If an opponent was dealt damage this turn, put an additional +1/+1 on it.
 C 
Creature
4/4
 C 
Instant
Target creature you control fights target creature an opponent controls.
catalyze blue — When the creature an opponent controls dies this turn, if it's blue, you may draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has vigilance.
When Iron Overload is attached to a creature, put two +1/+1 counters on that creature.
 U 
Creature – Wurm
Trample
Decoy {6}{g}{g} ({6}{g}{g}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
6/6
 C 
Creature – Beast
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
Heat up — At the end of turn, if Magnetic Baloth attacked this turn and an opponent was dealt damage this turn, you may put a +1/+1 counter on it.
2/2
 C 
Creature – Horse
{3}{r}: Malava Pony gets +3/+0 and gains trample until of turn.
0/3
 C 
Instant
manafacture 2 (Summon 2 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.")

Draw a card.
 C 
Creature – Beast
When Molten-Skin Liberannus enters, destroy up to one target artifact or enchantment.
5/5
 U 
Creature – Treefolk Shaman
Wken Optimus Pine enters, choose one of these--

• Put a +1/+1 counter on target creature.

• manafacture 1 (Summon 1 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.").
2/3
 C 
Creature – Elemental
Decoy {4}{g}{g} ({4}{g}{g}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
4/4
 C 
Creature – Rhino Warrior
Heat up — When Snorting Rhox enters, if an opponent was dealt damage this turn, put a +1/+1 counter on it.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
{1}, Sacrifice Sodium Aurora: Target creature gains hexproof and indestructible until end of turn.
 C 
Instant
Destroy target creature with flying.
catalyze white — If a white creature is destroyed this way, gain 3 life.
 C 
Creature – Basilisk
Reach, deathtouch
2/4
 C 
Creature – Plant
When this dies, manafacture 1 (Summon 1 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.").
1/1
 M 
Enchantment
Prevent all damage dealt to you.

You lose hexproof and shroud, and can't gain them.

Whenever you become the target of a spell or ability, put a hit counter on Form of the Illusion. You lose the game unless you pay {2} for each hit counter on Form of the Illusion.
1 comment
2020-05-20 13:21:06 by Froggychum
1 comment
2018-01-13 01:01:56 by amuseum
 M 
Planeswalker – Gorkhhesh
+3: Gorkhhesh, Usher of Ashes deals 4 damage to any target.

-X: Destroy target nonland permanent with converted mana cost X. Its controller loses X life and you gain X life.

-10: Return up to five permanent cards from any graveyards to the field under your control. They gain haste until end of turn.
5
1 comment
2016-04-19 10:16:46 by amuseum
 U 
Sorcery


Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Regroup
{x}{r/w}{r/w}
 
 U 
Sorcery
Creatures you control get +X/+0 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 U 
Sorcery


Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Recapture
{3}{u/r}{u/r}
 
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 U 
Sorcery


Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Refinish
{3}{r/b}{r/b}
 
 U 
Sorcery
Destroy target land.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 U 
Sorcery


Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Reestablish
{2}{r/g}{r/g}
 
 U 
Sorcery
Target land becomes a 3/3 creature until end of turn. It's still a land.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 U 
Sorcery


Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Reignite
{4}{2/r}{2/r}
 
 U 
Sorcery
Reignite deals 5 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 U 
Artifact – Equipment
Equipped creature has vanguard (Creatures with vanguard must be blocked before creatures without vanguard) and ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal), and gains Illusion type.

Equip {2}
 C 
Artifact Creature – Construct
When Hussian Rover enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your upkeep, you may look at target player's hand.
1/1
 R 
Artifact – Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of Mountains you control.
Equip {2}
 C 
Artifact
{r}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
{1}, Sacrifice Pyrite Spellbomb: Draw a card.
2 comments
last 2016-04-19 01:42:46 by keflexxx
 C 
Artifact – Equipment
Equipped creature has "{1}{r}: This creature gets +1/+0 until end of turn."
Equip {1}
 C 
Artifact – Equipment
Equipped creature has first strike.
{r}{r}: Attach Sparring Collar to target creature you control.
Equip {1}
1 comment
2016-04-18 21:56:17 by amuseum
 U 
Artifact – Equipment
Equipped creature has haste, deathtouch, and menace.
Equip {1}
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
catalyze red — When equipped creature dies, if it's red, you may draw a card, then discard a card.
Equip {1}
 R 
Legendary Land
Haste
{t}: Produce {r}.
{2}{r}{r}: Holimxs Mons becomes a 3/4 Elemental creature with double strike until end of turn.
 R 
Land
Hongjim Planum enters tapped.

Erupt (When this card enters, you may sacrifice a land.)

{t}: Produce {r}.

{t}: Produce {3}. Activate this ability only if Hongjim Planum has erupted.
 R 
Land
Tectonic Fault enters tapped.

Erupt (When this card enters, you may sacrifice a land.)

{t}: Produce {r}.

{r}, {t}: Tectonic Fault deals 3 damage to any target. Activate this ability only if Tectonic Fault has erupted.
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add {r} or {u} to your mana pool. Activate this ability only if you control a Mountain.
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add {r} or {w} to your mana pool. Activate this ability only if you control a Mountain.
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add {r} or {b} to your mana pool. Activate this ability only if you control a Mountain.
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add {r} or {g} to your mana pool. Activate this ability only if you control a Mountain.
 T 
 
(Put this under a card to indicate that it has erupted.)

Show frames: W U B R G M S A L

Show rarities: C U R M T

Or view by sections


Hus Werny 火山: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Deck Archetypes | Tribes