Alternative Innistrad (Fast): Card List

Alternative Innistrad (Fast): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Draft/Limited Archtypes | Card Thoughts

Show frames: C W U B R G M L

Show rarities: C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 'Eldrazi Shapeshifter' Colourless Rare 4{4} Creature – Eldrazi Shapeshift 'Eldrazi Shapeshifter' enters the battlefield as a copy of a creature card an opponent owns in exile.
Forecast – {2}, Reveal 'Eldrazi Shapeshifter' from your hand: Each opponent exiles the top card of his or library. Activate this ability only during your upkeep and only each turn.
0
2 CU03 Colourless Common 0 When ~ enters the battlefield, target player gets an insanity counter. (Insanity counters have "At the begging of your end step, exile the top card of your library.) 0
3 Haunted Doll Colourless Common 1{1} Artefact Creature – Construct 1 1 Unearth {0} ({0}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 0
4 Monster Hunter Colourless Uncommon 0 Creature – Human Soldier Prevent all damage that would be dealt to Monster Hunter by Vampires, Werwolves and Zombies. 2 1462001891 on 30 Apr 2016 by KeresAcheron
5 Scarecrow (in prog) Colourless Common 0 Artefact Creature – Scarecrow Reach 0
6 Curse of Persecution White Rare 2{w}{w} Enchantment – Aura Curse Enchant Player
Whenever a player attacks enchanted player with one or more creatures, that attacking player puts a 1/1 white human creature token onto the battlefield tapped and attacking enchanted player.
0
7 Hallowed Burial White Rare 5{3}{w}{w} Sorcery Put all creatures the on bottom of their owners libraries. 1 1462152551 on 02 May 2016 by KeresAcheron
8 Heroic Slayer (Fallen Slayer) White Common 2 {1}{w} Creature – Human Solider
‑‑‑‑
Creature – Human Villain
2
‑‑‑‑
4
2
‑‑‑‑
2
Whenever another blocking creature you control dies, transform Heroic Slayer.
‑‑‑‑
Fallen Slayer can't block.
0
9 Innocent Victim White Common 1{w} Creature – Human 1 1 When Innocent Victim dies, each players creates a colorless Trauma enchantment token with "At the begging of your end step, exile the top card of your library". 3 1462607827 on 07 May 2016 by KeresAcheron
10 Persist Spirit White Common 2{1}{w} Creature – Spirit 2 2 Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 1 1461466961 on 24 Apr 2016 by KeresAcheron
11 WB Unearth White Common 2{1}{w} Creature – Spirit 1 1 Flying
Lifelink
Unearth {1}{b} ({1}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
12 grant team persist White Uncommon 2{1}{w} Instant Remove all -1/-1 counters on creatures you control. Then each creature you control gains Persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 1 1461505962 on 24 Apr 2016 by KeresAcheron
13 Delusion Counterspell Blue Common 4{2}{u}{u} Instant Counter target spell. That spells controller puts a colourless Delusion Enchantment token onto the battlefield. It has "At the begging of your end step, exile the top card of your library." 0
14 Mill 13 Blue Uncommon 4{3}{u} Sorcery Target player puts the top 13 cards of his or her library into his or her graveyard. 0
15 Strategic Planning (*) Blue Common 2{1}{u} Sorcery Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. 3 1475454201 on 03 Oct 2016 by KeresAcheron
16 UW Unearth Winddrake Blue Common 3{2}{u} Creature – Spirit 2 1 Flying
Unearth {5}{w} ({5}{w}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1 1460815082 on 16 Apr 2016 by KeresAcheron
17 blue card filtering Blue Common 2{1}{u} Instant Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 1 1464705608 on 31 May 2016 by KeresAcheron
18 blue power reduction Blue Common 2{1}{u} Instant Target creature gets -4/-0 until end of turn. Its controller puts a colorless Delusion enchantment token onto the battlefield with "At the begging of your upkeep, exile the top card of your library". 0
19 'Bloodrush Bear' Black Common 2{1}{b} Creature – Vampire 2 2 Bloodrush – {b}, Discard 'Bloodrush Bear': Target attacking creature gets +2/+2 until end of turn. 2 1474109131 on 17 Sep 2016 by KeresAcheron
20 'Flying Life Wither' Black Common 2{1}{b} Creature – Vampire 1 1 Flying, Lifelink
Wither (This deals damage to creatures in the form of -1/-1 counters.)
0
21 'Lifelink Bloodrush' Black Common 4{3}{b} Creature – Vampire 3 1 Lifelink
Bloodrush – {1}{b}, Discard 'Lifelink Bloodrush': Target attacking creature get +3/+1 and gains Lifelink until end of turn.
0
22 'Wither Bloodrush' Black Common 1{b} Creature – Vampire 1 2 Wither (This deals damage to creatures in the form of -1/-1 counters.)
Bloodrush – {b}, Discard 'Wither Bloodrush': Target attacking creature gets +1/+1 and gains Wither until end of turn.
1 1473496495 on 10 Sep 2016 by KeresAcheron
23 Bloodrush Flyer Black Uncommon 3{2}{b} Creature – Vampire 2 1 Flying
Bloodrush {1}{b} – Discard Bloodrush Flyer: Target attacking creature gets +2/+1 and gains flying until end of turn.
0
24 Bloodthirsty Vampire Black Rare 1{b} {cost): Put a -1/-1 on target creature blocked or blocked by Bloodthirsty Vampire. Bloodthirsty Vampire gets +1/+1 until end of turn. 0
25 Buried Alive Black Uncommon 3{2}{b} Sorcery Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. 1 1464180494 on 25 May 2016 by KeresAcheron
26 Deathtouch Unearth Black Uncommon 1{b} Creature – Zombie Rat 1 1 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathtouch Unearth can't block.
Unearth {b} ({b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
27 Delusion Discard Black Common 4{3}{b} Sorcery Target player discards two cards and puts a colorless Delusion enchantment token onto the battlefield with "At the begging of your upkeep, exiled the top card of your library." 0
28 Give everything unearth Black Rare 1{b} Creature Each creature card in your graveyard has Unearth equal to its man cost. (Pay its mana cost: Return that card to play. It has haste. Exile it at end of turn or it if would leave the battlefield. Unearth only as a sorcery.) 1 1460546020 on 13 Apr 2016 by KeresAcheron
29 Poison Aura Black Common 1{b} Enchantment – Aura Enchant Creature
At the begging of each upkeep, put a -1/-1 counter on enchanted creature.
0
30 Scry 13 (Black Tutor) Black Uncommon 4{2}{b}{b} Sorcery Scry 13. 0
31 Vampire Cryptkeeper Black Uncommon 3{2}{b} Creature – Vampire * * Vampire Cryptkeeper's power and toughness are each equal to the number of creature cards in your graveyard.
Bloodrush – {1}{b}, Discard Vampire Cryptkeeper: Target attacking creature gets +X/+X until end of turn, where X is equal to the number of creature cards in your graveyard.
1 1474092445 on 17 Sep 2016 by KeresAcheron
32 Wither Unearth 3 2/2 Black Common 3{2}{b} Creature – Zombie 2 2 Wither (This deals damage to creatures in the form of -1/-1 counters.)
Unearth {3}{b} ({3}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
33 Zombes. Black Uncommon 4{2}{b}{b} Creature – Zombie 2 2 When Zombes. enters the battlefield, put a 2/2 black zombie token onto the battlefield.
Unearth {4}{b}{b} ({4}{b}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
34 Zombie two drop Black Common 2{1}{b} Creature – Zombie 2 2 Unearth {2}{b} ({2}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 0
35 '(Adjectieve) Ripper' Red Uncommon 2{1}{r} Creature – Vampire 1 1 Double Strike
Bloodrush – {2}{r}, Discard '(Adjectieve) Ripper': Target attacking creature gets +1/+1 and gains double strike until end of turn.
1 1473497573 on 10 Sep 2016 by KeresAcheron
36 '(Place) Ripper' Red Common 2{1}{r} Creature – Vampire Rogue 2 1 First Strike
Bloodrush -{1}{r}, Discard '(Place) Ripper': Target attacking creature gets +2/+1 and gains First Strike until end of turn.
0
37 'Bloodbath/Masacre' Red Uncommon 3{1}{r}{r} Sorcery 'Bloodbath/Masacre' deals 1 damage to each creature and each player.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
0
38 'Bloodrush Brute Strength' Red Common 3{2}{r} Creature – Vampire Warrior 3 1 Trample
Bloodrush – {1}{r}, Discard 'Bloodrush Brute Strength': Target attacking creature gets +3/+1 and gains trample until end of turn.
0
39 'Menace Bloodrush Unearth' Red Uncommon 4{3}{r} Creature – Vampire 3 2 Menace
[Bloodrush – {???}, Discard 'Menace Bloodrush Unearth': Target attacking creature gets +3/+2 and gains Menace until end of turn.
Unearth {4}{b}
0
40 Adjective Outlaws/Bandits (Adjective Howlpack) Red Common 4 {3}{r} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf
4
‑‑‑‑
6
2
‑‑‑‑
3
At the beginning of each upkeep, if no spells were cast last turn, transform Adjective Outlaws/Bandits.
‑‑‑‑
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Adjective Howlpack.
1 1463321829 on 15 May 2016 by KeresAcheron
41 BR Unearth Cycle Red Common 1{r} Creature – Vampire Menace
[Unearth {b} ({b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1 1468076049 on 09 Jul 2016 by KeresAcheron
42 Bathe in Blood Red Uncommon 3{2}{r} Sorcery Bathe in Blood deals 3 damage to target creature or player. Until end of turn up to one target vampire creature in your graveyard has Unearth {0}. ({0}: Return it from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.). 1 1498855460 on 30 Jun 2017 by SecretInfiltrator
43 Curse of Betrayal/Desertion Red Rare 5{3}{r}{r} Enchantment – Aura Curse Enchant Player
Creatures controlled by enchanted player can't block.
0
44 Village Coward (Reckless Werewolf) Red Uncommon 2 {1}{r} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf
2
‑‑‑‑
3
2
‑‑‑‑
3
Village Coward can't block.
At the beginning of each upkeep, if no spells were cast last turn, transform Village Coward.
‑‑‑‑
Reckless Werewolf attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Reckless Werewolf.
1 1463319963 on 15 May 2016 by KeresAcheron
45 Wither Rolling Thunder Red Uncommon 3{x}{r}{r}{r} Sorcery Wither (This deals damage to creatures in the form of -1/-1 counters.)
Wither Rolling Thunder deals X damage, divided as you choose between any number of target creatures and/or player.
0
46 Creature grows Green Rare 1{g} Creature 13 13 Creature grows enters the battlefield with nine -1/-1 counters. 0
47 Giant Growth Variant Green Common 0 0
48 Grizzled Outcasts (Krallenhorde Wantons) Green Common 5 {4}{g} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf
4
‑‑‑‑
7
4
‑‑‑‑
7
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
‑‑‑‑
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
1 1461471679 on 24 Apr 2016 by KeresAcheron
49 Juvenile Gloomwidow Green Common 2{g}{g} Creature – Spider 1 3 Reach
Wither (This deals damage to creatures in the form of -1/-1 counters.)
0
50 Rabid Wolf Green Common 2{1}{g} Creature – Wolf 2 2 Wither (This deals damage to creatures in the form of -1/-1 counters.) 0
51 Scorned Villager (Moonscarred Werewolf) Green Uncommon 2 {1}{g} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf
1
‑‑‑‑
2
1
‑‑‑‑
2
{t}: Add {g} to your mana pool.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
‑‑‑‑
Vigilance
{t}: Add {g}{g} to your mana pool.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 1461473798 on 24 Apr 2016 by KeresAcheron
52 UG05 Green Uncommon 3{2}{g} Creature * * ~ power and toughness are each equal to the number of creature cards in your graveyard.
Unearth {4}{b} ({4}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
53 Villagers of Estwald (Howlpack of Esterwald) Green Common 3 {2}{g} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf
2
‑‑‑‑
4
3
‑‑‑‑
6
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
‑‑‑‑
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
1 1461467285 on 24 Apr 2016 by KeresAcheron
54 Gissa and Gerald Multicolour Mythic 2{u}{b} Legendary Creature – Human Wizard 0
55 'Hellfire' (in-prog name) Multicolour Uncommon 2{b}{r} Sorcery 'Hellfire' (in-prog name) deals 13 damage to target creature or planeswalker. 1 1482373144 on 22 Dec 2016 by KeresAcheron
56 Tovolar, Mondoren Initiate (Tovolar, Alpha of Mondoren) Multicolour Mythic 2 {r}{g} Legendary Creature – Human Werewolf
‑‑‑‑
Legendary Creature – Werewolf
3 3 Whenever a Human Werewolf enters the battlefield under your control, transform it.
Non-Human Werewolves you control can't transform and get +2/+1
{r}{g}: Tovolar, Alpha of Mondoren gets +2/+1 until end of turn.
0
57 'Sigarda' Multicolour Mythic 7{3}{w}{w}{g}{g} Legendary Creature – Angel 7 7 Flying, Vigilance Hexproof
You and other permanents you control are hexproof.
1 1473498775 on 10 Sep 2016 by KeresAcheron
58 Sorin, () () Multicolour Mythic 5{3}{w}{b} Planeswalker – Sorin 5 +1: Put a -1/-1 on target creature. You gain 1 life.
[]
[]
1 1469888029 on 30 Jul 2016 by KeresAcheron
59 Alchemists Refuge Land Rare 0 Land {t}: Add {c} to your mana pool.
{u}{g}., {t}: You may cast nonland cards this turn as though they had flash.
0
60 Desolate Lighthouse Land Rare 0 Land {t}: Add {c} to your mana pool.
{1}{u}{r}, {t}: Draw a card, then discard a card.
1 1461473135 on 24 Apr 2016 by KeresAcheron
61 Gavony Township Land Rare 0 Land {t}: Add {1} to your mana pool.
{2}{w}{g}, {t}: Put a +1/+1 counter on each creature you control.
1 1461471343 on 24 Apr 2016 by KeresAcheron
62 Ghost Quarter Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
1 1461470787 on 24 Apr 2016 by KeresAcheron
63 Grim Backwoods Land Rare 0 Land {t}: Add {1} to your mana pool.
{2}{b}{g}, {t}, Sacrifice a creature: Draw a card.
1 1461471449 on 24 Apr 2016 by KeresAcheron
64 Kessig Wolf Run Land Rare 0 Land {t}: Add {c} to your mana pool.
{x}{r}{g}, {t}: Target creature gets +X/+0 and gains trample until end of turn.
1 1461471555 on 24 Apr 2016 by KeresAcheron
65 Moorland Haunt Land Rare 0 Land {t}: Add {c} to your mana pool.
{w}{u}, {t}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.
1 1461471810 on 24 Apr 2016 by KeresAcheron
66 Nepalia Drownyard Land Rare 0 Land {t}: Add {c} to your mana pool.
{1}{u}{b}, {t}: Target player puts the top three cards of his or her library into his or her graveyard.
0
67 Slayers' Stronghold Land Rare 0 Land {t}: Add {c} to your mana pool.
{w}{r}, {t}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
1 1461472926 on 24 Apr 2016 by KeresAcheron
68 Stensia Bloodhall Land Rare 0 Land {t}: Ad {c} to your mana pool.
{3}{r}{b}, {t}: Stensia Bloodhall deals 2 damage to target player.
1 1461472247 on 24 Apr 2016 by KeresAcheron
69 Vault of the Archangel Land Rare 0 Land {t}: Add {c} to your mana pool.
{2}{w}{b}, {t}: Creatures you control gain deathtouch and lifelink until end of turn.
1 1461472041 on 24 Apr 2016 by KeresAcheron
Alternative Innistrad (Fast): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Draft/Limited Archtypes | Card Thoughts