Multiverse Design Challenge

[-] [+]

Showing 50 of 392 White cards

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M

 C 
Enchantment
You may cast either side of Diffuse Essence
Creatures you control get +0/+1.
{r}: Flip Diffuse Essence and attach it to a creature you control.
Concentrated Essence
{r}
 
 C 
Enchantment – Aura
{w}: Flip Concentrated Essence.
Enchanted creature gets +2/+0.
Creature – Human Weird
If Dimensional Journeyer is face-up, whenever it's moved from a zone to another zone except by dying, you may move another creature or creature card from the same zone to the same zone. (A card goes to its owner's hand or graveyard not yours.)
1/3
Sorcery
Reveal the top six cards of your library. Put all creatures with a converted mana cost of 2 or less onto the battlefield.
Creature – Human Wizard
Whenever Doctor Heal is dealt damage, if it's not lethal, remove the damage from it.
3/4
 R 
Creature – Human Cleric
{1}{w}, {t}: Name a card. Target opponent may reveal a card in their hand with the same name. If they do, you gain 2 life. If they do not, you may sacrifice Double-Check Inquestor. If you do, that opponent reveals their hand. If that opponent reveals the named card, they lose the game.
2/4
 C 
Creature – Human Knight
"If you do not recognize it, attack. Give no quarter or warning. Radiant's Realm receives no foreign dignitaries; only invaders."
-Aludrel, Dragoon Taskmaster
5/3
 U 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target permanent with a converted mana cost of 4 or more.
Creature – Human Shaman
Whenever you gain life, Earthsoul gains indestructible until end of turn.
2/2
 R 
Creature – Griffin
Flash, Flying
Whenever you cast a spell, creatures you control get +1/+1 until end of turn.
2/3
 R 
Creature – Human Angel Knight
Flash, first strike
When Elite Ambushers enters the battlefield, destroy up to three target blocking creatures.
"Complacency: There is no greater threat to our Realm. Be complacent, and be dead."
-Aludren, Dragoon Taskmaster
3/2
 M 
Planeswalker – Elspeth and Ajani
+1: Put a 1/1 white Soldier creature token onto the battlefield. You gain 1 life.
-2: This turn, whenever a creature attacks, you may tap target creature.
-6: You get an emblem with "Creatures you control get +2/+2 and have flying."
4
 R 
Enchantment
Flash
{2}: Destroy target attacking creature. If that creature is black or has infect, draw a card and roll the planar die. Otherwise, sacrifice Elspeth's Escape.
 U 
Sorcery
Put X 1/1 white soldier creature tokens onto the battlefield.
 M 
Planeswalker – Elspeth
+1: Put a 1/1 white soldier token onto the battlefield.
-3: Until end of turn tokens you control are indestructible.
-8: Exile up to X target non-land permaments, where X is the number of tokens you control.
4
Planeswalker – Elspeth
+2 Put a 0/3 wall artifact creature token with defender onto the battlefield.
-1 Exile target tapped creature until you no longer control any creatures with defender.
-4 Destroy all creatures without defender.
3
Sorcery
Destroy all permanents.
For each land destroyed this way, its controller may search their library for a basic land and put it onto the battlefield. Each player who did shuffles their library.
 U 
Instant
If target creature would die this turn, exile it instead. Return it to the battlefield under your control at the beginning of your next end step.
Legendary Creature – Bird
Flying
{2}{w}{w}, Sacrifice Enola Gay: If Enola Gay is attacking and unblocked, destroy all creatures defending player controls.
 U 
Enchantment – Aura
Enchant creature
If an activated or triggered ability of enchanted creature would require you to pay life, you may pay 0 life instead.
When enchanted creature dies, you may pay 3. If you do, return Ephemeral Charging Cell to its owner's hand.
 R 
Sorcery
For each creature, if it's common, put three +1/+1 counters on it; uncommon, two +1/+1 counters; or rare, one +1/+1 counter. (Mythics get none.)
At long last the playing field will be balanced. Sort of.
 R 
Instant
Regenerate all creatures that would be destroyed until end of turn.
Give all to love; obey thy heart.- Ralph Waldo Emerson
 R 
Legendary Creature – Gorgon
At the beginning of your upkeep choose 1: Tap target creature, or exile target tapped creature.
5/6
 R 
Legendary Creature – Human Cleric
Prevent the first 1 damage that would be dealt to each creature you control each turn.
Whenever a creature you control dies, you may sacrifice Evaler, Priest of Alethe. If you do, return it to the battlefield transformed.
"I must save all those who rely on me for protection."
1/1
Evaler's Regret
 
 R 
Colour indicator W Enchantment
{w}: Regenerate target creature.
"I have failed. My life's work has been pointless. May I serve the world better in death."
 R 
Enchantment
Creature tokens you control get +1/+1.
At the beginning of your upkeep, put a 0/0 white Spirit creature token with flying onto the battlefield.
Enchantment
Whenever a creature you control attacks alone, put a 1/1 white bird creature token with flying onto the battlefield.
{3}{w}
 
Sorcery
Exile all creatures. Each player draws a card for each creature they control exiled this way.
Creature – Human Scout
Exotica – Discard a card with converted mana cost 6 or more: Put two +1/+1 counters on Exotica Courier. Untap it.
2/2
 R 
Instant
Search your library for up to X Plains cards, where X is the number of spells your opponents have cast this turn. Reveal those cards and put them into your hand. Then shuffle your library.
 U 
Sorcery
Destroy target creature with power 4 or greater. Scry 1.
"Step 1. Kill dragon."
- Haruspex's handbook
 U 
Creature – Faerie
Whenever Faerie Congregation blocks a creature exile that creature until its controller's next upkeep, then return it to the battlefield. It gains protection from Faerie Congregation.
2/3
 U 
Creature – Faerie Noble
Flying
When Fair Folk Changeling enters the battlefield, you may exile another target creature with power 2 or less until Fair Folk Changeling leaves the battlefield.
1/1
Sorcery
Destroy all creatures and planeswalkers with converted mana cost four or greater.
Creature – Mouse Ouphe
Whenever you cast a spell, gain 1 life.
If an opponent casts a spell targeting Fieldshed Brownie, counter that spell. If you do, Fieldshed Brownie loses all creature types and abilities, and becomes a black Rat Goblin called Floorboard Boggart with "Whenever an opponent casts a spell, Floorboard Boggart deals 1 damage to them."
1/1
 C 
Mount Creature – Horse
Mount {2} ({2}: Attach an unmounted creature to Fine Charger. Mount or unmount only as a sorcery. Mounted creature attacks, blocks, or is blocked when and only when Fine Charger is. Combat damage must be assigned to mount before mounted creature.)
2/2
 M 
Legendary Creature – Human Advisor
All creatures are indestructible.
3/3
 C 
Unit – Tau
Whenever a Unit is Annihilated; as long as you control only Tau Units, you may put a +1/+1 counter on Fire Caste 'Saal.
1/1
 C 
Creature – Human Archer
Defender
Whenever a creature attacks you or a planeswalker you control, return Fletcher Fashionista to its owner's hand, and deal 1 damage to all attacking creatures.
1/2
 U 
Enchantment
When Flickering Hope enters the battlefield, exile target creature you control, then return to the battlefield.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
 U 
Tribal Enchantment – Bird Aura
Enchant player
When Flock of Seagulls enters the battlefield, put two 1/1 white Bird creature tokens into play.
Bird creatures enchanted player controls get +1/+1 and have flying.
Creature – Human Scout
Minion 1 (When this attacks or blocks, if you control a creature with greater power and toughness, it gets +1/+1 until end of turn.)
 U 
Enchantment – Aura Curse
Enchant player
If enchanted player would begin their combat phase, they skip that phase unless they pay {3}.
 R 
Instant
Target player sacrifices all attacking creatures they control.
 U 
Artifact
Whenever you cast a spell with converted mana cost 6 or greater, you may return Fountain of Restoration from your graveyard to the battlefield.
When Fountain of Restoration leaves the battlefield, return target permanent card with converted mana cost 4 or less from your graveyard to the battlefield.
Creature – Fox Faerie
Immortal (Whenever you cast a spell with converted mana cost 5, you may return Fox Mabel from your graveyard to the battlefield.)
"All things must come to an end. Even fairies." --Witch Hazel
2/1
{2}{w}
 
 R 
Sorcery
Gain 1 life for each card in your hand.

Fuse
Beans
{4}{w}
 
 R 
Sorcery
Distribute X +1/+1 counters to any number of creatures, where X is the amount of life you gained this turn.
Enchantment
When Friendly Gallows enters the battlefield put target creature into its owner's graveyard until Friendly Gallows leaves the battlefield.
"I can't help you, 'cause I'm dead. Now if you'll excuse me I need to practice my swinging."
 R 
Creature – Giant
Morph--XX, spend only white mana for X

When Frisky Giant is turned face up, exile up to X target permanents. At the beginning of the next end step, return them to the battlefield. You gain X life.
2/2
 C 
Creature – Human Soldier
Courageous (Whenever any creature becomes blocked, this creature gets +1/+1 until end of turn.)
1/1
 C 
Creature – Elemental
Pace — When Gathering Fieldstones attacks, put a +1/+1 counter on it. At the beginning of the end step, if Gathering Fieldstones could attack and did not, put a -1/-1 counter on it.
0/6
 U 
Creature – Siren
When Gazeholder enters the battlefield, choose target creature. As long as both Gazeholder and that creature are on the battlefield, neither can attack, block, or activate abilities.
1/2

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M